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Forums - Sony - Tretton: PlayStation Vita's Got a Dedicated Fanbase, It's Just Not Big Enough

Posted Tue 2nd Jul 2013 16:45 by Sammy Barker

Growing pains

While it’s now host to a pretty strong selection of games, the PlayStation Vita is still struggling to garner the commercial success that it probably deserves. Hardware numbers are catastrophically low, and it’s failing to secure big third-party brands as a result. Despite this, SCEA president Jack Tretton believes that there’s still a big market for the device – irrespective of the growing dominance of smartphones and tablets.

“If you’re really going to change the industry, and you’re going to do something that people are going to remember you for, then you’ve got to take a few risks,” the straight-talking gaffer told IGN in an episode of Up at Noon. “It seemed crazy in 1995 to go up against Nintendo and SEGA, and release [the PSone]. Given smartphones and tablets, a lot of people are now asking, ‘Why do you want to have a dedicated handheld?’ We always thought that there was an opportunity, seeing as not everybody can be at home all of the time, to try and deliver a high quality experience with dual-analogue sticks and a great screen. And I still think that there’s an audience for it.”

Tretton reckons that there’s good reason to believe that the system will rebound, too – even if the platform holder has got its work cut out. “The thing that has me encouraged about the Vita is that the people that have bought the console really enjoy it – they’re very happy with it, and they’re buying a lot of games,” he said. “I think that I said at E3 that owners buy around ten games on average, so we’ve got a dedicated fanbase, it’s just not big enough right now.”

The executive continued that connectivity with the PS4 could boost the handheld’s prospects in the future. “I think that the connection to the PS4 and the ability to play remotely on your Vita will get a lot more people interested in the system, but there’s clearly a lot of work still to be done,” he noted. “We knew that we were going into a really difficult market [from the outset].”

During the interview, the likeable suit took the opportunity to reiterate that Remote Play between the PS4 and Vita will work on launch day, which is definitely an exciting prospect. Still, the handheld is in a bit of a strange spot at the moment, because it genuinely is bursting with solid content. The problem is that while the software in the pipeline is certain to appeal to existing owners, there’s nothing really on the horizon that’s going to prompt prospective buyers to purchase the machine.

http://www.pushsquare.com/news/2013/07/tretton_playstation_vitas_got_a_dedicated_fanbase_its_just_not_big_enough



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PS Vita lacks big high quality exclusive games. As simple as that.

It has indies, it has ports, it has multiplatforms, but it hasn't the big exclusive game. And this is what defines a console.

The Vita is a machine to play PS1/PS2/PS games, a future PS4 controller and an indie platform. It isn't a regular gaming system for the moment.



Just watched the interview.

Seems like an honest statement.



Pretty much spot on.

Plenty of great stuff already on & coming in the future for the handheld if you're an existing owner; but very little to entice you in if you're not.

Like always with these threads, it's a shame. I suppose it's different strokes for different folks. The ability to play PS1 games with buttons remapped & PSP games with dual analogue & a host of PSV games I want to play is a big, big draw for me. But if you were only coming for the new content then since 2013 started PSV has been a bust; at least in the west.



I agree, while I only have 3 games (PS All Stars- even though that was cross play through PS3 version, Ragnarok Odyssey and Rayman Origins), I've known of many PS Vita players that surprisingly have at least 6 games. I probably won't hit that number until next year which is a shame.



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The Vita is just too bloody expensive. If Sony were like Nintendo and used an SD card for memory and didn't take a major loss, the Vita would be at least $400. It's major hardware overkill. Gamers can't afford the hidden costs like subscriptions and memory cards, and developers can't afford the higher production values.

Power =/= success.



A $149 Vita will do wonders for the system. The userbase is gradually increasing in Japan so hopefully more games are announced for it in the future. And Japan is where handheld support comes from.



I still have the same 3 retail games that I got with my Vita Persona 4, AC3 Liberation, and Resistance.



I can't remember buying more games in a systems first year than I did for the Vita. This year has been a disappointment, especially from a first party perspective. I'm really looking forward to Killzone: Mercenary & Tearaway, but looking beyond that, what is there to look forward to? I really hope we get some big announcements for the Vita at Gamescom.



Drop the price and it will sell better,I sent my vita back



VITA 32 GIG CARD.250 GIG SLIM & 160 GIG PHAT PS3