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Forums - Microsoft - Xbox Empire - New thread up soon!



Their relatively young age and bedroom-coding beginnings mean that video-game developers are often treated more like close friends than service providers. There is an intimacy between the gamer and the developer not found in other media. Individual authors or directors may be followed avidly but only in games are whole teams held with such love and affection.

Covering Rare’s new Xbox One game Kinect Sports Rivals it’s been clear that fans still hold the developer in high esteem while at the same time harking back to their “glory” days. Of course, my kids only know the developer during their Microsoft MSFT -0.42% era but they were interested to see the older games they made in the past.

At the studio to see Kinect Sports Rivals I took the opportunity to get a tour through Rare’s historic artifacts with Design Director Gregg Mayles. After taking a stroll down their art corridor with all sorts of exhibits from Viva Piñata Japanese Box Art to Banjo-Kazooie, we were introduced to a prototype version of Kinect along with an impressive array of their back catalog.

By the end of the tour we had taken in the Ultimate ZX Spectrum Games, NES titles like Battletoads, and California Games, Gameboy games Battletoads, Banjo, Beetlejuice and even the Rareware Coin-Op Arcade Game, Super Battle Toads. Then on N64 there was Golden Eye as well as a look at the rare Bulky Drive Disk Drive 64DD. This brought us right up to the modern day with Cameo and Perfect Dark on the Xbox, and prototype hardware for Kinect.

Prototype Kinect

 

Although Mayles wouldn’t be drawn on Rare’s next project, or a new Perfect Dark game, he did say that “it’s a game we hold dear to our heart, we’re kind of always looking for new ways of creating entertainment whether that’s revisiting old IP or creating new IP or anything in between. We’ll never rule anything out.”




       

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Xbox One: It has a Secret Sauce.

So yesterday I was looking at the chipwork's Xbox One and PS4 CUs pictures and I realized that there was something strange.

In previous posts I stopped trying to convince some fanboys about the reality. Since there are people who don't understand this information and there are others who don't accept the reality, I'm going to explain this. And you know, "a picture is worth a thousand words".

This picture is taken from Chipworks and it is available for everyone. I wonder how the gaming websites and the "expert users" about this topics don't even ask themselves about the differences between both architectures. What the image at the top shows is the amout of ALU/CU that has the Xbox One's GPU. Let's explain what's the "ALU". The ALU is a digital circuit that calculates arithmetic operations (sums, divisions, multiplications, etc.) and computational logic operations between two digits. In fact, a moden GPU (and the mainframes) can have multiple CUs as we have seen in the past years. Each core has multiple EUs (Execution Units), each one with multiple ALU. 

Maybe some of you know this as  SPs or "Stream Processors" or Shader Cores. They are the same. So, if you take the die size of the slides of both PS4 and XBO GPUs and you can count with your fingers and see how they're disposed.

What we see is that in the PS4 there are 20 groups/64ALU CUs/STREAMPROCESSORS/SHADERCORES. Two of them are deactivated. If we take one CU we can see two groups.

If you take the first picture and you extrapolate it, you will see this: (16 * 2) * 2 = 64 *18 = 1152 ALUs (Total), which is what Sony has told us regarding the PS4 shader cores. Sony has given thes data, calculations on the current architecture, a total of 1.8 TFlops in SP (Single Precision).

Let's talk about the Xbox One now. Here we have a CU and as you can see there are 2 groups, the same as the PS4. But there's a difference: The Xbbox One has 14 bands / 128 ALU Cus/ STREAMPROCESSORS / SHADERCORES. Two of them are also deactivated.


If you take the picture above and extrapolate it, you're going to see this: (32 * 2) *2 = 128 * 12 = 1536 ALUs (Total). Hey, but that's not what Microsoft told us. They said that the Xbox One has 768 ALUs (right the half of what the chipset shows).  Why Microsoft told us a lie? That's easy to explain:

Xbox One = 12 Cores * 128ALU = 1536 SIMD Cores ---> Flops (SP) = Total ALUs * clockrate * SP+IPC = 1536 SIMD Cores * 853MHz * 2 = 2620416 Flops = 2.62 TFlops.  1536ALUs in Simple Physic Precision (SP) are exactly 2.6 TFlops, but if you extrapolate that numbers in double precision the result is 1.3 TFlops.

And not to mention the 2 Parallel computing Pipelines. Now the 4 Parallel Programmers make sense, because the Xbox One Architecture benefits form DirectX12 and Direct3DDriver. This means that we can expect a minimum of real 2.6 TFlops. That number could even increase x2 through driver optimization making a total of 5.2 TFlops

XBox One: 1.3tf (DP, current) ---> 2.6 (SP, total, when DX12 releases) ---> 5.2 (theoric, native DX12)

PS4: 0.9tf (DP) ---> 1.8 (SP, total, current) ---> 3.6 (theoric, Direct3dDriver emulation through OpenGL)

I'm not dreaming and I'm not crazy, it's pure maths. We will have to wait until DX12 releases to see the results of it.



I dont either but i hate the phrase secret sauce. All it does it start arguments and ridicule over something that is pretty pointless in the first place.

DX12 is on the way and i assume that will help devs optimize for 1080p and 60fps much easier. Beyond that no big deal. 




       

UK TOP 40 ENTERTAINMENT SOFTWARE - INDIVIDUAL FORMATS (UNITS), WEEK ENDING 12 April 2014

LW

  TW     Title Format Label Publisher
- 1     TITANFALL XB360 EA GAMES ELECTRONIC ARTS
2 2     TITANFALL XB ONE EA GAMES ELECTRONIC ARTS
4 3     MINECRAFT: XBOX 360 EDITION XB360 MICROSOFT MICROSOFT
7 4     SOUTH PARK: THE STICK OF TRUTH XB360 UBISOFT UBISOFT
- 5     LEGO THE HOBBIT XB360 WARNER BROS. INTERACTIVE WARNER BROS. INTERACTIVE
15 6     SOUTH PARK: THE STICK OF TRUTH PS3 UBISOFT UBISOFT
6 7     PLANTS VS ZOMBIES: GARDEN WARFARE XB360 EA GAMES ELECTRONIC ARTS
3 8     INFAMOUS: SECOND SON PS4 SONY COMPUTER ENT. SONY COMPUTER ENT.
11 9     CALL OF DUTY: GHOSTS XB360 ACTIVISION ACTIVISION BLIZZARD
- 10     KINECT SPORTS: RIVALS XB ONE MICROSOFT MICROSOFT
9 11     FIFA 14 XB360 EA SPORTS ELECTRONIC ARTS
5 12     FIFA 14 PS4 EA SPORTS ELECTRONIC ARTS
- 13     LEGO THE HOBBIT PS3 WARNER BROS. INTERACTIVE WARNER BROS. INTERACTIVE
10 14     THE LEGO MOVIE VIDEOGAME XB360 WARNER BROS. INTERACTIVE WARNER BROS. INTERACTIVE
1 15     THE ELDER SCROLLS ONLINE PC BETHESDA SOFTWORKS BETHESDA SOFTWORKS
- 16     LEGO THE HOBBIT PS4 WARNER BROS. INTERACTIVE WARNER BROS. INTERACTIVE
12 17     FIFA 14 PS3 EA SPORTS ELECTRONIC ARTS
19 18     CALL OF DUTY: GHOSTS PS3 ACTIVISION ACTIVISION BLIZZARD
17 19     GRAND THEFT AUTO V XB360 ROCKSTAR TAKE 2
14 20     FIFA 14 XB ONE EA SPORTS ELECTRONIC ARTS
- 21     FOOTBALL MANAGER 2014 VITA SEGA SEGA
8 22     METAL GEAR SOLID V: GROUND ZEROES PS4 KONAMI KONAMI
- 23     LEGO THE HOBBIT XB ONE WARNER BROS. INTERACTIVE WARNER BROS. INTERACTIVE
26 24     ASSASSIN'S CREED IV: BLACK FLAG XB360 UBISOFT UBISOFT
13 25     CALL OF DUTY: GHOSTS PS4 ACTIVISION ACTIVISION BLIZZARD
35 26     WWE 2K14 XB360 2K SPORTS TAKE 2
20 27     DARK SOULS II XB360 BANDAI NAMCO GAMES BANDAI NAMCO GAMES
25 28     GRAN TURISMO 6 PS3 SONY COMPUTER ENT. SONY COMPUTER ENT.
18 29     GRAND THEFT AUTO V PS3 ROCKSTAR TAKE 2
36 30     THIEF PS4 SQUARE ENIX SQUARE ENIX EUROPE
28 31     THE LEGO MOVIE VIDEOGAME PS3 WARNER BROS. INTERACTIVE WARNER BROS. INTERACTIVE
- 32     ASSASSIN'S CREED IV: BLACK FLAG PS3 UBISOFT UBISOFT
38 33     BATTLEFIELD 4 XB360 EA GAMES ELECTRONIC ARTS
27 34     FORZA MOTORSPORT 5 XB ONE MICROSOFT MICROSOFT
32 35     DARK SOULS II PS3 BANDAI NAMCO GAMES BANDAI NAMCO GAMES
- 36     SKATE 3 XB360 XBOX 360 CLASSICS ELECTRONIC ARTS
33 37     LEGO MARVEL SUPER HEROES XB360 WARNER BROS. INTERACTIVE WARNER BROS. INTERACTIVE
29 38     CALL OF DUTY: GHOSTS XB ONE ACTIVISION ACTIVISION BLIZZARD
24 39     BATTLEFIELD 4 PS4 EA GAMES ELECTRONIC ARTS
39 40     THIEF XB ONE SQUARE ENIX SQUARE ENIX EUROPE

TOP 40 ENTERTAINMENT SOFTWARE (ALL PRICES), WEEK ENDING 12 April 2014

LW

  TW     Title Developer Label Publisher
3 1     TITANFALL RESPAWN ENTERTAINMENT EA GAMES ELECTRONIC ARTS
- 2     LEGO THE HOBBIT TRAVELLER'S TALES WARNER BROS. INTERACTIVE WARNER BROS. INTERACTIVE
1 3     FIFA 14 EA CANADA EA SPORTS ELECTRONIC ARTS
8 4     SOUTH PARK: THE STICK OF TRUTH OBSIDIAN ENTERTAINMENT UBISOFT UBISOFT
4 5     CALL OF DUTY: GHOSTS INFINITY WARD ACTIVISION ACTIVISION BLIZZARD
9 6     MINECRAFT: XBOX 360 EDITION 4J STUDIOS MICROSOFT MICROSOFT
7 7     THE LEGO MOVIE VIDEOGAME TRAVELLER'S TALES WARNER BROS. INTERACTIVE WARNER BROS. INTERACTIVE
11 8     PLANTS VS ZOMBIES: GARDEN WARFARE POPCAP GAMES EA GAMES ELECTRONIC ARTS
12 9     ASSASSIN'S CREED IV: BLACK FLAG UBISOFT (MONTREAL) UBISOFT UBISOFT
5 10     METAL GEAR SOLID V: GROUND ZEROES KOJIMA PRODUCTIONS KONAMI KONAMI
13 11     THIEF EIDOS MONTREAL SQUARE ENIX SQUARE ENIX EUROPE
10 12     BATTLEFIELD 4 DIGITAL ILLUSIONS EA GAMES ELECTRONIC ARTS
6 13     INFAMOUS: SECOND SON SUCKER PUNCH SONY COMPUTER ENT. SONY COMPUTER ENT.
- 14     KINECT SPORTS: RIVALS RARE MICROSOFT MICROSOFT
14 15     GRAND THEFT AUTO V ROCKSTAR NORTH ROCKSTAR TAKE 2
15 16     LEGO MARVEL SUPER HEROES TRAVELLER'S TALES WARNER BROS. INTERACTIVE WARNER BROS. INTERACTIVE
16 17     DARK SOULS II FROM SOFTWARE BANDAI NAMCO GAMES BANDAI NAMCO GAMES
- 18     FOOTBALL MANAGER 2014 SPORTS INTERACTIVE SEGA SEGA
2 19     THE ELDER SCROLLS ONLINE ZENIMAX ONLINE BETHESDA SOFTWORKS BETHESDA SOFTWORKS
21 20     WWE 2K14 YUKE'S 2K SPORTS TAKE 2
19 21     NEED FOR SPEED: RIVALS GHOST GAMES EA GAMES ELECTRONIC ARTS
17 22     RAYMAN LEGENDS UBISOFT (FRANCE) UBISOFT UBISOFT
24 23     SKYLANDERS SWAP FORCE VICARIOUS VISIONS SKYLANDERS ACTIVISION BLIZZARD
23 24     ALIENS: COLONIAL MARINES GEARBOX SOFTWARE SEGA SEGA
26 25     DISNEY INFINITY AVALANCHE SOFTWARE DISNEY INFINITY DISNEY INTERACTIVE STUDIOS
36 26     SKATE 3 EA BLACK BOX XBOX 360 CLASSICS ELECTRONIC ARTS
27 27     GRAN TURISMO 6 POLYPHONY DIGITAL SONY COMPUTER ENT. SONY COMPUTER ENT.
30 28     NBA 2K14 VISUAL CONCEPTS 2K SPORTS TAKE 2
34 29     BATMAN: ARKHAM ORIGINS WB GAMES MONTREAL WARNER BROS. INTERACTIVE WARNER BROS. INTERACTIVE
32 30     LEGO BATMAN 2: DC SUPER HEROES TRAVELLER'S TALES WARNER BROS. INTERACTIVE WARNER BROS. INTERACTIVE
28 31     FORZA MOTORSPORT 5 TURN 10 STUDIOS MICROSOFT MICROSOFT
20 32     FINAL FANTASY X/X-2 HD REMASTER SQUARE ENIX SQUARE ENIX SQUARE ENIX EUROPE
35 33     PAC-MAN AND THE GHOSTLY ADVENTURES NAMCO BANDAI NAMCO GAMES BANDAI NAMCO GAMES
- 34     DON BRADMAN CRICKET 14 BIG ANT STUDIOS ALTERNATIVE ALTERNATIVE
- 35     POKEMON X GAME FREAK NINTENDO NINTENDO
25 36     THE ELDER SCROLLS V: SKYRIM - LEGENDARY BETHESDA BETHESDA SOFTWORKS BETHESDA SOFTWORKS
- 37     TERRARIA RE-LOGIC XBOX 360 CLASSICS 505 GAMES
- 38     THE SIMS 3 THE SIMS STUDIO EA GAMES ELECTRONIC ARTS
31 39     YOSHI'S NEW ISLAND ARZEST NINTENDO NINTENDO
- 40     JUST DANCE 2014 UBISOFT (FRANCE) UBISOFT UBISOFT



       

Disgrav said:

Xbox One: It has a Secret Sauce.


What a big *sigh* to this... I don't even have a name for this, really. Please stop this now.

 

Post cut out for Jaywood <3 - Conegamer



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walsufnir said:
Disgrav said:

 


What a big *sigh* to this... I don't even have a name for this, really. Please stop this now.

Please go back and edit the qoute out.  No need to quote something that large with a one liner just to say stop. THat is just as bad as quote trees.




       

JayWood2010 said:
walsufnir said:
Disgrav said:

 


What a big *sigh* to this... I don't even have a name for this, really. Please stop this now.

Please go back and edit the qoute out.  No need to quote something that large with a one liner just to say stop. THat is just as bad as quote trees.


Yeah, this was too big.



walsufnir said:
JayWood2010 said:
walsufnir said:

Please go back and edit the qoute out.  No need to quote something that large with a one liner just to say stop. THat is just as bad as quote trees.


Yeah, this was too big.

Thank you :)




       

Why? I'm telling the truth. If you want you can check it. You just have to look at the images and use basic maths. 



Or, instead of doing math, we could play video games