It’s Monday and these are the gaming news:
SALES/PLAYER COUNTS & DEALS
Tactical Breach Wizards sold 'twice as well' as Suspicious Developments' previous games, but more importantly, it failed catastrophically to lose an IGF award: 'All we can say is we're sorry, and we'll try to do worse'
https://www.pcgamer.com/games/strategy/tactical-breach-wizards-sold-twice-as-well-as-suspicious-developments-previous-games-but-more-importantly-it-failed-catastrophically-to-lose-an-igf-award-all-we-can-say-is-were-sorry-and-well-try-to-do-worse/
Tactical Breach Wizards, the fantasy turn-based tactical strategy about busting down doors with a team of Navy Seers and Necro Medics, is an excellent game. But did you know it is also an award losing game?
Since its launch in 2024, Tactical Breach Wizards has not only enjoyed commercial success and near-universal critical acclaim, but it has also embarked upon a wholly precedented run of game award losses. All of this is explained in Suspicious Developments' latest newsletter, clips of which were shared on BlueSky by fellow PC Gamer contributor Jeremy Peel.
The full newsletter—which was shared directly by Jeremy—reveals Tactical Breach Wizards was received very well by players indeed. "By revenue, Wizards sold twice as well as any of our previous games, so we are in the increasingly rare position of remaining fully independent, self-funded, and safe for the amount of time it takes to make a videogame when you're very slow at making videogames," Suspicious Developments writes.
The newsletter goes on to say that this successful launch led "straight into awards season, during which we did our best to continue our history of being nominated for but ultimately losing a healthy number of awards." In keeping with this tradition, Suspicious Developments says it "proudly" lost the Golden Joysticks, two BAFTAs, a DICE award, and a Hugo "an especially great honour given how few games have ever successfully lost a Hugo."
Not everything went according to plan, however. "As many of you will know, we weren't able to lose an IGF award for Excellence in Design. We're still trying to figure out exactly what happened, but long story short, we won it," the newsletter explains. Suspicious Developments apologised for this flagrantly victorious error, resolving to address the issue as soon as possible. "All we can say is we're sorry, and we'll try to do worse."
GOG has four sales/promos:
- Greatest Manager Promo features games up to 90% off during 5 days: https://www.gog.com/en/promo/20260228_greatest_manager_promo
- Hack 'n' Slash Promo also has games with up to 90% discounts and will also last 5 days: https://www.gog.com/en/promo/20260228_hack_n_slash_promo
- Historical Promo come with games up to 90% off and will also last 5 days: https://www.gog.com/en/promo/20260228_historical_promo
- Weekly Deals is a bit more generous with up to 95% discounts, but will also last the same 5 days: https://www.gog.com/en/promo/20260228_weekly_deals_1_march
Steam has five new deals and four new sales/events:
- Get To Work will be 40% off until the 8th of March: https://store.steampowered.com/app/2706170/Get_To_Work/
- POOLS , that has a demo, will have a 50% discount until March 8: https://store.steampowered.com/app/2663530/POOLS/
- Labyrinthine is going to be 60% off until the same 8th: https://store.steampowered.com/app/1302240/Labyrinthine/
- Emissary Zero also has a demo and comes with a 35% discount that will last until the 12th: https://store.steampowered.com/app/3176060/Emissary_Zero/
- Ritual of Raven will be 50% off until March, the 15th: https://store.steampowered.com/app/2066520/Ritual_of_Raven/
- And these are the sales/events:
- GamesAid 2026 Charity Sale is back with games up to 90% off. The sale will last until March 8, but the deals will end between tomorrow and the 9th of March: https://store.steampowered.com/curator/44589593/sale/GamesAidCharitySale2026
- The Muv-Luv Alternative 20th Anniversary Sale has games up to 60% off and will last until the 14th: https://store.steampowered.com/curator/36850264/sale/Muv-LuvAlternative20thAnniversarySale
- Rogue Bots Sale has roguelike and roguelite games starring machines. There are many upcoming titles, demos and games on sale with up to 75% discounts. Some deals have already ended (sorry/not sorry) while the rest will end between the 4th and the 15th of this month: https://store.steampowered.com/curator/45723254/sale/RogueBots2026
- Hooded Horse shows somw of its upcoming titles and puts its games on sale with up to 80% discounts. The deals will end between the 6th and the 13th of March: https://store.steampowered.com/curator/38719421/sale/februarysale2026
Humble Bundle has the new Mega Man Charged Up Collection, with up to 9 games to get during 17 more days: https://www.humblebundle.com/games/mega-man-charged-up-collection
Fanatical has two new deals:
- The Star Deal is Rune Factory: Guardians of Azuma, 46% off. It started yesterday and will last another 24 hours: https://www.fanatical.com/en/game/rune-factory-guardians-of-azuma
- Build your Story Rich Adventures Bundle has 17 titles for your 3+, 5+ or 7+ game bundles during 34 days: https://www.fanatical.com/en/pick-and-mix/build-your-own-story-rich-bundle
SOFTWARE & DRIVERS
Older NVIDIA Drivers Boost RTX 40 Series Performance by Up to 70% in Resident Evil Requiem with Path Tracing
https://www.dsogaming.com/news/older-nvidia-drivers-boost-rtx-40-series-performance-by-up-to-70-in-resident-evil-requiem-with-path-tracing/
Now, here is something really weird happening with Resident Evil Requiem. From the looks of it, there is a bug in the latest drivers that can negatively affect the performance of the NVIDIA RTX 40 series in Resident Evil Requiem when using Path Tracing.
While testing the game, owners of the NVIDIA RTX 4080 and RTX 4090 noticed unusually low performance. In some cases, the RTX 4090 was even slower than the RTX 5070 Ti when using Path Tracing. As players have since discovered, the culprit behind this unexpected performance loss appears to be the drivers.
By simply downgrading the driver to version 576.88, you can improve performance by up to 70%. This isn’t a placebo effect. This is the real deal.
Reddit’s user ‘DiesIrae13‘ saw a 60% performance boost when he went from the latest GeForce 591.86 driver to the 576.88 driver. On the other hand, Sebastian Castellanos got a 70% performance boost in the main street area.
NVIDIA GeForce Game Ready 595.71
https://videocardz.com/driver/nvidia-geforce-game-ready-595-71
HIGHLIGHTS
Game Ready for Resident Evil Requiem
This new Game Ready Driver provides the best gaming experience for the latest new games supporting DLSS 4 technology including Resident Evil Requiem. In addition, there is Game Ready support for Marathon which features DLSS Super Resolution and NVIDIA Reflex.
FIXED ISSUES
Fixed Gaming Bugs
- The Ascent: Intermittent black bar on top of screen on GeForce RTX 50 Series GPUs [5859818]
- Total War: THREE KINGDOMS: Green artifacts appear on GeForce RTX 50 series [5745647]
- FINAL FANTASY XII The Zodiac Age crashes with fatal error after driver update [5741199]
- Call of Duty Modern Warfare (2019) displays image corruption after driver update [5733427]
- Quantum Break: Performance drops significantly on Act 4 Part 1 [5607678]
Fixed General Bugs
- 595.59: HW monitoring softwares not detecting all fans on the GPU [5934264]
- 595.59: One or more fans not spinning on GPUs after driver update [5934333]
- Blackmagic Design: AV1 decode crash with multiple obu in one packet [5671098]
>> Hopefully, it also fixes the above problem.
MODS, EMULATORS & FAN PROJECTS
Latest RPCS3 Update Brings Big Visual Improvements to Killzone 2 & 3, Resistance 2 & 3, and All Ratchet & Clank Games
https://www.dsogaming.com/videotrailer-news/latest-rpcs3-update-brings-big-visual-improvements-to-killzone-2-3-resistance-2-3-and-all-ratchet-clank-games/
The team behind the best PlayStation 3 emulator, RPCS3, has released a new version of it. This new version brings major visual improvements to Killzone 2 and 3, Resistance 2 and 3, as well as all the Ratchet & Clank games.
Going into more details, the latest version of RPCS3 comes with major Z-culling improvements. Thanks to them, lights will no longer shine through the environment. Moreover, textures will now be rendered properly in Killzone 3.
The next major feature of the new RPCS3 is the improved Texel Remapper. The new Texel Remapper resolves the visual issues that could occur in numerous games that have water. Water will now be displayed correctly.
According to the team, Resistance 2 and 3 should now be properly rendered. These games can now be finished from start to finish, with proper visuals. However, players may still encounter some crashes. They are also still very GPU and CPU heavy, which is why they are not listed as “Playable”. However, if you can brute force your way, you can now play them.
To showcase these new improvements, the RPCS3 team shared a new video. This video compares the previous and the current versions of RPCS3. As such, it will give you an idea of the aforementioned improvements.
Super Mario Galaxy Comet Observatory Fan Remake in Unreal Engine 5 – Download Here
https://www.dsogaming.com/news/super-mario-galaxy-comet-observatory-fan-remake-in-unreal-engine-5-download-here/
Earlier this month, we informed you about a fan remake of the Comet Observatory level of Super Mario Galaxy in Unreal Engine 5. And today, we are happy to report that this fan remake is available for download.
Created by ‘Kitsune Fuzzy’, this remake lets you explore the Comet Observatory. And, although the artist used a 3D model for Mario himself, he did not include any audio or music from Super Mario Galaxy.
As the artist claimed, this should be enough to avoid any DMCA issues. Still, this is Nintendo we’re talking about. Therefore, I suggest downloading this fan remake right now. For all we know, the big N may take it down tomorrow, next week, or in a month. So, better to have a backup of this remake.
It’s worth noting that this fan remake of Super Mario Galaxy is quite GPU demanding. The artist did not optimize the demo for low-tier or mid-tier GPUs. So, make sure to keep that in mind. This isn’t a tech demo you can use to evaluate the performance of Unreal Engine 5.
You can go ahead and download the remake from this link. At the end of the article, you can also find a new trailer for it. This trailer will give you a glimpse at its visuals. So, if you don’t fancy downloading it, you can at least watch the trailer.
For A Few Brahmin More is a new DLC-sized expansion mod for Fallout: New Vegas
https://www.dsogaming.com/mods/for-a-few-brahmin-more-is-a-new-dlc-sized-expansion-mod-for-fallout-new-vegas/
Modder ‘Ashtonlp101’ has released a new DLC-sized expansion mod for Fallout: New Vegas, called For A Few Brahmin More. This mod brings new free content to the game. As such, it’s something that a lot of FNV may find interesting.
Going into more details, For A Few Brahmin More features two main quests and six side quests. It also comes with over 2K lines of fully-voiced dialogue. Moreover, it brings 28 custom interiors, 9 new weapons, two potential player homes, and numerous new armors.
As Ashtonlp101 noted, the mod also comes with gameplay integration loops, as well as reactive consequences (which resemble a TLD system).
Players will find Coalition Flyers around the southern Mojave towns. These are the Goodsprings, Primm, and Novac. Reading one will prompt the Courier to enlist with the Cowboy Coalition, but they’ll be interrupted by a Booth Baron agent who warns them against doing so. From there, the player must choose how to proceed.
>> The article has an almost 2 minutes video.
Mortal Kombat Trilogy HD Fan Remake Is in Active Development
https://www.dsogaming.com/news/mortal-kombat-trilogy-hd-fan-remake-is-in-active-development/
It appears that two MK fans are working on an unofficial HD Remake of Mortal Kombat Trilogy. This project aims to overhaul all of the game’s sprites and characters. NOSTALGICK and Interloko have been working on this for quite some time, so let’s take a look at it.
For those wondering how such a thing is possible, the simple answer is AI. NOSTALGICK and Interloko have used AI to remake in HD the 2D sprites of a few characters.
Right now, the duo has enhanced the 2D sprites of ten characters. All of the male and female ninjas have been improved, as well as Baraka, Rayden, Sheeva, and Nightwolf. They have also enhanced two stages: The Bank and The Roof.
(...)
There is currently no ETA for when the first public version of this fan-made HD Remake of Mortal Kombat Trilogy will come out. Naturally, though, we’ll be sure to keep you posted.
>> The article has a 10 minutes video.
HardBorne Is a Massive Overhaul Mod for Bloodborne With New NPCs, Quests, Bosses, and Weapons
https://www.dsogaming.com/mods/hardborne-is-a-massive-overhaul-mod-for-bloodborne-with-new-npcs-quests-bosses-and-weapons/
A team of modders has released a massive overhaul mod for Bloodborne that PC gamers can enjoy, called HardBorne. HardBorne makes a lot of changes to its core gameplay mechanics. At the same time, it adds new NPCs, quests, bosses, weapons, and items to the game. So, let’s take a closer look at it.
As the name implies, HardBorne aims to make Bloodborne significantly more challenging. One of the biggest changes is the healing system. You’ll no longer have 20 Blood Vials to spam during fights, effectively making HP management trivial.
HardBorne reworks healing to function much more like a classic Dark Souls game. You start with 4 healing vials, and throughout the game, you can find items that increase your carrying capacity up to 10. Think Estus Flask and Fire Keeper Souls.
To preserve Bloodborne’s iconic aggressive combat, the mod increases HP Rally regeneration by a substantial amount. This means your primary method of healing is to strike back before your orange HP bar fades. The good news here is that the window is fairly generous at the start. As you progress, you’ll also find items that further boost Rally recovery and enhance the effectiveness of your healing vials.
The team has also reduced the damage from parrying and riposte. It was just too much, and they felt it trivialized some fights and bosses. If you really want to parry, though, you can always pick the parry specialist class, and that has a boon to parrying damage to make it on par with the vanilla game.
Hunter’s Dream has significantly changed. You will find new NPCs there to meet and talk to, including a new shopkeep. On top of that, each map has a new NPC quest giver. They will give out the quest for that map, and it will be your job to figure out how to complete it. They will also have other quests that you can do, usually by finding one of the new mini-bosses that are on every map and beating them.
Almost all enemy placements have been changed or modified in order to give you that “oh crap” feeling once again. Furthermore, every map now has an element or physical damage that enemies are weak to, and one that they are strong against. This is to encourage you to use more than one weapon. Bosses on those maps also have this system implemented.
All in all, this is a cool overhaul mod that a lot of die-hard Bloodborne fans will appreciate. If you are one of them, you can download HardBorne from this link. To install it, you’ll have to copy the dvdroot_ps4 folder into your BloodBorne shad folder and overwrite what’s there. As I said, you can play this mod on PC via the shadPS4 emulator.
>> The article has a slightly over 2 minutes video.
Finally, you can play Metal Gear Solid 5: Ground Zeroes inside Metal Gear Solid 5: The Phantom Pain thanks to this mod
https://www.pcgamer.com/games/action/finally-you-can-play-metal-gear-solid-5-ground-zeroes-inside-metal-gear-solid-5-the-phantom-pain-thanks-to-this-mod/
Metal Gear Solid 5 famously released in two highly disproportionate parts, with its short (but highly replayable) prologue Ground Zeroes releasing roughly a year before the full-fat Phantom Pain.
This has always struck me as an odd decision. Prior to Ground Zeroes' release, Hideo Kojima claimed he split off the prologue because he wanted to give fans something to play. Yet I've always believed pressure from Konami played a big role, especially given how The Phantom Pain itself was noticeably unfinished (though still brilliant) when it launched, and Kojima's departure from Konami shortly after the game's release.
In any case, I've often wondered whether the two games would be spliced together at some point, especially since Konami renewed its interest in making games. And after a fashion, it has finally happened, though neither Konami nor Kojima were involved.
Once again, the modding community has rappelled from PC gaming's transport helicopter to execute this ambitious reunification mission. Created by modder RLC and uploaded to Nexus Mods by CapLagRobin (via GamesRadar), the simply titled "Ground Zeroes" mod for The Phantom Pain grafts the standalone prologue mission into the larger 2015 experience.
Getting Ground Zeroes to work in The Phantom Pain requires a bit of prep. You'll need to install Snakebite Mod Manager and the latest version of Infinite Heaven, which is a location & mission addon system. You'll also need to download the US Naval Prison Facility map. Oh, and you'll need to own both TPP and Ground Zeroes.
Once you've downloaded and installed the mod, it will add the Ground Zeroes mission to the mission list on the iDroid in the helicopter. The mission will also trigger automatically after players complete Episode 1 of The Phantom Pain, suggesting it acts more like a flashback than a prologue.
It somehow even includes fulton support in Ground Zeroes, which apparently was a nightmare to get working because GZ has ceiling collision issues that don't exist in MGSV: TPP. The mod comes with a full list of known issues but most (not all) are relatively minor things like shaders not working properly in cutscenes or missing audio, which hopefully over time we'll see a few fixes for.
>> The only media in the article is the 2013 Phantom Pain GDC trailer.
It's taken 2 decades to appear, but this fan-made spiritual successor to Command & Conquer: Renegade has finally hit 1.0: '12 years of beta testing has led us to this'
https://www.pcgamer.com/games/fps/its-taken-2-decades-to-appear-but-this-fan-made-spiritual-successor-to-command-and-conquer-renegade-has-finally-hit-1-0-12-years-of-beta-testing-has-led-us-to-this/
Back in the primordial mists of 2007, when BioShock was the apex predator and open world games were only just evolving, a group of modders revealed plans to create their own successor to EA's ambitious but underwhelming first-person shooter Command & Conquer: Renegade. Conceived in response to Renegade 2's cancellation, Renegade X aimed to do what EA wouldn't using the hot new tech of Unreal Engine 3.
Now, almost 20 years later, Renegade X is finished. To be honest, I thought Renegade X was finished already, distantly recalling news about a release from many moons ago. But it turns out that release was for its playable beta, which Renegade X has remained in since 2014.
After more than a decade of testing, however, Developer Totem Arts put the finishing touches on its 1.0 version earlier this week, announcing the launch on its forums. "After 20 years of development, and after 24 years of rock 'n' roll time, we've got a present for ya, writes Totem Arts founder FobbyGen. "12 years of beta testing has led us to this: Renegade X 1.0."
The full version of Renegade X brings large-scale, team-based combat across over 30 maps, with all manner of vehicles from tanks to planes, and even devastating superweapons like orbital cannons and nuclear strikes. The 1.0 update primarily focuses on bug and balance fixes for the game. But there is one major addition, a new map called CnC-City. This is Totem Arts' long-awaited adaptation of the similarly-named C&C-City from the original Renegade, and really the last thing Renegade X had yet to adapt from the original.
The release was accompanied by a new trailer, which does a fantastic job of showcasing the scale and spectacle of Renegade X's combat. It's worth noting that Renegade X's multiplayer comes with both full online functionality and extensive bot support, and there is also a single-player campaign called Black Dawn that was released way back in 2012, though I imagine the multiplayer is substantially more polished than that at this point.
You can download Renegade X via Totem Arts' website. While its spiritual successor to the original Renegade may finally be finished, Totem Arts isn't done. The studio is also working on Firestorm, a first-person reimagining of Command & Conquer: Tiberian Sun. Totem Arts says Firestorm is even more ambitious than Renegade X, with more devastating superweapons and a multiplayer game mode that's "very different" to Renegade. "It’s going to be out of this world," FobbyGen proclaims. Given what Totem Arts achieved with Renegade X, I'm inclined to believe them.
>> The article has the almost 2 minutes trailer of the 1,0 release.
One of the most impressive Star Wars mods in history just got a huge update, and co-op is on the table for the future: 'It has been almost a year-long journey to get to this point'
https://www.pcgamer.com/games/sim/one-of-the-most-impressive-star-wars-mods-in-history-just-got-a-huge-update-and-co-op-is-on-the-table-for-the-future-it-has-been-almost-a-year-long-journey-to-get-to-this-point/
If you like Star Wars games, you may occasionally lament that there just aren't enough of them. You may even lament that some of them are just too hard to revisit, aged as they are by decade upon decade of jank and compatibility issues.
TIE Fighter: Total Conversion might address both of those woes, given that it's both a port of 1994's TIE Fighter into 1999's X-Wing Alliance but also a substantial upgrade in its own right with its own tweaks—worth playing even if you've never touched the original. Oh, and it just got a massive update per a release trailer and in-depth update breakdown video released Feb. 27. In other words, there's never been a better time to dive in.
As the update breakdown explains, there are a few headlining changes. For one, the game is now split into separate installers for its "Classic" and "Reimagined" versions, which tinker with the original to varying degrees. There's also stability improvements, including new "side process" executables which should help the game's performance keep up with the team's ambitions.
Speaking of, each concourse room—the in-game menus which got an animated facelift back in 2023—has been given an HD upgrade with new art, animations, and more. "Every single aspect has had a major facelift," explains mod developer Angel in the video.
"It has been almost a year-long journey to get to this point, and whilst I'm sure there will be plenty of bugs, issues, and other things to address after release, we finally got it out there." As Angel lays out in the video, getting this far took rebuilding TFTC for the 2025 version of the X-Wing Alliance Upgrade mod—twice to account for both versions in the new update.
The future is even more tantalizing; in the above video, Angel says that considerations for upcoming updates include co-op and a third game version that sets the current balance pass into stone so future updates can push things even further. The sheer scale of what's been done on both projects is dizzying, which was already true when PC Gamer senior editor Christopher Livingston called it TFTC "the perfect mod" five years ago.
>> The article has one of the new trailers.
After 4 years, I'm pleased to report I've inadvertently discovered Squid Game mods for GTA 5 are actually really good now
https://www.pcgamer.com/games/grand-theft-auto/after-4-years-im-pleased-to-report-ive-inadvertently-discovered-squid-game-mods-for-gta-5-are-actually-really-good-now/
When Squid Game first exploded onto Netflix in late 2021, its influence on other forms of popular culture was immediate. The GTA 5 modding scene was captured by the zeitgeist, but it must be said that Los Santos and Blaine County's slant on the dystopian murder game show left a lot to be desired.
Defined by janky scripts, boring assets and dodgy AI, even the best-looking standalone variations lacked depth and purpose. The projects that pervaded the GTA roleplaying space arrived with some decent ideas at the time—and, crucially, swathes of keen contestants—but ultimately lacked the execution needed to keep folk returning.
I wasn't exactly looking to check-in on the Squid Game GTA mods space, then (I am, admittedly, still to get round to watching seasons two and three of the show itself), however I am happy to report it's in really good shape today.
Over the course of the last six months, in fact, it appears a whole host of neat fan-made projects have followed the conclusion of the show's third outing last summer. As you might expect, the iconic Red Light-Green Light gauntlet has received the most attention—but this time with scripts that actually work, configurable timers, smart detection logic, properly defined elimination rules, and in thematic terms, NPC behaviour that meets the show's darker themes and GTA's zany tone somewhere in the middle.
From the spaces I've sampled over the last few weeks, both standalone and those baked into FiveM RP, some mods drop you into fenced-off murder boxes, while others adopt custom maps with spectator cameras and scripted announcers. As you might expect, players now want more, with player progression, custom challenges and dedicated tournaments just some of the requests filling comment sections on the likes of GTA 5-Mods.
>> Other than the headline picture, there’s no media of this mod.
Heroic madlad is working multiplayer into Kingdom Come: Deliverance 2, and the brass ring of the whole thing is functional 2-player Farkle
https://www.pcgamer.com/games/rpg/heroic-madlad-is-working-multiplayer-into-kingdom-come-deliverance-2-and-the-brass-ring-of-the-whole-thing-is-functional-2-player-farkle/
Online multiplayer wasn't invented in real life until the Peace of Westphalia, but why should that stop determined modders? Kingdom Come: Deliverance 2—2025's Game of the Year, don'cha know—is looking a whole lot more populous than usual, thanks to some madlad mod-makers who have combined forces to bring a multiplayer mode to 15th-century Bohemia (spotted by GamesRadar).
It's early days yet, but in footage shared on Reddit, modder Marczuk Michał showed off their "experimental" mod that adds spectral fellow players to your KCD2 experience. "Each player sees the other as a ghost NPC—position and rotation are synced in real time," reads the description on the project's GitHub page.
It's more roadmap than product at this point—and mods being mods, may never get any further than the state it's in today—but I'll be damned if I'm not kind of impressed anyway. Michał first posted about their mod a couple of weeks ago, showcasing something pretty basic that mostly featured unanimated ghost-players warping around. A week on? The ghost-players are animating now, and the model "casts shadows, wears real items (armour + sword), and has smoother animations."
I sure wouldn't bet money on this ever getting as far as, say, TES3MP, or other mods that add multiplayer to games decidedly not designed for it, but I'm cheering it along anyway. There's something inherently funny—and ambitious to the point of madness—about crowbarring multiplayer into crunchy singleplayer RPGs like this.
>> No media about this mod either.
Cyberpunk 2077 Unofficial DLC 2 Adds Over 50 New Locations
https://www.dsogaming.com/mods/cyberpunk-2077-unofficial-dlc-2-adds-over-50-new-locations/
Modder ‘Jon Cross’ has released an unofficial DLC 2 fan mod for Cyberpunk 2077 that adds over 50 new locations to the game. So, since this mod brings new free content to the game, I highly recommend downloading it.
Going into more details, the Unofficial DLC 2 Mod adds 20 new apartments, 12 bars, 7 clubs, and 3 mansions. It also adds a Roller Coaster, a Rooftop Pool Party, a Shooting Range, an Underground Casino, and a Mall Movie Theater. In total, we are looking at over 50 new locations that you can visit and explore.
The good news is that the mod should not conflict with any missions related to the base game or Phantom Liberty. As such, it should be safe to install and use it, even if you haven’t finished the game yet.
You can go ahead and download the Unofficial DLC 2 Mod from this link. Do note that you will also need the Appearance Menu Mod to open many doors and restore elevators that are permanently shut after completing some missions. There are also some other mods and tools that you’ll need to install. So, make sure to read its “Requirements” section.
>> The article has some screenshots.
GAMING NEWS
Battlefield 6 Title Update 1.2.1.5 Releases on March 3rd – Full Patch Notes
https://www.dsogaming.com/patches/battlefield-6-title-update-1-2-1-5-releases-on-march-3rd-full-patch-notes/
EA and DICE have announced a new update for Battlefield 6. Title Update 1.2.1.5 will come out on March 3rd, and the teams have shared its full patch notes. So, let’s see what this new patch brings to the table.
The Witcher 4 will be shown at Unreal Engine Fest in June 2026
https://www.dsogaming.com/news/the-witcher-4-will-be-shown-at-unreal-engine-fest-in-june-2026/
In its latest podcast, CD Project RED confirmed when we’ll see new footage from The Witcher 4. According to the team, the game will be shown at the next Unreal Engine Fest event, which takes place in June 2026.
Please excuse my bad English.
Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.











