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The second part of the gaming news:

State of Decay 3 didn't really exist when we saw the reveal trailer: 'The game was in a Word document'
https://www.pcgamer.com/games/survival-crafting/there-wasnt-really-a-game-or-team-when-undead-labs-made-the-now-5-year-old-state-of-decay-3-reveal-trailer-the-game-was-in-a-word-document/
When we saw State of Decay 3's announcement back in 2020, which centered around the hunt for a zombified deer, we naturally assumed that it hinted at undead wildlife. It became a focal point in the weeks, months, and years since, given the previous games didn't feature any animals at all.
But, in an interview conducted by YouTuber Sunny Games, Undead Labs' Philip Holt revealed that "there really wasn't a game or a game team when [the studio was] working on that trailer, it was so early … The game was in a Word document."

The multiplayer shooter with radioactive attack bears and moose-drawn artillery is closing after less than a year in early access
https://www.pcgamer.com/games/fps/the-multiplayer-shooter-with-radioactive-attack-bears-and-moose-drawn-artillery-is-closing-after-less-than-a-year-in-early-access/
Remember Striden, the game with the radioactive attack bears and moose artillery? It charmed both PC Gamer editor Tyler Wilde and myself when we saw it in 2024 with its amusingly odd mash-up of Rust, Stalker, and extremely dangerous wildlife. But it wasn't able to draw in a critical mass of players, and less than a year after its early access launch, developer 5 Fortress says it's ending development, closing the game servers, and laying off all employees.

Keith David proves he can make anything sound incredibly cool as he delivers a dramatic reading masterclass in an ad for Starfield's latest DLC
https://www.pcgamer.com/games/rpg/keith-david-proves-he-can-make-anything-sound-incredibly-cool-as-he-delivers-a-dramatic-reading-masterclass-in-an-ad-for-starfields-latest-dlc/
Keith David has some big-time sci-fi videogame credits to his name, like Fallout, Halo, Mass Effect, and Destiny 2. But this may be his most impressive role yet: Making me think that Starfield sounds pretty damn cool.
David's dramatic reading in the new "This is Starfield" trailer, marking the long-awaited release of the Free Lanes update and Terran Armada DLC, is genuinely good stuff, leading from a seated 'let's talk' intro to a fist-clenched, finger-pointed, eyes-cast-upward crescendo: "This," he says, with all the dramatic gravitas of a man who's just saved galactic civilization from an extinction event, "is Starfield."

As frustration with Marathon cheaters intensifies, Bungie says improvements to its 'zero-tolerance policy around cheating' are underway: 'This is an area that we will continue to invest in'
https://www.pcgamer.com/games/fps/as-frustration-with-marathon-cheaters-intensifies-bungie-says-improvements-to-its-zero-tolerance-policy-around-cheating-are-underway-this-is-an-area-that-we-will-continue-to-invest-in/
Marathon just completed its second full week since the rollout of its Ranked competitive mode, and despite the mind-boggling complexity of its holotag system, its players have been confronting a simple problem: When a game has ranks, players will cheat to climb them.
Since its launch, reports of Ranked cheaters have become so prevalent that some streamers are calling the mode "ruined"—a sentiment echoed by frustrated runners on the Marathon subreddit. Today, Bungie responded to those piling complaints, saying it's already been banning cheaters when it detects them and will be continually refining its tools to do so.

Stop the petition: The Rocketeer mimicking the Vaporizer's alert noise was actually a bug, and it's been fixed in Arc Raiders' latest patch
https://www.pcgamer.com/games/third-person-shooter/arc-raiders-update-1-23-0-patch-notes/
With the launch of Arc Raiders' Flashpoint update last week, the reigning king of evil enemies, the Rocketeer, had its alert sound replaced. It happened to match, of all things, the new Vaporizer enemy, which coincidentally usurped the Rocketeer's crown for being a right pain in the arse to fight.
This change was met with a sizeable backlash as it broke the established rule that each machine has a unique, easily identifiable alert noise while they blast you to smithereens. A petition to revert the noise on Reddit reached over 5,000 upvotes, and there have been waves of posts begging Embark to walk it back: "I am aware of ZERO PEOPLE who are happy that the iconic Rocketeer audio got dropped," one post reads.
No petition needed, as it turns out that this controversial tweak wasn't actually intentional at all. The Arc Raiders 1.23.0 patch notes (which are live now, after a one-day delay yesterday) kick off by fixing the bug that caused the Rocketeers to "use an incorrect combat alert sound," which now belongs wholly to the devil incarnate (the Vaporizer). Welcome back, terrifying Rocketeer dubstep, how I've missed you.

No Man's Sky's latest update is an entire new Pokémon-style creature-collection and battle system that's 'an entire multiplayer game all of its own'
https://www.pcgamer.com/games/sim/no-mans-skys-latest-update-is-an-entire-new-pokemon-style-creature-collection-and-battle-system-thats-an-entire-multiplayer-game-all-of-its-own/
I'll just give it to you straight: No Man's Sky is Pokémon now. There's nothing you or I can do about it. Today's update, Xeno Arena, will let you amass a little cadre of vicious alien beasts and pit them against one another in holo-arenas, presumably to the holo-death.

Alien: Isolation's sound designer is working on the next Silent Hill game, creating a 'dynamic score system that evolves as you play'
https://www.pcgamer.com/games/horror/alien-isolations-sound-designer-is-working-on-the-next-silent-hill-game-creating-a-dynamic-score-system-that-evolves-as-you-play/
Silent Hill: Townfall recently got its first full-length trailer, which showed more of the series' latest cursed location, St. Amelia. But other than the quiet beachfront and classic foggy streets, fans may have also noticed something else: its music.
The music that accompanies this trailer is sombre, imposing, and composed by Anthony Scott Burns, otherwise known as Pilotpriest. "When I first met with our composer-to-be, we clicked immediately," Jon McKellan, Screen Burn's writer and director says in a blog post. "A true fan of the games, our first conversations were simply hours of excited discussions about the series’ previous soundtracks and experiences, and what we’d love to do with Townfall.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.