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Forums - Sony - Sony: PS4 will rekindle diversity of PSone era



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Everyone will have indy titles, even XBONE. Look at every game on PSN/XBL and nearly all of them have publishers.



Getting an XBOX One for me is like being in a bad relationship but staying together because we have kids. XBone we have 20000+ achievement points, 2+ years of XBL Gold and 20000+ MS points. I think its best we stay together if only for the MS points.

Nintendo Treehouse is what happens when a publisher is confident and proud of its games and doesn't need to show CGI lies for five minutes.

-Jim Sterling

God, I hope so. I really like how he cited Devil Dice & Kurushi Final (Intelligent Qube) as two of the PS1-era games too.

I've loved the overhaul they've done with indies. Hope it pays off & brings a lot of cool stuff to PS4 & Vita over the next few years.



An interesting read and one I liked due to me love of PS1 era, him mentioning such games as Devil Dice and Kurushi, which are 2 of my favourite games (bought Devil Dice this gen and put more hours into it than I did in Uncharted. :P)

The idea of diversity through indie developers is a great thing but they have to appeal to the general consumer. Years ago, the games he mentioned sold a million copies because people saw them on the shelf in the store. No shelf no recognition. Games were easier to make too costing less, a million copies at £40 back then when only 10 people worked on it while now it is 1 million copies at £40 with 150 people working on it with higher wages due to inflation.

But indie developers now will sell a new game for not £40 but £10 at most. And only through the store, if they make them also easily accessable which might even include 'compilation disc releases'. £40 for 4 or 5 indie games.

 

Althought the above raises a huge concern I have for the industry, if teams are no longer 7 - 10 people, they are 150. More full releases might fail, therefore the idea of making full titles might become a niche market where only the garranteed sellers will be made, moving the market to 2 paths, 1 the small development team making smaller more innovative games for download only releases, or the big development team making huge 'generic' games for the masses. Risks won't be taken with big releases, only on indie type games. In the PS1 era, you could take the risks a profit margin was smaller.



Hmm, pie.

Kresnik said:
God, I hope so. I really like how he cited Devil Dice & Kurushi Final (Intelligent Qube) as two of the PS1-era games too.

Kurushi and Kurushi Final are different games. :)

*skips on my merry way*



Hmm, pie.

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The Fury said:

Kurushi and Kurushi Final are different games. :)

*skips on my merry way*


You're probably right.  I always thought the game was called Kurushi Final when it released in Europe, but maybe not :P



Meanwhile at Xbox HQ..


saw it in the comments section.



Kresnik said:
The Fury said:

Kurushi and Kurushi Final are different games. :)

*skips on my merry way*

You're probably right.  I always thought the game was called Kurushi Final when it released in Europe, but maybe not :P

I own both. One is a sequal of the other but their basic idea and innovation is the subject of this thread.



Hmm, pie.

gooch_destroyer said:

Meanwhile at Xbox HQ..

saw it in the comments section.

fixed



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Mr Puggsly said:
gooch_destroyer said:

Meanwhile at Xbox HQ..

saw it in the comments section.

fixed

Thank you! :)  I'm tired of this Sony Cult domination shit.