Wright on 05 July 2013
| KylieDog said: ...but half the challenge is the fact it is a poorly explained game. Is like a fighter not telling you special moves exist. We've all seen that twat playing a fighter who dies easily because he doesn't know anything, that is a Demon's/Dark Souls player. Five minutes reading an instruction manual and suddenly you saved yourself a bunch of deaths. You cannot call a game truly hard if simply reading something makes it much easier. A truly hard game is knowing what to do and and still finding it hard and dying a lot. Demon's/Dark souls doesn't have a lot of this, if you know what to do much of the game is a breeze. ...and I've platinumed Demon's Souls, before some empty defender comes in with some nonsense defence like 'You just hate it because was too hard for you'. |
Navigating through the clumsy menus are always annoying, no matter if it's your first time or in New Game +++, and that does not makes the game better. Perhaps that's what they aim to fix with accesibility.







