These are today’s gaming news:
SALES/PLAYER COUNTS & DEALS
Subnautica 2 celebrates 5 million copies sold ahead of Adaptive Measures, its first early access update
https://www.pcgamer.com/games/survival-crafting/subnautica-2-celebrates-5-million-copies-sold-ahead-of-adaptive-measures-its-first-early-access-update/
It comes as a surprise to absolutely no one that Subnautica 2 has finally surpassed 5 million copies sold. It did sell two million copies in just 12 hours after all. Then, not that long ago, it broke 4 million copies sold, which was excellent for everyone involved except for Krafton. And now its 5 million copies sold coincides with its first major update in early access, 1.1.
The biggest addition from the latest update was the introduction of just a little violence, after masses of players complained about the game's forced pacifism. You still can't kill sea creatures though, only bonk them on the head or zap them when they get uncomfortably close.
This week, the Epic Store gives away:
Next week, the free games will be Echo Generation: Midnight Edition and Luto .
GOG is back to its regular business, and with that comes four new sales/promos:
And Fanatical has these new deals:
SOFTWARE & DRIVERS
Valve's magical play-Windows-games-on-Linux tech is rebased, updated, and ready to play Resident Evil
https://www.pcgamer.com/software/linux/valves-magical-play-windows-games-on-linux-tech-is-rebased-updated-and-ready-to-play-resident-evil/
As a special treat to me personally, Valve has released a new version of its Proton compatibility layer—the special sauce that lets Windows games run on Linux platforms like the Steam Deck, Steam Machine, and your desktop if you're cool. Proton 11 is out now, freshly rebased on Wine 11, and accessible to Linux users via the compatibility tab in your Steam settings, or on a per-game basis via the compatibility tab in your games' individual Steam settings pages.
This is the Proton version that went into beta last April, bringing support for Deadly Premonition (a personal all-timer) to Linux among a raft of other fixes. Now it's out for real, with all manner of tweaks and patches and updates, the most important of which for me is "Fixed KDE window maximization support." I kept having issues with that on my desktop, which is hooked up to my TV.
Anyway, the complete list of now-playable games is a real hodgepodge, ranging from 1996's Resident Evil (which only hit Steam in April, explaining Valve's 2026 concern for it) to Metal Gear Survive, of all things. You can find a full list of supported games in the patch notes below.
MODS, EMULATORS & FAN PROJECTS
Someone is working on a native PC version of Silent Hill: Downpour
https://www.dsogaming.com/news/someone-is-working-on-a-native-pc-version-of-silent-hill-downpour/
In 2012, Konami released Silent Hill: Downpour on PS3 and Xbox 360. Developed by Vatra Games, this Silent Hill game used Unreal Engine 3, and it was never released on PC. But now, over ten years later, an indie dev is working on a native PC version of it.
As Indie_RU specifically said, this native PC version is not based on any recompilation. Instead, the dev has transferred and adapted all the content from the console to the PC on his own.
This is a remarkable achievement. And, to prove his claim, Indie_RU released a trailer for it. In this PC trailer, we get to see some of the PC features, like unlocked resolutions and framerates. The PC version will also support controllers, as well as keyboard and mouse. At least that’s what I can assume from a scene that shows a menu with proper keyboard keys.
There is currently no ETA for when this unofficial native PC version of Silent Hill: Downpour will come out. The trailer ends with a “Soon” message, so I can assume that at some point we’ll get another trailer with its release date.
>> The trailer is a bit over 2 minutes long.
Help, I can't decide if Stardew Valley in 3D is amazing or horrifying
https://www.pcgamer.com/games/life-sim/help-i-cant-decide-if-stardew-valley-in-3d-is-amazing-or-horrifying/
We're always keeping an eye out for new Stardew Valley mods. For instance, not long ago I played a mod where I could open my own grocery store and make Pierre buy my seeds for a change, dammit! It was satisfying.
But here's a mod (via Gaming Bible) created by modder kittycatcasey, aka spacechase0, that immediately looks different from all the other Stardew mods out there. That's cuz it's in 3D. Have a look at "The Third Dimension," a proof-of-concept video of a 3D version of Stardew Valley—and then come back here and help me decide if it looks completely rad or vaguely horrifying.
I'm delighted at first: the video shows the modder strolling around their house, interacting with the kids, and talking with their spouse, Penny. It really is neat seeing the game's bright and cheerful art in 3D, even though the sprites (except for structures like walls and floors) are all still 2D.
But as I watch more, it quickly begins to get unsettling. Since nearly every entity is still currently 2D, it only has one side to face the player, which means it all swivels to continue facing you no matter where you go. Everything: plants, decorations, furnaces, the mailbox, scarecrows, containers, all slowly turning as you walk by. As if alive. As if watching you. It's creeptastic.
This is temporary, of course: "Right now just about almost everything besides the terrain is billboarded sprites, but the plan is to over time give everything a unique 3D model," spacechase0 says.
>> The video, obviosuly featured in the article, is roughly 6 minutes long.
GAMING NEWS
Bandai Namco Removed Denuvo From Digimon Story Time Stranger
https://www.dsogaming.com/news/bandai-namco-removed-denuvo-from-digimon-story-time-stranger/
Bandai Namco has removed the Denuvo anti-tamper tech from Digimon Story Time Stranger. Digimon Story Time Stranger was released on PC in September 2025. This means that it took 9-10 months for the publisher to remove it.