Friday gaming news, part two:
PuffPals: Island Skies, a cosy game that earned $2.5 million on Kickstarter, has been slammed with refund requests after its website and online store disappeared
https://www.pcgamer.com/games/life-sim/puffpals-island-skies-a-cosy-game-that-earned-usd2-5-million-on-kickstarter-has-been-slammed-with-refund-requests-after-its-website-and-online-store-disappeared/
If you're a fan of farming simulators and cosy games, then Puffpals: Island Skies has probably come up on your radar at some point over the last few years. This sweet, Animal Crossing-esque farming simulator being developed by plushie company Fluffnest was originally announced on April 6, 2022 with a Kickstarter project launched the following day.
(...)
However, cut to three years later and the project hasn't come to fruition. In fact, the entire brand of Fluffnest is slowly disappearing from the internet. The store in which Fluffnest originally sold their plushies has been taken down, and attempting to access the game's official website takes you to a domain for sale. Basically, it's not looking good for PuffPals: Island Skies.
Starbreeze says sorry, reverses price increase on Payday 2 DLC bundle: 'We definitely didn't handle this right'
https://www.pcgamer.com/games/fps/starbreeze-says-sorry-reverses-price-increase-on-payday-2-dlc-bundle-we-definitely-didnt-handle-this-right/
Starbreeze rolled out a new subscription service for Payday 2 DLC yesterday, which struck me as a pretty good deal: $5 per month for every piece of DLC currently available, and you can subscribe and cancel as you see fit. But the launch turned a less-than-flattering spotlight on another recent Payday 2 development: A significant increase in the price of the Infamous Collection, a bundle of all current Payday 2 DLC that players can buy outright. (...)
Payday fans, it's fair to say, weren't convinced, and now Starbreeze has decided to walk the whole thing back: The original bundle discount has been restored.
Would-be City of Heroes successor, Ship of Heroes, decides to launch the MMO with a $45 price tag and a $15 monthly subscription and it's, er, going about as well as you'd expect
https://www.pcgamer.com/games/mmo/would-be-city-of-heroes-successor-ship-of-heroes-decides-to-launch-the-mmo-with-a-usd45-price-tag-and-a-usd15-monthly-subscription-and-its-er-going-about-as-well-as-youd-expect/
(...)
That's right, Ship of Heroes, that plucky indie MMORPG competing with a sanctioned private server actual game it sought to honour, has decided to release with a $45 price tag and a monthly subscription of $15, in 2025. In other words, a $60 buy-in off the bat. At least you get an optimistic "all DLCs for two years post launch."
(…)
It is not going well. At the time of writing, the game has a 24-hour peak of 32 players. On launch day, 100 players gave it a try. This number dwindled to a low of 11 by Tuesday. By Wednesday, that low had spiked down to seven. Seven entire players in your $15 subscription MMO.
Battlefield 6 devs are 'putting the final touches' on a blank slate map for its Forge-like Portal mode
https://www.pcgamer.com/games/fps/battlefield-6-devs-are-putting-the-final-touches-on-a-blank-slate-map-for-its-forge-like-portal-mode/
Battlefield 6's Portal mode, which allows players to run their own servers with custom rules and edited maps, will eventually allow us to construct our own little Battlefield worlds from a 'blank slate' map template—but not right at launch.
(...)
In a recent correspondence with the Portal development team, PC Gamer's Morgan Park asked whether we could go so far as to delete all of the buildings in a map to transform it into a flat wasteland. Not right now, says principal game designer Greg Black.
"Currently spatial editing is entirely additive," Black told us. "Players won't be able to modify the existing asset instances in a map, but will be able to add new instances and build whatever they can imagine with them. We are very interested in expanding the spatial editing capabilities of the Portal tools to allow for things like you are describing in the future."
Metal Gear Solid Delta's multiplayer mode—the first properly new Metal Gear experience since 2018's Survive—releases October 30
https://www.pcgamer.com/games/metal-gear-solid-deltas-multiplayer-mode-the-first-properly-new-metal-gear-experience-since-2018s-survive-releases-october-30/
I'm not quite ready to say Konami is back, yet, but right now the venerable Japanese developer is in a better place than it's been for years. This week saw Silent Hill f scoop a whopping 90 in the PCG review, and that follows hot on the heels of Metal Gear Solid Delta: Snake Eater, a gorgeous and reverential remake of the most-beloved entry in the Metal Gear series.
Right now the Konami stans are eating good, and the company seems determined to maintain its momentum. This week's Tokyo Game Show saw another "Metal Gear—Production Hotline" livestream, during which Metal Gear Solid: The Master Collection Vol. 2 was announced but not detailed (MGS4 or we riot), and we got a new look at Fox Hunt, a free multiplayer mode being added to Delta on October 30.
This $2 coin flipping 'non-idle clicker' is a one-button labyrinth of probability paranoia
https://www.pcgamer.com/games/sports/this-usd2-coin-flipping-non-idle-clicker-is-a-one-button-labyrinth-of-probability-paranoia/
To paraphrase French-Algerian thinker Albert Camus: One must imagine the coin flipper happy.
In Unfair Flips, released on Steam today by developer Heather Flowers, you have a coin and a button. The button flips the coin. To win, you have to flip ten heads in a row.
9 months after cancelling Transformers: Reactivate, Splash Damage splits from Tencent and is now owned by private equity investors
https://www.pcgamer.com/gaming-industry/9-months-after-cancelling-transformers-reactivate-splash-damage-splits-from-tencent-and-is-now-owned-by-private-equity-investors/
Splash Damage, the studio known for its work on Wolfenstein: Enemy Territory, Brink, Gears Tactics, and the cancelled Transformers: Reactivate, has parted ways with Tencent, and is now owned by private equity investors.
The studio confirmed the change in a statement provided to GamesIndustry, saying it will continue to operate under its current leadership team but would "not be providing further comment at this time."
The surprise Witcher 3 patch adding cross-platform mod support is delayed until 2026
https://www.pcgamer.com/games/rpg/the-surprise-witcher-3-patch-adding-cross-platform-mod-support-is-delayed-until-2026/
Back in May, CD Projekt announced "one more patch" for The Witcher 3: Wild Hunt that will add cross-platform mod support through mod.io across PC, PlayStation 5, and Xbox Series X/S. The update was intended to be rolled out later in 2025, but the studio said today that it's going to take a little longer than expected.
Forza Horizon 6's Japan map is mondo-huge, Playground's 'Biggest map yet' and 'Also our most full'
https://www.pcgamer.com/games/racing/forza-horizon-6s-japan-map-is-mondo-huge-playgrounds-biggest-map-yet-and-also-our-most-full/
Based on reports from our sources, PC Gamer can confirm that Japan is large. Not only large—huge, and stacked from top to bottom with stuff to do. At press time, Tokyo was reportedly at least twice as big as Milton Keynes and the island of Hokkaido was said to 'make the Isle of Wight look like a hatchback'.
Which is why Forza Horizon 6 is headed to the land of the rising sun. In a chat with GamesRadar, the arcade racing sim's art director Don Arceta said that the series' Japanese venture would be "our biggest map yet." But fear not, because it's "also our most full."
New Virtua Fighter presentation takes a lot of time to say not very much aside from a short teaser and a brand-new battle system
https://www.pcgamer.com/games/fighting/new-virtua-fighter-presentation-takes-a-lot-of-time-to-say-not-very-much-aside-from-a-short-teaser-and-a-brand-new-battle-system/
There's still not a whole lot we know about the upcoming Virtua Fighter, headed up by Yakuza studio Ryu Ga Gotoku… and even after a 50-minute showing at Tokyo Game Show this week, that remains true.
But hey, we did get a look at a brand-new battle system that'll be in the game, which plans to stand alongside Virtua Fighter's traditional style as its own thing. Called Uprising, it seems like RGG Studio's attempt at delving into a more modern fighting game formula with "dynamic momentum-shifting opportunities," according to the presentation.