DARK SOULS 2: "ACCESIBLE" MY BLEEDING AUNT.
Dark Souls 2 directors Tomohiro Shibuya and Yui Tanimura want to make the RPG easier to understand. But they certainly haven’t made it any easier to win.
"Last week I met Namco Bandai’s Australian PR manager for the first time under somewhat unfortunate circumstances; I was right in the middle of spitting some highly creative swears. (Yes, this happens quite a lot.) He kindly forgave me my unprofessional introduction because, well. Dark Souls 2 isn’t really a game you should keep a swear jar by, unless you’re saving up for a Lamborghini."
"Listen, friends, I played a heck of a lot of Demon’s Souls. I played not quite as much of Dark Souls, but I’m happy to name myself a fan of the series and to snobbily lord it over people who complain that it’s “cheap” or “too hard” or whatever, the wussy babies. And I assure you, for all the talk of accessibility, Dark Souls 2 is tough. If it were nails, it would be the kind you use with a rocket launcher to hammer through iron golems in order to pin their autonomous fury to the walls of concrete dams."
Source: vg247.com
This makes me confident that Dark Souls 2 will be excelent just as Demon's/Dark Souls were.









