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An interesting read and one I liked due to me love of PS1 era, him mentioning such games as Devil Dice and Kurushi, which are 2 of my favourite games (bought Devil Dice this gen and put more hours into it than I did in Uncharted. :P)

The idea of diversity through indie developers is a great thing but they have to appeal to the general consumer. Years ago, the games he mentioned sold a million copies because people saw them on the shelf in the store. No shelf no recognition. Games were easier to make too costing less, a million copies at £40 back then when only 10 people worked on it while now it is 1 million copies at £40 with 150 people working on it with higher wages due to inflation.

But indie developers now will sell a new game for not £40 but £10 at most. And only through the store, if they make them also easily accessable which might even include 'compilation disc releases'. £40 for 4 or 5 indie games.

 

Althought the above raises a huge concern I have for the industry, if teams are no longer 7 - 10 people, they are 150. More full releases might fail, therefore the idea of making full titles might become a niche market where only the garranteed sellers will be made, moving the market to 2 paths, 1 the small development team making smaller more innovative games for download only releases, or the big development team making huge 'generic' games for the masses. Risks won't be taken with big releases, only on indie type games. In the PS1 era, you could take the risks a profit margin was smaller.



Hmm, pie.