Friday gaming news, part one:
SALES/PLAYER COUNTS & DEALS
Rematch launched without crossplay because of 'unforeseen technical complexities' and Sloclap is sorry, but it's a hit on Steam anyway
https://www.pcgamer.com/games/sports/rematch-launched-without-crossplay-because-of-unforeseen-technical-complexities-and-sloclap-is-sorry-but-its-a-hit-on-steam-anyway/
With the 5v5 soccer game Rematch now in full release, developer Sloclap has issued an apology for waiting until the last minute to tell fans it would not have crossplay at launch—and promising that the feature is coming as soon as possible.
Sloclap had previously confirmed that crossplay was in the plan for Rematch, and that it was hoping to have the feature ready for launch: On March 3, for instance, developer nobugz said on the Rematch Discord that "we're doing our best efforts to have cross platform Day 1 but I can't confirm it yet unfortunately. If we don't manage it at launch, it will be made available in an update very soon after."
(...)
The good news for the team is that the lack of crossplay (and belated messaging about it) doesn't seem to be having too much of a negative effect on Rematch. On its first day of full release, the concurrent player count currently stands at just shy of 93,000 on Steam alone. It doesn't look like it's going to break 100K today—the numbers are starting to slide, although there's still time left and anything's possible—but that's not bad at all for a Thursday afternoon. I fully expect the big hundo will be handily surpassed once the weekend hits.
The Humble Store has the new 2K June Spotlight Sale, with 4 SKUs on sale with up to 75% discounts during 13 days: https://www.humblebundle.com/store/promo/2k-june-spotlight/.
Fanatical has three four new deals:
SOFTWARE & DRIVERS
GAME ENGINES
Take a look at the performance improvements of Unreal Engine 5.6
https://www.dsogaming.com/videotrailer-news/take-a-look-at-the-performance-improvements-of-unreal-engine-5-6/
Earlier this month, Epic Games released Unreal Engine 5.6. This new version of UE5 promises to offer major performance improvements. So, below you can find a comparison video between the UE5.4 and UE5.6 versions of the Paris Tech Demo.
For those unaware, Unreal Engine 5.6 brings big improvements to how it handles Hardware Ray Tracing (HWRT). These changes help make Lumen Global Illumination run faster and smoother. Thanks to these upgrades, the engine removes certain CPU problems that used to slow things down. This means game developers can now create more detailed and complex scenes while still keeping a smooth 60FPS. In simple terms, games can look better and run better at the same time.
>> The video is over 15 minutes long.
STORE UPDATES
Steam adds more accessibility features and Valve says it's just the start, wants players with disabilities to provide more feedback and suggestions
https://www.pcgamer.com/gaming-industry/steam-adds-more-accessibility-features-and-valve-says-its-just-the-start-wants-players-with-disabilities-to-provide-more-feedback-and-suggestions/
Valve is currently in the middle of a big push towards improving both Steam's accessibility features, and those of the games it hosts. In April it announced the Steam store would start highlighting accessibility features on store pages then, once this feature dropped, allowed users to start searching for games by individual accessibility features.
Now, Valve is testing out new accessibility settings in Steam Beta (which any user can easily opt-in to test out). Today's Beta update adds new accessibility options in Big Picture Mode and on devices running SteamOS such as Steam Deck. The features include:
- UI scaling, high contrast mode, and reduced motion features (in both Big Picture Mode, and on devices running SteamOS)
- Screen reader and color filter settings (on devices running SteamOS only)
Players who use screen readers on desktop are being asked to use Big Picture mode for now, which supports this functionality, as well as being better suited for keyboard navigation.
GOG now accepts donations when you buy a game, like it's a charity or something
https://www.pcgamer.com/gaming-industry/gog-now-accepts-donations-when-you-buy-a-game-like-its-a-charity-or-something/
The rising cost of videogames is a common concern among those who play them—witness, for instance, the upset over the prospect of an $80 Borderlands 4. But what if you think games don't cost enough? What if you, the concerned consumer, want to pay more? You can now do just that on GOG, which has implemented a new system that enables users to donate to the site like it's a charity or something.
The donation system (it strikes me as more of a tipping system, although that's splitting hairs), brought to our attention by Reddit, is really quite simple: When you go to pay for your purchase, a separate window gives you the option to kick in a little extra, in preset amounts or whatever you feel like paying.
"Keep game preservation alive," it says. "Videogame preservation is an ongoing effort. Any additional amount you add to this order helps to fund fixes, ports, and DRM-free releases."
MODS, EMULATORS & FAN PROJECTS
Oblivion's dungeons suck, Skyblivion is making them better: 'That's where the power of a proper remake comes from'
https://www.pcgamer.com/games/the-elder-scrolls/oblivions-dungeons-suck-skyblivion-is-making-them-better-thats-where-the-power-of-a-proper-remake-comes-from/
If there's one thing I've learnt in my hours with Oblivion Remastered, it's that Oblivion's dungeons kind of suck. They're labyrinthine, exist as one of three types, and when you get to the end of them your grand prize often turns out to be, like, 5 gold and a journeyman retort. And then you have to retrace your steps to get back out.
Bethesda didn't really crack its dungeon formula until Skyrim, where you could at least be relatively sure you had some kind of prize awaiting you at the end of a long session of hackin' and slashin': an enchanted weapon, a new word for a shout, that kind of thing.
When I sat down with Skyblivion lead dev Rebelzize for a chat about the upcoming Oblivion-in-Skyrim remake, it sounded like back-porting that dungeon philosophy to Cyrodiil was gonna be a key goal of the mod project.
"I think for a lot of people that play Oblivion now, it will be frustrating at times," said Rebel, "there's just old game design that doesn't really translate anymore, and some of that is still present in the remaster from Bethesda themselves, because they've not remade it, which is a key difference [from Skyblivion], which is good for us."
It's a neat point of divergence between Skyblivion's fan-made remake of Oblivion and Bethesda's remaster, which went out of its way to retain all the strange foibles that made the OG game what it is. "We still have something to offer in that we have more or less redesigned every aspect of the game," says Rebel.
'We just kept geeking out': Skyblivion devs were invited to Bethesda HQ and ended up spending the whole day talking about modding with the team and Todd Howard
https://www.pcgamer.com/games/the-elder-scrolls/we-just-kept-geeking-out-skyblivion-devs-were-invited-to-bethesda-hq-and-ended-up-spending-the-whole-day-talking-about-modding-with-the-team-and-todd-howard/
In the build-up to Skyblivion's release Bethesda has been rather normal. It's not only let the modders carry on with their competing Oblivion remaster without any legal qualms, but has also been quite supportive—handing over Oblivion remaster keys and inviting them over to Bethesda HQ for tea and sweet rolls.
The trip actually started as something rather impromptu with the project lead for Skyblivion giving Bethesda a call just because he was in the area. "I was gonna go to Boston for Pax East," Skyblivion lead Rebelzize tells PCG's Joshua Wolens in an interview. "When I go there for work, I also take a few days of vacation, and this year, I was going to go to Washington and New York. Washington is kind of close to Bethesda, so I just asked, like, 'Hey, I'm going to be in the area. Could we come and say hello?'" And that was all that was needed for the Skyblivion team to be invited over to Bethesda for the day.
"They invited me to the office," Rebelzize continues. "They were fantastic. I didn't see a single person that didn't look like they absolutely loved being there. I spoke to a lot of people that worked on Oblivion, that worked on Skyrim, and that worked on Fallout. People that have been there for years and years and years."
But it wasn't just a facade or a PR stunt, at least it didn't feel that way to Rebelzize. They ended up chatting about all things Oblivion and modding for hours: "We arrived at 11 am and we didn't leave until 6 pm. People had been going home for a while, and we just kept geeking out.
FF14 'stalker plugin' PlayerScope shut down after creator says they were sent a cease & desist—though that's not quite the end of it
https://www.pcgamer.com/games/final-fantasy/ff14-stalker-plugin-playerscope-shut-down-after-creator-says-they-were-sent-a-cease-and-desist-though-thats-not-quite-the-end-of-it/
Final Fantasy 14 has a technical problem—it's been ongoing for a few months now, but the jist of it is this: A change to the game's blacklist system, designed to help reduce stalking, accidentally opened the door for modders to obtain info on every character their targets had, making them more vulnerable than they were before. Square Enix tried to fix the issue, but it didn't work.
At the time of writing, FF14's client sends a scrapable (but hidden) account ID to a client when a player, say, pops up on a search list. This ID has some layers of obfuscation on it, but as seen in the link above, it's long since been cracked.
There are positives to the intent behind the system Square made. Regardless of whether a stalker has access to someone's account ID (and thus, their alts), that player still won't see their character in the world. But the reality has been an unfortunate tale of Creative Studio 3 repeatedly missing the mark.
At the centre of this controversy lies (lied, now) PlayerScope—a mod that would scrape these account IDs into a database which could then be accessed through the mod. Its author, Generall, attempted some half-hearted token gestures of caring about privacy which, to be clear, weren't good enough—such as suggesting that stalking victims hand them their account IDs to get them removed from the mod.
Which is a lot of trust to put in a complete stranger, especially one who made the thing that's making you more vulnerable. Well, PlayerScope is no more. According to the mod's creator on the PlayerScope's Discord, they were sent a cease & desist order.
"Due to a formal cease and desist notice I received, I've made the decision to permanently shut down the PlayerScope project and all of its supporting infrastructure," writes Generall, revealing they've gone all scorched earth on it.
"The web backend has been taken offline. All stored data, including character and user records have been permanently and irreversibly deleted. The plugin files have been completely removed from GitHub and GitFlic, and have also been fully erased from my personal server. As of this announcement, I no longer host, maintain, or distribute any part of the PlayerScope plugin."
So that's it, right? Unfortunately, no. One head of the hydra's been cut off, but there's still a dozen hidden underwater.
GAMING NEWS
Blood Message is a narrative-driven, linear action-adventure single-player game from NetEase, using Unreal Engine 5
https://www.dsogaming.com/news/blood-message-is-a-narrative-driven-linear-action-adventure-single-player-game-from-netease-using-unreal-engine-5/
NetEase just shared news about its new game, called Blood Message. This is the company’s first single-player game with a strong story and action-packed gameplay. It will be a linear adventure, which means you follow a set path through the game. Blood Message is made using Unreal Engine 5, so it should look really amazing. You can watch the first trailer for it below.
Persona 5: The Phantom X Gets Official PC Requirements
https://www.dsogaming.com/news/persona5-the-phantom-x-gets-official-pc-requirements/
SEGA and Atlus have revealed the official PC system requirements for Persona 5: The Phantom X. So, let’s see what PC system you’ll need to run it.
Lies of P Title Update 1.9.0.0 Released, Full Patch Notes
https://www.dsogaming.com/patches/lies-of-p-title-update-1-9-0-0-released-full-patch-notes/
NEOWIZ has just released Title Update 1.9.0.0 for Lies of P and shared its full patch notes. So, let’s see what this new update brings to the table.
*Edited to include Fanatical's Red Hot Sale, which I forgot to add.
Last edited by JEMC - on 20 June 2025