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HoloDust said:

Yeah, that's brute force approach, though nice to see that it works. That said, I think it most probably disperses any idea of PSSR being backported to base PS5.

Honestly I wonder if PSSR would be able to run on RDNA3? It clearly won't happen for multiple reasons but I just wonder if that would be more feasible from a technical standpoint than backporting FSR4.



Around the Network
JEMC said:

Not to be political but... 

Elon Musk's latest gaming take is ruthlessly mocked by Bioshock fans: 'Probably thinks Andrew Ryan was the hero'
https://www.pcgamer.com/games/elon-musks-latest-gaming-take-is-ruthlessly-mocked-by-bioshock-fans-probably-thinks-andrew-ryan-was-the-hero/

I'll leave it like that for those that want to aboid it, but man, for someone that thinks he's a genius, he completely missed the point of the game (assuming he played it, of course).

That's a big assumption to make, considering he got caught several times having someone else playing for him just so he can have the best gear for the endgame and brag about it - while proving he knows jack shit about the mechanics and story of those games.



Darc Requiem said:
HoloDust said:

Yeah, that's brute force approach, though nice to see that it works. That said, I think it most probably disperses any idea of PSSR being backported to base PS5.

Honestly I wonder if PSSR would be able to run on RDNA3? It clearly won't happen for multiple reasons but I just wonder if that would be more feasible from a technical standpoint than backporting FSR4.

I think that similar to RDNA4 to RDNA3 in case of FSR4, PS5, being RDNA2, just doesn't got what it takes for PSSR, so even if technically probably possible, performance would be really poor, especially to other upscaling techniques already used in PS5 games.



User Gets Scammed By Buying A “Cheap” RTX 5090 For $2,000 But Finds No GPU Chip And Memory On PCB

https://wccftech.com/user-gets-scammed-by-buying-a-cheap-rtx-5090-for-2000-but-finds-no-gpu-chip-and-memory-on-pcb/

AMD Radeon AI PRO R9700 GPU Offers 4x More TOPS & 2x More AI Performance Than Radeon PRO W7800

https://wccftech.com/amd-radeon-ai-pro-r9700-gpu-4x-more-tops-2x-ai-performance-vs-radeon-pro-w7800/

AMD Confirms Ryzen 5 9600X3D 6-Core 3D V-Cache CPUs In Latest Drivers, Ryzen 9000 PRO & Ryzen 5 9600 Also Listed

https://wccftech.com/amd-confirms-ryzen-5-9600x3d-6-core-3d-v-cache-ryzen-pro-9000-desktop-cpus/

Gigabyte RTX 50 thermal gel leak issue hits PowerGPU founder’s system

https://videocardz.com/newz/gigabyte-rtx-50-thermal-gel-leak-issue-hits-powergpu-founders-system

ZOTAC releases VBIOS update for GeForce RTX 5060 Ti series experiencing black screen issues

https://videocardz.com/newz/zotac-releases-vbios-update-for-geforce-rtx-5060-ti-series-experiencing-black-screen-issues



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

Friday gaming news, part one:

SALES/PLAYER COUNTS & DEALS

Rematch launched without crossplay because of 'unforeseen technical complexities' and Sloclap is sorry, but it's a hit on Steam anyway
https://www.pcgamer.com/games/sports/rematch-launched-without-crossplay-because-of-unforeseen-technical-complexities-and-sloclap-is-sorry-but-its-a-hit-on-steam-anyway/
With the 5v5 soccer game Rematch now in full release, developer Sloclap has issued an apology for waiting until the last minute to tell fans it would not have crossplay at launch—and promising that the feature is coming as soon as possible.
Sloclap had previously confirmed that crossplay was in the plan for Rematch, and that it was hoping to have the feature ready for launch: On March 3, for instance, developer nobugz said on the Rematch Discord that "we're doing our best efforts to have cross platform Day 1 but I can't confirm it yet unfortunately. If we don't manage it at launch, it will be made available in an update very soon after."
(...)
The good news for the team is that the lack of crossplay (and belated messaging about it) doesn't seem to be having too much of a negative effect on Rematch. On its first day of full release, the concurrent player count currently stands at just shy of 93,000 on Steam alone. It doesn't look like it's going to break 100K today—the numbers are starting to slide, although there's still time left and anything's possible—but that's not bad at all for a Thursday afternoon. I fully expect the big hundo will be handily surpassed once the weekend hits.

The Humble Store has the new 2K June Spotlight Sale, with 4 SKUs on sale with up to 75% discounts during 13 days: https://www.humblebundle.com/store/promo/2k-june-spotlight/.

Fanatical has three four new deals:

SOFTWARE & DRIVERS

GAME ENGINES

Take a look at the performance improvements of Unreal Engine 5.6
https://www.dsogaming.com/videotrailer-news/take-a-look-at-the-performance-improvements-of-unreal-engine-5-6/
Earlier this month, Epic Games released Unreal Engine 5.6. This new version of UE5 promises to offer major performance improvements. So, below you can find a comparison video between the UE5.4 and UE5.6 versions of the Paris Tech Demo.
For those unaware, Unreal Engine 5.6 brings big improvements to how it handles Hardware Ray Tracing (HWRT). These changes help make Lumen Global Illumination run faster and smoother. Thanks to these upgrades, the engine removes certain CPU problems that used to slow things down. This means game developers can now create more detailed and complex scenes while still keeping a smooth 60FPS. In simple terms, games can look better and run better at the same time.
>> The video is over 15 minutes long.

STORE UPDATES

Steam adds more accessibility features and Valve says it's just the start, wants players with disabilities to provide more feedback and suggestions
https://www.pcgamer.com/gaming-industry/steam-adds-more-accessibility-features-and-valve-says-its-just-the-start-wants-players-with-disabilities-to-provide-more-feedback-and-suggestions/
Valve is currently in the middle of a big push towards improving both Steam's accessibility features, and those of the games it hosts. In April it announced the Steam store would start highlighting accessibility features on store pages then, once this feature dropped, allowed users to start searching for games by individual accessibility features.
Now, Valve is testing out new accessibility settings in Steam Beta (which any user can easily opt-in to test out). Today's Beta update adds new accessibility options in Big Picture Mode and on devices running SteamOS such as Steam Deck. The features include:

  • UI scaling, high contrast mode, and reduced motion features (in both Big Picture Mode, and on devices running SteamOS)
  • Screen reader and color filter settings (on devices running SteamOS only)

Players who use screen readers on desktop are being asked to use Big Picture mode for now, which supports this functionality, as well as being better suited for keyboard navigation.

GOG now accepts donations when you buy a game, like it's a charity or something
https://www.pcgamer.com/gaming-industry/gog-now-accepts-donations-when-you-buy-a-game-like-its-a-charity-or-something/
The rising cost of videogames is a common concern among those who play them—witness, for instance, the upset over the prospect of an $80 Borderlands 4. But what if you think games don't cost enough? What if you, the concerned consumer, want to pay more? You can now do just that on GOG, which has implemented a new system that enables users to donate to the site like it's a charity or something.
The donation system (it strikes me as more of a tipping system, although that's splitting hairs), brought to our attention by Reddit, is really quite simple: When you go to pay for your purchase, a separate window gives you the option to kick in a little extra, in preset amounts or whatever you feel like paying.
"Keep game preservation alive," it says. "Videogame preservation is an ongoing effort. Any additional amount you add to this order helps to fund fixes, ports, and DRM-free releases."

MODS, EMULATORS & FAN PROJECTS

Oblivion's dungeons suck, Skyblivion is making them better: 'That's where the power of a proper remake comes from'
https://www.pcgamer.com/games/the-elder-scrolls/oblivions-dungeons-suck-skyblivion-is-making-them-better-thats-where-the-power-of-a-proper-remake-comes-from/
If there's one thing I've learnt in my hours with Oblivion Remastered, it's that Oblivion's dungeons kind of suck. They're labyrinthine, exist as one of three types, and when you get to the end of them your grand prize often turns out to be, like, 5 gold and a journeyman retort. And then you have to retrace your steps to get back out.
Bethesda didn't really crack its dungeon formula until Skyrim, where you could at least be relatively sure you had some kind of prize awaiting you at the end of a long session of hackin' and slashin': an enchanted weapon, a new word for a shout, that kind of thing.
When I sat down with Skyblivion lead dev Rebelzize for a chat about the upcoming Oblivion-in-Skyrim remake, it sounded like back-porting that dungeon philosophy to Cyrodiil was gonna be a key goal of the mod project.
"I think for a lot of people that play Oblivion now, it will be frustrating at times," said Rebel, "there's just old game design that doesn't really translate anymore, and some of that is still present in the remaster from Bethesda themselves, because they've not remade it, which is a key difference [from Skyblivion], which is good for us."
It's a neat point of divergence between Skyblivion's fan-made remake of Oblivion and Bethesda's remaster, which went out of its way to retain all the strange foibles that made the OG game what it is. "We still have something to offer in that we have more or less redesigned every aspect of the game," says Rebel.

'We just kept geeking out': Skyblivion devs were invited to Bethesda HQ and ended up spending the whole day talking about modding with the team and Todd Howard
https://www.pcgamer.com/games/the-elder-scrolls/we-just-kept-geeking-out-skyblivion-devs-were-invited-to-bethesda-hq-and-ended-up-spending-the-whole-day-talking-about-modding-with-the-team-and-todd-howard/
In the build-up to Skyblivion's release Bethesda has been rather normal. It's not only let the modders carry on with their competing Oblivion remaster without any legal qualms, but has also been quite supportive—handing over Oblivion remaster keys and inviting them over to Bethesda HQ for tea and sweet rolls.
The trip actually started as something rather impromptu with the project lead for Skyblivion giving Bethesda a call just because he was in the area. "I was gonna go to Boston for Pax East," Skyblivion lead Rebelzize tells PCG's Joshua Wolens in an interview. "When I go there for work, I also take a few days of vacation, and this year, I was going to go to Washington and New York. Washington is kind of close to Bethesda, so I just asked, like, 'Hey, I'm going to be in the area. Could we come and say hello?'" And that was all that was needed for the Skyblivion team to be invited over to Bethesda for the day.
"They invited me to the office," Rebelzize continues. "They were fantastic. I didn't see a single person that didn't look like they absolutely loved being there. I spoke to a lot of people that worked on Oblivion, that worked on Skyrim, and that worked on Fallout. People that have been there for years and years and years."
But it wasn't just a facade or a PR stunt, at least it didn't feel that way to Rebelzize. They ended up chatting about all things Oblivion and modding for hours: "We arrived at 11 am and we didn't leave until 6 pm. People had been going home for a while, and we just kept geeking out.

FF14 'stalker plugin' PlayerScope shut down after creator says they were sent a cease & desist—though that's not quite the end of it
https://www.pcgamer.com/games/final-fantasy/ff14-stalker-plugin-playerscope-shut-down-after-creator-says-they-were-sent-a-cease-and-desist-though-thats-not-quite-the-end-of-it/
Final Fantasy 14 has a technical problem—it's been ongoing for a few months now, but the jist of it is this: A change to the game's blacklist system, designed to help reduce stalking, accidentally opened the door for modders to obtain info on every character their targets had, making them more vulnerable than they were before. Square Enix tried to fix the issue, but it didn't work.
At the time of writing, FF14's client sends a scrapable (but hidden) account ID to a client when a player, say, pops up on a search list. This ID has some layers of obfuscation on it, but as seen in the link above, it's long since been cracked.
There are positives to the intent behind the system Square made. Regardless of whether a stalker has access to someone's account ID (and thus, their alts), that player still won't see their character in the world. But the reality has been an unfortunate tale of Creative Studio 3 repeatedly missing the mark.
At the centre of this controversy lies (lied, now) PlayerScope—a mod that would scrape these account IDs into a database which could then be accessed through the mod. Its author, Generall, attempted some half-hearted token gestures of caring about privacy which, to be clear, weren't good enough—such as suggesting that stalking victims hand them their account IDs to get them removed from the mod.
Which is a lot of trust to put in a complete stranger, especially one who made the thing that's making you more vulnerable. Well, PlayerScope is no more. According to the mod's creator on the PlayerScope's Discord, they were sent a cease & desist order.
"Due to a formal cease and desist notice I received, I've made the decision to permanently shut down the PlayerScope project and all of its supporting infrastructure," writes Generall, revealing they've gone all scorched earth on it.
"The web backend has been taken offline. All stored data, including character and user records have been permanently and irreversibly deleted. The plugin files have been completely removed from GitHub and GitFlic, and have also been fully erased from my personal server. As of this announcement, I no longer host, maintain, or distribute any part of the PlayerScope plugin."
So that's it, right? Unfortunately, no. One head of the hydra's been cut off, but there's still a dozen hidden underwater.

GAMING NEWS

Blood Message is a narrative-driven, linear action-adventure single-player game from NetEase, using Unreal Engine 5
https://www.dsogaming.com/news/blood-message-is-a-narrative-driven-linear-action-adventure-single-player-game-from-netease-using-unreal-engine-5/
NetEase just shared news about its new game, called Blood Message. This is the company’s first single-player game with a strong story and action-packed gameplay. It will be a linear adventure, which means you follow a set path through the game. Blood Message is made using Unreal Engine 5, so it should look really amazing. You can watch the first trailer for it below.

Persona 5: The Phantom X Gets Official PC Requirements
https://www.dsogaming.com/news/persona5-the-phantom-x-gets-official-pc-requirements/
SEGA and Atlus have revealed the official PC system requirements for Persona 5: The Phantom X. So, let’s see what PC system you’ll need to run it.

Lies of P Title Update 1.9.0.0 Released, Full Patch Notes
https://www.dsogaming.com/patches/lies-of-p-title-update-1-9-0-0-released-full-patch-notes/
NEOWIZ has just released Title Update 1.9.0.0 for Lies of P and shared its full patch notes. So, let’s see what this new update brings to the table.

*Edited to include Fanatical's Red Hot Sale, which I forgot to add.

Last edited by JEMC - on 20 June 2025

Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

Around the Network

Friday gaming news, the second part:

'Exciting' Red Dead Redemption news less exciting than previously thought, says John Marston actor: 'Rockstar Games makes announcements for Rockstar Games'
https://www.pcgamer.com/games/action/exciting-red-dead-redemption-news-less-exciting-than-previously-thought-says-john-marston-actor-rockstar-games-makes-announcements-for-rockstar-games/
Earlier this week, it seemed like some big Red Dead Redemption news was in the pipeline as John Marston voice actor Rob Wiethoff said he had "such exciting news" that he couldn't share. On its own, that doesn't necessarily mean anything, but given he was playing Red Dead Redemption and said "I truly cannot think about anything else, especially playing this"?
I mean, you'd be forgiven for thinking that the exciting news that a game reminds you of might, in fact, be related to that game. It seems like poor Wiethoff's either had a stern talking-to by Rockstar, or that he's recognised folks were getting a wee bit overhyped—because he's popped back up to course-correct.

Ah, crap: Nightreign players have discovered there's a relic inventory cap, and you can't play once you've hit the limit
https://www.pcgamer.com/games/rpg/ah-crap-nightreign-players-have-discovered-theres-a-relic-inventory-cap-and-you-cant-play-once-youve-hit-the-limit/
On paper, relics are one of the more interesting mechanics in Elden Ring Nightreign, providing a collection of passive modifiers to choose from that expands with every run you complete, successfully or otherwise. In practice, however, most of the randomized relics you earn at the end of an expedition are only fit for the wastebin.
Since launch, I've steadily built a collection of bunk junk relics that are barely worth the time it'd take to melt them down for a bit of murk pocket change. All those piddly buffs to throwing knife damage and improved invisibility sorcery are sitting safely ignored in my relic storage.
Or so I thought. Earlier this week on the Nightreign subreddit (via IGN), players discovered that there's a cap on how many relics you can have in your collection. Worse, once you hit the inventory limit, you straight up can't play the game until you've cleared out some space for fresh drops.

Dune: Awakening AMA promises changes coming to PvP: 'We want the experience to be reliable, responsive, and clearly understood'
https://www.pcgamer.com/games/survival-crafting/dune-awakening-ama-promises-changes-coming-to-pvp-we-want-the-experience-to-be-reliable-responsive-and-clearly-understood/
Dune: Awakening is a hit, but it's not without flaws. PvP in the deep desert is a particular issue for an awful lot of players, based on Reddit complaints, and you better believe that questions about Funcom's plans for it came up during an AMA held today on Reddit.

After a disastrous patch day, Hunt: Showdown 1896's 2.4 update is live for real now
https://www.pcgamer.com/games/fps/after-a-disastrous-patch-day-hunt-showdown-1896s-2-4-update-is-live-for-real-now/
Whatever was going on with Hunt: Showdown 1896's 2.4 update that forced Crytek to shut the game down and revert it has been resolved. The Judgment of the Fool update is out now and the servers seem alive and well.

Daemon X Machina: Titanic Scion is adding a card game as the mecha sequel targets an increasingly specific type of guy
https://www.pcgamer.com/games/action/daemon-x-machina-titanic-scion-is-adding-a-card-game-as-the-mecha-sequel-targets-an-increasingly-specific-type-of-guy/
Daemon X Machina wasn't a perfect game, as our 2020 review will tell you. But with former Armored Core producer Kenichiro Tsukuda, designs from Macross creator Shoji Kawamori, and the voice actors of Gundam's original anime rivals, it had a compelling pedigree for meeting the particular tastes and expectations of the modern mecha enthusiast.
Now, its follow-up, Daemon X Machina: Titanic Scion, is appealing to an even more specific brand of sicko. Titanic Scion isn't just for mecha freaks. Titanic Scion is for mecha freaks who are also into card games.

World of Warcraft dataminers dug up its biggest boss ever: A new 3,806-foot-tall horror who could crush its capital cities in one step
https://www.pcgamer.com/games/world-of-warcraft/world-of-warcraft-dataminers-dug-up-its-biggest-boss-ever-a-new-3-806-foot-tall-horror-who-could-crush-its-capital-cities-in-one-step/
If you've got a name like Dimensius, the Void Lord, you probably don't like the fact that everyone remembers you as a pretty normal-sized quest boss during World of Warcraft's 2007 Burning Crusade expansion. You'd want to change that, earn that title of Void Lord, and make them fear you.
At about 3,806 feet tall, according to Wowhead, new Dimensius, the Void Lord, has pulled it off. He's gigantic, fully eclipsing the size of the capital city of Stormwind and easily the biggest boss in the game.

Stellaris updates are going to start coming more slowly, because new patches are causing new problems and QA testers can't keep up
https://www.pcgamer.com/games/strategy/stellaris-updates-are-going-to-start-coming-more-slowly-because-new-patches-are-causing-new-problems-and-qa-testers-cant-keep-up/
Two days after releasing another update for Stellaris, Paradox says the pace of patches is going to slow down—not because Stellaris 4.0 is in tip-top shape (it's not), but because firing out updates so quickly is causing more headaches than its worth.

Eight minutes of footage from an unfinished open world D&D game has leaked
https://www.pcgamer.com/games/rpg/eight-minutes-of-footage-from-an-unfinished-open-world-d-and-d-game-has-leaked/
Four years ago, Hidden Path Entertainment—the studio behind the Defense Grid series and the codeveloper of Counter-Strike: Global Offensive—posted a bunch of job listings that revealed it was developing a big-budget open world Dungeons & Dragons game. Bad news came in 2024 when its creative director posted on LinkedIn to reveal the studio had spent six months searching for "replacement funding" to continue work on it, but in the absence of that funding, made the decision to "pause development on that project and reduce the company size until we have an opportunity to return to it." 44 developers lost their jobs.
Now, an eight-minute video and a collection of concept art for the game has leaked (via MP1st). Codenamed Project Dante, it's a third-person RPG with action combat (very early-in-development action combat, I feel obliged to say), and two AI-controlled companions. After an initial fight we see a simple puzzle being solved to activate a magical temple, some exploration, a flashback cutscene, a snippet of tavern conversation, and then a song.

Despite bankrolling Square Enix, 'cost' is somehow the reason Final Fantasy 14's newest raid (which has only been cleared 400 times in 23 days) wasn't given an easier version
https://www.pcgamer.com/games/final-fantasy/despite-bankrolling-square-enix-cost-is-somehow-the-reason-final-fantasy-14s-newest-raid-which-has-only-been-cleared-400-times-in-23-days-wasnt-given-an-easier-version/
Dear reader, my job is to find clever, informative, and interesting ways to deliver news to you—but upon hearing that the Forked Tower, a raid at the end of Final Fantasy 14's recent exploration zone the Occult Crescent, wasn't given a normal version most people could do because of "cost"? I am struggling for words that aren't just 'c'mon, man'.
>> Hey, at least now it’s easier to enter the latest dungeon.

And now, the weekend deals at GOG and Steam:

+GOG

+Steam

And that’s it. Until the next time, I wish you a happy and gaming weekend.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

Jizz_Beard_thePirate said:

User Gets Scammed By Buying A “Cheap” RTX 5090 For $2,000 But Finds No GPU Chip And Memory On PCB

https://wccftech.com/user-gets-scammed-by-buying-a-cheap-rtx-5090-for-2000-but-finds-no-gpu-chip-and-memory-on-pcb/

I feel sorry for him, but dude, at that price it was clear as f*ck that this wasn't going to end well.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

If you want to know more about The Expanse: Osiris Reborn after its reveal earlier this month, there's an interview with the devs at Wccftech: https://wccftech.com/the-expanse-osiris-reborn-qa-its-a-very-good-match-for-us-because-of-the-stories-we-want-to-tell/



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

JEMC said:

GOG now accepts donations when you buy a game, like it's a charity or something
https://www.pcgamer.com/gaming-industry/gog-now-accepts-donations-when-you-buy-a-game-like-its-a-charity-or-something/
The rising cost of videogames is a common concern among those who play them—witness, for instance, the upset over the prospect of an $80 Borderlands 4. But what if you think games don't cost enough? What if you, the concerned consumer, want to pay more? You can now do just that on GOG, which has implemented a new system that enables users to donate to the site like it's a charity or something.
The donation system (it strikes me as more of a tipping system, although that's splitting hairs), brought to our attention by Reddit, is really quite simple: When you go to pay for your purchase, a separate window gives you the option to kick in a little extra, in preset amounts or whatever you feel like paying.
"Keep game preservation alive," it says. "Videogame preservation is an ongoing effort. Any additional amount you add to this order helps to fund fixes, ports, and DRM-free releases."

Honestly their game preservation is very hit and miss.

Alpha Centauri is probably my favorite Turn Based Strategy game of all time and is on GOG's "preservation" list... But the game has been an absolute mess in Windows 11 for over 9 months now with still no fix to make Alien Crossfire work.
...So at the moment I am relying on my Windows 98 Retro PC and a physical copy to get my fix of that game.

Until they get that in order... I still probably won't pay extra. - I am Australian. We don't "tip".

I am however happy to pay extra for it to go to charity.




www.youtube.com/@Pemalite

There are some bundles for charity on Tiltify. Limited availability, there around 800 of each left.

Cosy Bundle A - $15.00

  • Parkasaurus
  • Pilo
  • Quilts and Cats of Calico
  • Rusty's Retirement
  • Spirit City: Lofi Sessions
  • Spirit Of The Island

Cosy Bundle B - $30.00

  • Bear and Breakfast
  • Biped
  • Capybara Spa
  • Chillquarium
  • Critter Café
  • Garden of the Sea
  • Plantera
  • Projected Dreams
  • Spells & Secrets
  • 完美的一天 / A Perfect Day

Cosy Bundle C - $50.00

  • A Monster's Expedition
  • City Bus Manager
  • Europa
  • Gibbon: Beyond the Trees
  • Haven Park
  • Lemon Cake
  • Lightyear Frontier
  • Lost Ember
  • Railbound
  • Stranded Sails - Explorers of the Cursed Islands
  • Train Valley
  • Train Valley 2
  • Trash Goblin
  • Wingspan
  • Winkeltje: The Little Shop