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KylieDog said:
...but half the challenge is the fact it is a poorly explained game.

Is like a fighter not telling you special moves exist. We've all seen that twat playing a fighter who dies easily because he doesn't know anything, that is a Demon's/Dark Souls player. Five minutes reading an instruction manual and suddenly you saved yourself a bunch of deaths.

You cannot call a game truly hard if simply reading something makes it much easier. A truly hard game is knowing what to do and and still finding it hard and dying a lot. Demon's/Dark souls doesn't have a lot of this, if you know what to do much of the game is a breeze.


...and I've platinumed Demon's Souls, before some empty defender comes in with some nonsense defence like 'You just hate it because was too hard for you'.

 

Navigating through the clumsy menus are always annoying, no matter if it's your first time or in New Game +++, and that does not makes the game better. Perhaps that's what they aim to fix with accesibility.