The second part of the gaming news:
The latest game from the developer of Moonlighter is a tower defence roguelike about Dracula fighting off waves of vampire hunters
https://www.pcgamer.com/games/roguelike/the-latest-game-from-the-developer-of-moonlighter-is-a-tower-defence-roguelike-about-dracula-fighting-off-waves-of-vampire-hunters/
Maybe Dracula's gotten a bad rap. Conventional wisdom is that he swans around at night looking for virgins to feed on and sneaking on to boats to England. But according to ReVamp, the latest game from Digital Sun, all he really wants to do is to stay in his castle and be left alone. Relatable, frankly.
You might recognise the developer from previous titles Moonlighter and Cataclismo. It's calling this game a "tower-defensvania", which in practice seems to mean a tower defence game with roguelike elements. Playing as Dracula, you get to build your castle room by room, and place all manner of monstrous guards, before being besieged each day by the forces of humanity.
Arc Raiders studio splits with co-founder over 'unsustainable' situation involving streamer allegations
https://www.pcgamer.com/games/arc-raiders-studio-splits-with-co-founder-over-unsustainable-situation-involving-streamer-allegations/
Arc Raiders developer Embark Studios has "mutually agreed to part ways" with co-founder and chief content officer Rob Runesson, according to an IGN report, following allegations of sexual misconduct with a streamer. Embark said its investigation did not substantiate the claim, but that the decision to part ways was made because the situation had proven "unsustainable."
Marathon nerfs the shotgun everyone is using, reverts sound back to normal, and sets the stage for Cryo Archive
https://www.pcgamer.com/games/fps/marathon-nerfs-the-shotgun-everyone-is-using-reverts-sound-back-to-normal-and-sets-the-stage-for-cryo-archive/
Marathon's fourth map, the Cryo Archive, is close. So close, in fact, that Bungie comes right out and says it's already in the game as of today's update 1.0.5, but we can't yet access it: "Cryo Archive has been added to the game. Good luck getting there."
(...)
Elsewhere in patch 1.0.5 are a bunch of balancing adjustments that make sense on paper. The "Opportunist" mod that fed guns infinite ammo while shields were depleted now has an activation cooldown, so no more infinite WSTR shotgun. Speaking of the double-barrel delight, the one-shot-kill shotty that instantly became the most popular PvP weapon at launch got a significant range nerf. It'll still be a point-blank killer, Bungie says, but beyond that it's a paperweight.
>> The co-creators of Caves of Qud worked as narrative consultants for the game (link).
Hitman's planned crossover with MindsEye is cancelled as the publishing deal with IO Interactive is officially over
https://www.pcgamer.com/games/action/hitmans-planned-crossover-with-mindseye-is-cancelled-as-the-publishing-deal-with-io-interactive-is-officially-over/
MindsEye developer Build a Rocket Boy has announced the end of its publishing deal with IO Interactive under the IOI Partnership program, and says that as a result, the Hitman crossover mission announced in 2025 will not be happening.
Remedy is moving on from FBC: Firebreak, but it's going out with a bang: One final update adds 5 new maps, a lower price, friend's pass, and a promise the game will 'continue to be playable for years to come'
https://www.pcgamer.com/games/fps/remedy-is-moving-on-from-fbc-firebreak-but-its-going-out-with-a-bang-one-final-update-adds-5-new-maps-a-lower-price-friends-pass-and-a-promise-the-game-will-continue-to-be-playable-for-years-to-come/
Following a rough launch in June 2025 and poor sales ever since, Remedy Entertainment is ending support for its co-op shooter FBC: Firebreak, and the big "Open House" update that went live today will be its last. Remedy said the game will remain online and playable, and it's also permanently lowered the price and added a cross-platform Friend's Pass so players who own the game can invite anyone on their friends list to jump into a match.
Subnautica 2 set for early access release in May as Krafton signals surrender: 'We look forward to working with Ted Gill to support a smooth transition and work toward a successful launch'
https://www.pcgamer.com/games/survival-crafting/subnautica-2-set-for-early-access-release-in-may-as-krafton-signals-surrender-we-look-forward-to-working-with-ted-gill-to-support-a-smooth-transition-and-work-toward-a-successful-launch/
Just one day after taking a very hard L at the hands of the once and future leadership of Unknown Worlds, Krafton says Subnautica 2 will launch into early access in May. The release target was revealed in a statement shared with IGN that also appears to indicate that Krafton will not challenge the order that former Unknown Worlds CEO Ted Gill be restored to the role.
>> By the way, Krafton is now an AI defense company (link).
Starfield's Terran Armada story DLC will let you recruit a robot who is 'not evil' but also 'definitely not good'
https://www.pcgamer.com/games/rpg/starfields-terran-armada-story-dlc-will-let-you-recruit-a-robot-who-is-not-evil-but-also-definitely-not-good/
The big news out of Starfield right now is the Free Lanes update, a patch that will finally let players fly between planets in a system by activating a "cruise mode", as well as adding a bunch of quality-of-life improvements, upgrades, and a pet. But Bethesda also took the opportunity to tease an upcoming story DLC called Terran Armada, which pits us against people who think they're the true inheritors of Earth's legacy, and who have an army of robots to prove it.
Those robots can hop out of pods to attack while you're in the middle of exploring one of the Terran Armada's bases, which makes them seem a bit like Skyrim's draugr. Although one of them can be recruited to join your crew as a companion, and I get a bit of an HK-47 vibe off him. "He's not evil," writing director Emil Pagliarulo says in the deep-dive video above. "But he's definitely not good."
'You would not believe the number of AI games in our inbox' says Tunic's publisher 'I am tired of seeing it'
https://www.pcgamer.com/gaming-industry/you-would-not-believe-the-number-of-ai-games-in-our-inbox-says-tunics-publisher-i-am-tired-of-seeing-it/
If you think you're tired of seeing generative AI everywhere, well at least your inbox (probably) isn't full of it (yet), which is more than can be said for indie developer and publisher Finji. CEO Rebekah Saltsman says that the studio's inbox is crammed full of games made with AI, pitches written with AI, and resumes generated by AI too and, honestly, she's tired of it already.
Please excuse my bad English.
Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.







