Welcome to the Tuesday gaming news:
SALES/PLAYER COUNTS & DEALS
Steam’s Top 10
(Click here for the Top 100)
Gray Zone Warfare's player count jumps by over 1000% following its most recent update: 'Players are coming back'
https://www.pcgamer.com/games/fps/gray-zone-warfares-player-count-jumps-by-over-1000-percent-following-its-most-recent-update-players-are-coming-back/
There has been a lot of discussion about player counts in 2026, usually in a negative context. The ill-fated Highguard's dwindling player count was almost treated like a spectator sport, and you'd think some people are willing Marathon to fail the way they obsess over its concurrents.
Among all this, it's edifying to discuss player numbers in a positive way. Military extraction shooter Gray Zone Warfare released its major 'Spearhead' update at the end of March, and it appears to have given the FPS a new lease of life. Following the update, developer Madfinger Games says player numbers have increased by more than 1000%.
"Players are coming back, and they have a lot to say about how the game feels now," Madfinger wrote in a Steam post. "Spearhead has already been described as a new beginning for Gray Zone Warfare."
Madfinger says that, following the update, monthly peak players increased by 1076%, with peak daily active players reaching 126,600 and peak concurrent users at 30,954. It seems the trend has continued since Madfinger posted these stats too. At the time of writing, concurrent players are at 35,275 according to SteamDB after reaching a 24-hour peak of 43,770.
Those are certainly strong numbers. But more important is why the Spearhead update has brought players back. The reasons are myriad, but it boils down to the fact that the changes are many and extensive, touching virtually every aspect of the game.
>> My congratulations to the team.
GOG has a lot of new sales/promos:
- Spring Sale Encore has games up to 90% off during three more days: https://www.gog.com/en/promo/20260403_spring_sale_encore_promo
- Stealth Promo features up to 93% discounts during 3 days: https://www.gog.com/en/promo/20260403_stealth_promo
- Weekly Deals 1 has games up to 94% off and will last 3 more days: https://www.gog.com/en/promo/20260403_weekly_deals_1_april
- NSFW Promo has up to 95% discounts and will last 6 days: https://www.gog.com/en/promo/20260403_nsfw_promo
- Indie Games Promo will have games up to 95% off during 6 days: https://www.gog.com/en/promo/20260403_indie_promo
- Weekly Deals 2 has games with up to 90% discounts, and will last 7 days: https://www.gog.com/en/promo/20260407_weekly_deals_2_april
- Strategy Games Promo has games up to 94% off and will last 9 days: https://www.gog.com/en/promo/20260406_strategy_promo
- Action & Adventure Games Promo features up to 95% discounts and will last 14 days. Or it will if the page works: https://www.gog.com/promo/20260407actionadventurepromo
Steam has new deals and sales/events:
- Brothers: A Tale of Two Sons Remake will be 60% off until the 20th of April: https://store.steampowered.com/app/2153350/Brothers_A_Tale_of_Two_Sons_Remake/
- Call of Cthulhu will have an 85% discount until the 20th: https://store.steampowered.com/app/399810/Call_of_Cthulhu/
- Steam also has launched 11 sales/events since last Thursday. A bit too many to post them all. You can find them here: https://store.steampowered.com/news/collection/sales/
- And there are also new weeklong deals
At Humble, we find three new deals:
- Humble Bundle has the 2K Tactics & Tycoons Bundle with 12 games to get during 17 days: https://www.humblebundle.com/games/2k-tactics-tycoons
- Humble Store has two new sales:
- Handheld Friendly has games up to 90% off and will last 2 more days: https://www.humblebundle.com/store/promo/handheld-friendly/
- Oro Interactive Publisher Sale features up to 50% discounts during 13 days: https://www.humblebundle.com/store/promo/oro-interactive-publisher-sale/
Fanatical’s new Star Deal is ARC Raiders, 33% off during 48 hours: https://www.fanatical.com/en/game/arc-raiders
SOFTWARE & DRIVERS
-Empty-
MODS, EMULATORS & FAN PROJECTS
Monster Hunter Stories 3 Just Got a 10GB HD Texture Pack
https://www.dsogaming.com/mods/monster-hunter-stories-3-just-got-a-10gb-hd-texture-pack/
Modder ‘1vierock29’ has just released a 10GB HD Texture Pack for Monster Hunter Stories 3: Twisted Reflection. This pack will greatly enhance the textures for grass, stones, rocks, floors, and walls. So, make sure to get it if you are currently playing it.
Before continuing, I want to make it crystal clear that this mod will NOT overhaul all of the game’s textures. As I said, it only enhances those I mentioned above.
My guess is that the modder has used AI tools to upscale the original textures. As such, the modded textures retain the art style of the originals but look sharper and more detailed.
>> The article has some screenshots.
Oblivion Remastered Got a Cool Black Panther Companion Mod
https://www.dsogaming.com/mods/oblivion-remastered-got-a-cool-black-panther-companion-mod/
Modder ‘AlexPreit’ has released a cool new mod for The Elder Scrolls IV: Oblivion Remastered that allows you to have a panther as your companion pet. This is a really cool mod for those who still play the game. So, let’s take a closer look at it.
Sha’dar is a mysterious creature from the Khajiit tales. Players can earn his trust, and he will follow them to fight alongside them.
What’s really cool here is that to get this Black Panther, you’ll have to complete a new quest. The quest starts at Leyawiin. Players will have to visit one of the two taverns in that city and spend some time there.
Another cool feature is a new menu that the modder has added, via which you can interact with your panther. By using this menu, you can tell him to wait or follow you, set up his home, dismiss him, learn a spell to summon him, tell him to sneak all the time, never sneak, or sneak when you sneak.
Furthermore, players can feed the panther. Sha’dar can eat 7 types of meat: Beef, Venison, Boar, Rat, Crab, Human and Daedra heart. Each will give him a major buff that lasts 24 in-game hours. He can eat one meal per day. If you feed him a different meal every day, he will get stronger minor buffs.
>> The article has no media.
Here’s another look at the Diablo Fan Remake in Unreal Engine 5
https://www.dsogaming.com/videotrailer-news/heres-another-look-at-the-diablo-fan-remake-in-unreal-engine-5/
Last month, I shared a cool project that aims to recreate Diablo 2 in first-person using Unreal Engine 5. So, time now to get another look at it as “I Make Games” has shared two new videos for it.
The first video gives us a glimpse at The Forgotten Tower. It also shows off some Ice Blast and Blizzard effects. In the second video, we get to see the Butcher from the first Diablo game.
What’s interesting here is that the YouTuber has removed all of his references to releasing the project to the public. Instead, he now describes it as a fan concept that aims to give people an idea of what a modern take on Diablo in first-person could look like. It’s a bummer we may never get the chance to try it. On the other hand, I understand why the artist has made this change.
Batman: Arkham Knight, Quantum Break and Watch Dogs will soon get DLSS/FSR Mods
https://www.dsogaming.com/news/batman-arkham-knight-quantum-break-and-watch-dogs-will-soon-get-dlss-fsr-mods/
Modder ‘Filippo Tarpini’ has announced that he’s currently working on mods that will add DLSS/FSR to Batman: Arkham Knight, Quantum Break, and Watch Dogs. Thanks to these mods, you will be able to make these games run faster and minimize their aliasing issues.
These DLSS/FSR Mods will be part of the Luma Framework project. For those who did not know, Luma is a modding framework that facilitates improving graphics in DX11 games. It leverages the ReShade Addon system to add or modify rendering passes (and replace shaders (e.g. post processing)) through DirectX hooks.
Luma Framework can add modern graphical features to DX11 games that did not support them. For instance, it can add support for HDR, GTAO, and Bloom. It can also add support for NVIDIA DLSS and AMD FSR.
>> The article has two screenshots.
The Witcher 3 Online Mod Version 2.0 Available for Download
https://www.dsogaming.com/mods/the-witcher-3-online-mod-version-2-0-available-for-download/
The modding team behind the Multiplayer Online Mod for The Witcher 3 has released a new major update for it. So, let’s see what this update brings to the table.
First Early Look at Dark Souls With RTX Remix Path Tracing
https://www.dsogaming.com/videotrailer-news/first-early-look-at-dark-souls-with-rtx-remix-path-tracing/
YouTube’s ‘gabdeg’ has been working on an RTX Remix Path Tracing Mod for Dark Souls and has shared a video for it. This video will give us our first look at it. So, if you are a die-hard Dark Souls fan, you should definitely check it out.
As gabdeg noted, this is a very early version of the mod. As such, it does not represent the quality of the final version. The modder is already aware of most of its graphical issues. So, consider this an early look at it.
To achieve these results, gabdeg used the Vibe Reverse Engineering toolset by E-Man. The RTX Remix Mod is also based on xoxor4d’s CodeBase for Remix Compatibility Mods.
As I said, this is a very early version of the RTX Remix Path Tracing Mod. So, expect to see a lot of visual bugs and issues. Still, when it works, Dark Souls can look amazing with Path Tracing.
I should also note that this RTX Remix has nothing in common with the Path Tracing Mod for Dark Souls 2. In Dark Souls 2, we’ll get Path Tracing via DS2LightingEngine. Early tests also suggest that it will not be as demanding as most RTX Remix Mods. After all, it ran with 60FPS at 4K/DLSS Balanced on an NVIDIA RTX 4080.
There is currently no ETA for when this RTX Remix Mod will come out. Since it’s in a very early development stage, you should not expect to be playing it anytime soon. Nevertheless, I’ll be sure to keep you posted.
>> There is an over 15 minutes video in the article.
DLC-Sized Fan Expansion “Retribution REDUX” Released for Fallout: New Vegas
https://www.dsogaming.com/mods/dlc-sized-fan-expansion-retribution-redux-released-for-fallout-new-vegas/
The BE Team has released a REDUX version that combines the two DLC-sized fan expansions for Fallout: New Vegas, Retribution 1 and 2. So, let’s see what this new REDUX version brings to the table.
Retribution REDUX has all the features of the original Retribution 1 and 2. They are both fully-voiced medium-sized quest mods where you work as a contractor for the Legion at Cottonwood Cove, eventually earning the insidious title of The Scourge. Across 20 quests, you’ll hunt down escaped slaves, infiltrate NCR bases, clean up raiders, put down do-gooders, collect heads, set up your own chem operation, and much more! Along with this, you’ll find plenty of new NPCs, weapons, armors, factions, and choices to make, which will help define your courier and impact the fate of Cottonwood Cove.
This new REDUX version rebalances the audio for Retribution 1 characters and adjusts enemy health. It also adds missing voice lines for Sextus, Keith, and Cleo. The REDUX update fixes the bug that allowed players to complete “Until It Sleeps” without killing Scully. Additionally, it patches Icarus and Nox’s force-greets so they trigger instantly and are no longer missable. It also adds more henchmen to the fights with Nox and Icarus, making those encounters appropriately challenging.
If you have already played these two mods, this REDUX version may not seem particularly impressive. However, if you haven’t played them, this is the definitive version to get. You can download it from this link.
>> The article has the trailer of the original Retribution 2 mod.
New Crimson Desert Mod reduces LOD pop-in issues & adds grass shadows
https://www.dsogaming.com/mods/new-crimson-desert-mod-reduces-lod-pop-in-issues-adds-grass-shadows/
Modder ‘VAXIStaa’ has released a must-have mod for Crimson Desert, targeting those who have high-end GPUs. This mod will reduce the annoying LOD pop-in issues from which the game suffers. So, this is a mod everyone should be using on PC. At least in my opinion.
Going into more details, the mod improves the LOD pop-ins for vegetation, grass, and rocks by a certain amount “0.5” -> 1.0″. The modder does not suggest using higher values as they can cause issues.
Furthermore, the mod adds 1881 meshes into the “ignoreImposterList.xml”. These objects will keep their high-quality poly form from further away. As such, the game will no longer suffer from the poly change when the distance is changed.
As the modder noted, there are improvements, but pop-ins are not eliminated fully. For instance, the drawing line for shadows (the cascade of shadows) is still an issue and is still present even with this mod. Nevertheless, the game can look way better with it.
>> The article has several gifs.
'There's always the chance s**t hits the fan and we suffer another major setback,' Skyblivion lead says about the possibility of another delay, but 'from what I see internally I am pretty optimistic'
https://www.pcgamer.com/games/rpg/theres-always-the-chance-s-t-hits-the-fan-and-we-suffer-another-major-setback-skyblivion-lead-says-about-the-possibility-of-another-delay-but-from-what-i-see-internally-i-am-pretty-optimistic/
I wondered, last week, if the new call for aid put forth by the Skyblivion development team was a sign that the long-awaited mega mod—the one recreating The Elder Scrolls 4: Oblivion in the newer tech of The Elder Scrolls 5: Skyrim Special Edition—might be delayed again. It was supposed to be out in 2025 but was pushed into '26 at the last minute, and to me this new update made it sound like there's still an awful lot left to do for a game that's supposed to be out within the next eight months.
Anything's possible, but Skyblivion project lead Rebelzize told me in an email that he remains "pretty optimistic" about things, and that while the development team is "stretched thin," that's been the case for the past decade already.
Fallout: New Vegas for the PS3 mod adds Fallout: New Vegas for the PS3 to Fallout: New Vegas for the PC
https://www.pcgamer.com/games/fallout/fallout-new-vegas-for-the-ps3-mod-adds-fallout-new-vegas-for-the-ps3-to-fallout-new-vegas-for-the-pc/
Some mods are utterly transformative: Tweaks to the baseline experience that feel like they were always there, or standalone campaigns worthy of their own retail release. I'm not talking about either of those today. I'm talking about Fallout: New Vegas for the PS3.
Last October, Nexus user Pope74220—presumably not the actual Bishop of Rome and Vicar of Christ—uploaded the original Fallout 3 mod: A perfect Gamebryo engine facsimile of New Vegas' "Greatest Hits" Ultimate Edition box for Sony's PlayStation 3. That's the one that came a year or so after launch with all the DLC, plus a nifty red plastic Blu-ray band. It appears to be an unarmed weapon you can punch people with, and I love how detailed the model is—it's even got the blurb on the back and all the info boxes below.
In January, modder Zhang Yue Zhi brought things full circle, porting Fallout: New Vegas for the PS3 into Fallout: New Vegas for the PC—it even has an added chance of insta-killing any character you hit with it, but only if you're rocking the beloved Wild Wasteland perk. Ivan Perdona on YouTube has a nice video of the New Vegas version in action.
>> There0s an almost 2 minutes video in the article.
Zelda: Twilight Princess PC port inches closer to release with new showcase video—and modders have already added Linkle into the game
https://www.pcgamer.com/games/action/zelda-twilight-princess-pc-port-inches-closer-to-release-with-new-showcase-video-and-modders-have-already-added-linkle-into-the-game/
Hot on the heels of fan-made PC port Jak 3, The Legend of Zelda: Twilight Princess will soon have a playable PC release of its own. As with previous ports of Nintendo classics like The Legend of Zelda: Ocarina of Time and Star Fox 64, the Twilight Princess port is based on a decompilation of the original game code—a painstaking reverse-engineering process that results in completely rewritten code that can run natively on PC.
While Twilight Princess's decompilation was complete in late 2025, it's still a lot of work to turn that code into a playable PC port, complete with support for higher resolutions, framerates, and so on. The volunteer developers behind Twilight Princess: Courage Reborn, as the project is named, showed off their latest project in a video on Monday.
The adventure game's long introductory segment which plays out in Link's home village seems to be working quite well and is "completely crashless" according to the video, which offers a few nice details
"The main goal is to get to open source now," says the video in closing. Currently development is contained to the project's Discord server, but as it approaches a beta-level release in the months to come you can expect to see it pop up on Github.
As with prior fan-made decompiled PC ports, Twilight Princess: Courage Reborn does not actually contain any of Nintendo's proprietary assets. The code itself is distinct, and players have to provide their own copy of the original game—ripped from a GameCube disc—to supply the port's executable with all the art and sound assets for that code to bring to life.
>> The video is almost 5 minutes long.
Someone has made a tool to add achievements to non-Steam games on Linux, which feels like a niche in a niche
https://www.pcgamer.com/software/linux/someone-has-made-a-tool-to-add-achievements-to-non-steam-games-on-linux-which-feels-like-a-niche-in-a-niche/
If you are on Linux and are the type to play a game arguably hours too long just to finish off the achievements list, I've found the perfect thing for you / your worst nightmare. Sentinel is a new tool you can download on GitHub that will add an achievements system to your games, even if you play them on a storefront other than Steam.
In fact, the creator "m0rpheus23" on Reddit has shared that its major use is to specifically work with games downloaded outside of Steam. In concept, it's quite a simple bit of software, really. Once downloaded, you simply choose to use the Steam Web API or an external data source (like SteamHunters), and the tool will grab achievement data there.
From here, it monitors Steam saves and cross-references them with data gleaned from the achievement sources and awards the achievement when it thinks you've done so. A GIF is shown off in the GitHub of someone playing Middle-earth: Shadow of Mordor and unlocking an achievement the moment they shoot an arrow at a fire pit, so it does appear to work in real-time.
This does mean that if you are playing a game that doesn't have achievements online in some form, you won't be able to add them, but most games on Steam have achievements now, so it's a very wide pool of applicable games. Like traditional achievements, you will get notifications on your screen, and it even has tracking for multi-step achievements.
If you use the Steam API, it will also give global percentages, just like you get on Steam, Xbox, and PlayStation. It also comes with custom notification sounds, should you prefer more of a ding to a ping.
Notably, Sentinel also doubles as a game tracking tool, combining your library alongside achievement progress. M0rpheus23 notes that it even works with launchers like Heroic, which means it can track your Epic Games Store games, even if you don't want to go through Epic directly.
God of War 3, Gran Turismo 5, Killzone 2, Resident Evil: Code Veronica X, and more running on the latest version of RPCS3
https://www.dsogaming.com/videotrailer-news/god-of-war-3-gran-turismo-5-killzone-2-resident-evil-code-veronica-x-and-more-running-on-the-latest-version-of-rpcs3/
The RPCS3 team has released a new version of its PlayStation 3 emulator. RPCS3 Version 0.0.40 comes with major improvements to the SPUs, something that will significantly improve performance on a wide range of CPUs. So, I’ve decided to share some videos that showcase a number of PS3 games running on this latest version of RPCS3.
>> There are 6 videos in total.
GAMING NEWS
Warren Spector’s Thick As Thieves is now a single-player co-op game
https://www.dsogaming.com/news/warren-spectors-thick-as-thieves-is-now-a-single-player-co-op-game/
In December 2024, we informed you about the new game from Warren Spector, the creator of Deus Ex, Thick As Thieves. Thick As Thieves was announced as a PvPvE game. However, the devs have decided to turn it into a co-op single-player game.
Slay the Spire 2 Beta Patch 0.102.0 Released, Featuring Balance Tweaks and Bug Fixes
https://www.dsogaming.com/patches/slay-the-spire-2-beta-patch-0-102-0-released-featuring-balance-tweaks-and-bug-fixes/
Mega Crit has released the Beta Patch v0.102.0 for Slay the Spire 2 and shared its full patch notes. So, let’s see what this new beta update brings to the table.
>> More Slay the Spire 2 articles, from PCGamer: 1- The team is already cooking on 3 ideas for new game modes (link) ; 2- The co-founder of the studio wasn't bothered by the Steam backlash after the frist patch (link)
Crimson Desert April 4th Update 1.02.00 Released – Patch Notes
https://www.dsogaming.com/patches/crimson-desert-april-4th-update-1-02-00-released-patch-notes/
Pearl Abyss has released the April 4th Title Update 1.02.00 for Crimson Desert and shared its full patch notes. So, let’s see what this new patch brings to the table. >> More Crimson Desert articles, all from PCGamer: 1- Some players are sending NPCs tumbling to their deaths by weaponizing their insatiable apple cravings (link) ; 2- The game has received FSR SDK 2.2 support (link)
Assassin’s Creed Shadows Update 1.1.10 Gets Full Patch Notes
https://www.dsogaming.com/patches/assassins-creed-shadows-update-1-1-10-gets-full-patch-notes/
Ubisoft has announced that Title Update 1.1.10 for Assassin’s Creed: Shadows will go live tomorrow and shared its full patch notes. So, let’s see what this new update brings to the table.
Please excuse my bad English.
Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.











