| Otakumegane said: |
MAN, I was just thinking about that.
I actually recommend Part 2 as an answer to this thread's main question.
To sum it up, it makes no sense to classify games according to their country of origin and call it a "genre", and JRPG and WRPG are simply misnomers. "JRPGs" can be made by Western devs and vice-versa. We don't have to feel obligated to call Dark Souls a JRPG just because it was made in Japan. Rather, we should think of a better term to define its genre -- a term that emphasizes the main differences between the two types of RPGs.
It's a tough call though, because there are exceptions to every rule. EC suggests that "WRPGs" are defined by their sense of fantasy, by making the player the main character, whereas "JRPGs" focus on delivering a specific narrative with set-in-stone characters. This just feels off to me, as it means games like Mother and Pokémon are grouped with The Elder Scrolls instead of, say, most MegaTen games. It means that, despite ditching turn-based battles for real-time action, rendering cutscenes in real-time instead of pre-rendering them, and applying a host of other Western ideas, Xenoblade Chronicles would still be grouped with SNES Final Fantasy games rather than something like Mass Effect, just because the main character is not a blank-slate avatar for the player. So that's not a perfect solution, either.
This is the biggest hole in their comments about defining a game's genre by the reason we play it -- that different people may play the same game for different reasons.












