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zero129 said:

And imo Dead Rysing 3 was an un optimised mess also. I still cant get a solid 30FPS in that game -_- .

Depends on the system. When the game came out early September 2014, most PC systems couldn't handle it.

It ran very bad on my GTX 580. But it ran great on my GTX 970 I bought later that month (50 to 80 fps in native 1080p, so 2x the performance at 2x the resolution of the XBO version). By now, a lot of PC systems should be around with no problems running that game.



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zero129 said:

Trust me the game runs like shit still on many systems that should have no problem running the game.

I have an amd280X-3GB. My system should be able to keep 30FPS in this game no problem at 1080P (Since it runs games that look even better then DR3 in higher framerates including ACU). But even at 720P i can never get a constent 30FPS. Imo this is more a problem with the game then with my system.

We should stop comparing games from a programming point of view since nearly none of us know the majority technical work that goes into them ...



Lets talk about transistors and gigawatts.



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

The dangers of VR:

Poor kid, but...



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

The news!

 

FEAR EFFECT SEDNA GETS KICKSTARTER CAMPAIGN

http://www.dsogaming.com/news/fear-effect-sedna-gets-kickstarter-campaign/

Sushee has launched a Kickstarter campaign for Fear Effect Sedna. Contrary to the old Fear Effect title that was released in Playstation, this one will be a real-time tactical action game.

 

KILLER INSTINCT – NEW UPDATE FIXES REFRESH RATE ISSUE

http://www.dsogaming.com/news/killer-instinct-new-update-fixes-refresh-rate-issue/

Iron Galaxy Studios has released a new patch for Killer Instict. According to the changelog, this patch improves support for monitors with refresh rates higher than 60hz, comes with some Cross-Buy fixes, and makes some changes to the Ranked Leagues Scoring. This patch can be downloaded from the Windows 10 store, and you can find its complete changelog below.

 

QUANTUM BREAK WON’T SUPPORT MULTI-GPUS, RECONSTRUCTION TECH DETAILED – FRAME PACING ISSUES TO BE RESOLVED VIA NEXT PATCH

http://www.dsogaming.com/news/quantum-break-wont-support-multi-gpus-reconstruction-tech-detailed-frame-pacing-issues-to-be-resolved-via-next-patch/

Remedy has just released a new FAQ about the current state of its latest title, Quantum Break. According to the team, Quantum Break won’t support multi-GPUs due to its engine architecture. In other words, you’ll have to rely on the most powerful single GPU on the planet in order to enjoy Remedy’s Quantum Break. Yeap, we’ve got ourselves another Batman: Arkham Knight case (regarding its multi-GPU support).

>>I'd suggest you to read the full FAQ to know what will be fixed and what won't.

 

CRYNOSAURS: COLLISION COURSE – OPEN-WORLD SCI-FI FPS DINO GAME – GETS INDIEGOGO CAMPAIGN

http://www.dsogaming.com/news/crynosaurs-collision-course-open-world-sci-fi-fps-dino-game-gets-indiegogo-campaign/

The team behind Crynosaurs has launched an IndieGoGo crowd-funding campaign for it. Crynosaurs: Collision Course (working title) will be an open-world sci-fi FPS game with dinosaurs and will be powered by CRYENGINE.

 

BATTLEZONE 98 REDUX WILL USE A DIRECTX 9 RENDERER, NEW TECH DETAILS UNVEILED

http://www.dsogaming.com/news/battlezone-98-redux-will-use-a-directx-9-renderer-new-tech-details-unveiled/

Rebellion has revealed some new tech details about the upcoming remaster of Battlezone 98. According to the team, Battlezone 98 Redux will be using a DirectX 9 renderer, will feature higher detailed terrains, and will sport a real-time lighting system.

 

THE WITCHER 3 – BLOOD AND WINE EXPANSION RUMORED TO BE COMING ON JUNE 7TH

http://www.dsogaming.com/news/the-witcher-3-blood-and-wine-expansion-rumored-to-be-coming-on-june-7th/

Rumor alert everyone. According to Polish website GRY-Online, the second expansion of The Witcher 3: Wild Hunt, Blood and Wine, will be released on June 7th. While GRY-Online was quick to react and edited its page for Blood and Wine, our reader ‘psycho_warhead’ has shared with us the following image, showing the release date for this upcoming expansion.

>>Check the full story to see the image. I didn't know that "June" was "czerwca" in polish. UPDATE Nothing to see here, it was just a placeholder.

 

BATTLEBORN – OPEN BETA PHASE BEGINS TODAY

http://www.dsogaming.com/news/battleborn-open-beta-phase-begins-today/

2K Games and Gearbox Software announced that the Battleborn Open Beta is available today at 18:00 BST on all the PC. As the press release reads, the Battleborn Open Beta includes two full story episodes, “The Algorithm,” and “Void’s Edge,” which can be played in up to 5-player co-op, as well as two Competitive Multiplayer Modes: Incursion and Meltdown.

 

HOMEFRONT: THE REVOLUTION – NEW SCREENSHOTS & TRAILER RELEASED, ‘MERIT’ PROGRAM ANNOUNCED

http://www.dsogaming.com/news/homefront-the-revolution-new-screenshots-trailer-released-merit-program-announced/

Deep Silver has released a new set of screenshots and a trailer for Homefront: The Revolution, showcasing how players can perform actions in the open world – the red, yellow, and green zones – and earn the support of the oppressed population of occupied Philadelphia through unique gameplay mechanics.

>>The screenshots are in the story, but I don't know where's the new trailer.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

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Part 2:

 

PC SHIPMENTS DECLINE FOR SIXTH CONSECUTIVE QUARTER, BUT GAMING PCS ARE ON THE RISE

http://www.pcgamer.com/pc-shipments-decline-for-sixth-consecutive-quarter-but-gaming-pcs-are-on-the-rise/

As you traverse the web, you might encounter some doom and gloom headlines lamenting what appears to be the sorry state of the PC based on declining shipments. We've heard this narrative before, and while PC sales may be down, gaming PC sales are still ticking over just fine.

 

VALVE BLOCKS COMPETITOR'S APP FROM STEAM

http://www.pcgamer.com/valve-blocks-competitors-app-from-steam/

We have a follow-up on our recent story about Itch, an app from the creators of indie game store Itch.io who were trying to get their app through Steam Greenlight. In short: it ain't gonna happen.

 

EVERYBODY'S GONE TO THE RAPTURE GOES TO THE PC ON THURSDAY

http://www.pcgamer.com/everybodys-gone-to-the-rapture-goes-to-the-pc-on-thursday/

A PC release of Everybody's Gone to the Rapture was finally confirmed a couple weeks ago, a nice bit of news that was lacking the rather important detail of a release date. Today, developer The Chinese Room got around to revealing that bit of info, and as it turns out, it's very close—very close indeed.

 

YOU MAY GET A SHOT AT THE OVERWATCH BETA THIS WEEKEND

http://www.pcgamer.com/you-may-get-a-shot-at-the-overwatch-beta-this-weekend/

For people who want to be in the Overwatch closed beta but aren't, well, things could be better. The sense of exclusion, compounded by the knowledge that thousands of people are getting better at the game while you haven't even played it, can be frustrating. And there's very little you can do about it, either. Isn’t that devastating? Yes, sometimes life can be almost criminally unfair.

 

OCULUS RIFT SHIPMENTS DELAYED FOR SOME DUE TO COMPONENT SHORTAGES

http://www.pcgamer.com/oculus-rift-shipments-delayed-for-some-due-to-component-shortages/

Rolling out new technology has never been easy, and VR is having a number of its own logistical problems. Both HTC and Oculus have had difficulties honouring early pre-orders, and as we learned earlier this month, Rift pre-orders are lagging behind schedule due to component shortages.

>>I wonder if some of them will cancel their order and go for the HTC Vive?

 

MEDDLE IN FOREIGN AFFAIRS WITH DEMOCRACY 3: AFRICA, OUT NOW

http://www.pcgamer.com/meddle-in-foregin-affairs-with-democracy-3-africa-out-now/

he African expandalone for gaming's premier political sim is out now, priced £11/$15. Democracy 3: Africa tasks you with staying in power and improving the lives of your citizens, be you basking in the stable democracy of Mauritius or spinning plates in Egypt. However, the electorate is likely to have cause for complaint when you're choosing between new roads and nutrition, or making Faustian pacts with superpowers in exchange for aid.

 

FALLOUT ART DIRECTOR LEONARD BOYARSKY JOINS OBSIDIAN

http://www.pcgamer.com/fallout-art-director-leonard-boyarsky-joins-obsidian/

Leonard Boyarsky, art director for the original Fallout, project lead on Vampire: The Masquerade – Bloodlines and lead world designer for Diablo 3, has left Blizzard to join Obsidian. Boyarsky is the man responsible for Fallout's unmistakable brand of retrofuturism, and the move reunites him with Fallout's lead programmer Tim Cain.

>>The gang is back?

 

There's a last story, but it's not a piece of news and if you see it you'll think "Oh, shit"



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

Heading to Quantum Break problem topic.



Render technique and resolution on Windows 10
The Windows 10 version of Quantum Break uses the same reconstruction method as on Xbox One. If your resolution is set to 1080p, the game temporally reconstructs the image (except UI) from four 720p buffers rendered with 4xMSAA, just like on Xbox One. Engine assigns input geometry samples from 4xMSAA rendering into shaded clusters in order to maximize covered geometry while keeping the performance on acceptable level by reducing expensive shaded samples. When you change the resolution, the buffers used to construct the image are always 2/3rds of the set resolution, i.e. in 2560x1440 they would be 1706x960.

That one weirdest engine i ever heard...



QUAKECore89 said:

Render technique and resolution on Windows 10
The Windows 10 version of Quantum Break uses the same reconstruction method as on Xbox One. If your resolution is set to 1080p, the game temporally reconstructs the image (except UI) from four 720p buffers rendered with 4xMSAA, just like on Xbox One. Engine assigns input geometry samples from 4xMSAA rendering into shaded clusters in order to maximize covered geometry while keeping the performance on acceptable level by reducing expensive shaded samples. When you change the resolution, the buffers used to construct the image are always 2/3rds of the set resolution, i.e. in 2560x1440 they would be 1706x960.

That one weirdest engine i ever heard...

I also made a grin at that point. I don't know if it's true, and they really made a weird engine, or if it's false because they don't want to make the XboxOne version look bad.

Oh, and the game doesn't supports SLI/Xfire because the engine hasn't ben build with them in mind... whomever made the engine needs to get their heads checked.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

JEMC said:
QUAKECore89 said:

Render technique and resolution on Windows 10
The Windows 10 version of Quantum Break uses the same reconstruction method as on Xbox One. If your resolution is set to 1080p, the game temporally reconstructs the image (except UI) from four 720p buffers rendered with 4xMSAA, just like on Xbox One. Engine assigns input geometry samples from 4xMSAA rendering into shaded clusters in order to maximize covered geometry while keeping the performance on acceptable level by reducing expensive shaded samples. When you change the resolution, the buffers used to construct the image are always 2/3rds of the set resolution, i.e. in 2560x1440 they would be 1706x960.

That one weirdest engine i ever heard...

I also made a grin at that point. I don't know if it's true, and they really made a weird engine, or if it's false because they don't want to make the XboxOne version look bad.

Oh, and the game doesn't supports SLI/Xfire because the engine hasn't ben build with them in mind... whomever made the engine needs to get their heads checked.

The engine is made for console... What can i say. :/