Thursday gaming news, part two:
Skyrim's version of Radiant AI was developed from a drawing Todd Howard made on a napkin
https://www.pcgamer.com/games/the-elder-scrolls/skyrims-version-of-radiant-ai-was-developed-from-a-drawing-todd-howard-made-on-a-napkin/
With Oblivion Remastered sucking up everyone's time, there's a whole new generation of people getting to enjoy Cyrodiil's weird NPCs—and for us Oblivion vets, it's a chance to reconnect with some old pals. There was so much to love about Bethesda's gargantuan RPG back in 2006, but the vast array of eccentric characters wandering around the world, doing their own thing, really set it apart from the previous Elder Scrolls.
This was down to Radiant AI, which Bethesda has continued to use in all of its RPGs since. And when it came to figuring out how to evolve the system for Skyrim, it all started with a sketch on a napkin.
WoW developers step in to try and calm tensions between themselves and the UI addon community: 'We are embarking on this project with the aim of leveling the playing field'
https://www.pcgamer.com/games/world-of-warcraft/wow-developers-step-in-to-try-and-calm-tensions-between-themselves-and-the-ui-addon-community-we-are-embarking-on-this-project-with-the-aim-of-leveling-the-playing-field/
Blizzard is planning on shaking things up—alright, 'shaking things up' might be an understatement. For twenty-odd years now, World of Warcraft has existed with an ecosystem of UI addons that facilitate a bunch of stuff: Profiles for roleplayers, accessibility features for disabled gamers and, obviously, combat addons.
It's the very latter that Blizzard is taking aim at, and while PCG contributor Heather Newman interviewed game director Ion Hazzikostas about the changes, it seems the studio's encountered enough resistance to extend an olive branch to the addon community directly.
CD Projekt Red and Epic claim Witcher 4 development 'ramped up dramatically' Unreal Engine's open world game capabilities
https://www.pcgamer.com/hardware/cd-projekt-red-and-epic-claim-witcher-4-development-ramped-up-dramatically-unreal-engines-open-world-game-capabilities/
We recently sat down with both CD Projekt Red and Epic to find out a little bit more about that, well, epic Witcher 4 tech demo and what the new Unreal Engine 5.6 brings to game development. The main takeaway is that their collaboration won't just make Witcher 4 an incredible open-world experience. It looks like it will help other developers literally up their game when it comes to open-world titles.
>> And they’re taking inspiration from Kingdom Come.
No Man's Sky just got another mondo update and I think it's a management game now?
https://www.pcgamer.com/games/sim/no-mans-sky-just-got-another-mondo-update-and-i-think-its-a-management-game-now/
For as long as mankind has gazed up at the stars, it has been seized by a dream: to journey out there, into the void, to stand eye-to-eye with God, to slip the surly bonds of Earth, venture into space, and establish responsible local government.
No Man's Sky's latest in a frankly unbelievable line of updates is called Beacon, and it promises to let you become Overseer—or space mayor—of "up to four settlements, managing townships on the frontier of multiple worlds—each with their own set of citizens and challenges."
Bungie makes the (correct) decision to roll back Destiny 2's most severe Edge of Fate nerfs before they've even happened
https://www.pcgamer.com/games/fps/bungie-makes-the-correct-decision-to-roll-back-destiny-2s-most-severe-edge-of-fate-nerfs-before-theyve-even-happened/
It's always a privilege speaking to the creative minds behind a game you've spent thousands of hours playing, in no small part because you get the chance to ask them questions about changes you think the community will be concerned about. That was the case a couple of weeks ago when, after playing a preview build of The Edge of Fate expansion, I sat down to talk to game director Tyson Green.
(...)
Suffice to say that when my interview made it to Reddit yesterday, despite Tyson's thoughtful answers about needing to avoid players feeling trapped into picking particular options, the community was, putting it politely, concerned. However, in one of the fastest turnarounds from outrage to official response, the Destiny 2 Team account took to r/DestinyTheGame today to announce that those nerfs would now either no longer be happening or have been watered down.
Balatro doesn't have microtransactions for a very good reason: 'It makes me want to put my computer in the dishwasher and set it to pots and pans," LocalThunk says
https://www.pcgamer.com/games/card-games/balatro-doesnt-have-microtransactions-for-a-very-good-reason-it-makes-me-want-to-put-my-computer-in-the-dishwasher-and-set-it-to-pots-and-pans-localthunk-says/
Balatro looks like a game that should be filled with microtransactions: More card backs, weird backgrounds, boosters, whatever—the potential for this stuff is virtually limitless. Yet there are none: No MTX, no season passes, no nothing really, except the Friends of Jimbo "collaboration packs," and they're free. Why not?
"The honest reason I don't have microtransactions/season pass/ads/100 DLCs/etc in Balatro isn't just about the ethics of those practices but because when I play other games that have those things it makes me want to put my computer in the dishwasher and set it to pots and pans," Balatro creator LocalThunk explained very vividly on Bluesky (via GamesRadar).
A 'vast medieval sandbox' with a former Cyberpunk 2077 designer working on it may be revealed at Summer Game Fest, but there's a twist: the studio is really into generative AI
https://www.pcgamer.com/games/rpg/raw-power-games-medieval-sandbox-sgf/
While scanning the list of this year's Summer Game Fest partners, I noticed an unfamiliar logo—an 'R' with a lightning bolt—and traced it to a Danish studio I'd never heard of: Raw Power Games, which says it's making a "vast medieval sandbox."
Oh dang, we're getting an all-new Lumines, and this one's got 'over 30 stages of synesthetic sensory wonderlands'
https://www.pcgamer.com/games/puzzle/oh-dang-were-getting-an-all-new-lumines-and-this-ones-got-over-30-stages-of-synesthetic-sensory-wonderlands/
At today's State of Play showcase, Sony started the show with what I immediately described as "a Tetris Effect-ass trailer" as a silhouette of a man walked through a shifting, abstract dimension of EDM beats and lyrics about interconnectedness. Well, I was close: courtesy of Tetris Effect creator Tetsuya Mizuguchi, we're getting a new Lumines.
Oh hell yeah, that Final Fantasy Tactics remaster is real, and it's out later this year
https://www.pcgamer.com/games/final-fantasy/oh-hell-yeah-that-final-fantasy-tactics-remaster-is-real-and-its-out-later-this-year/
I've lost track of how many times a Final Fantasy Tactics rumor sent me down a desperate rabbit hole, but those days are no more. During today's PlayStation event, Square Enix revealed Final Fantasy Tactics: The Ivalice Chronicles, a remaster of the classic RPG that includes two distinct versions.
>> Xxian is the one that has made a thread about this announcement. Oh, and the director has talked about the subtext of the game.
An all-new Thief game was announced during State of Play, but it's a VR game so who cares
https://www.pcgamer.com/games/vr/an-all-new-thief-game-was-announced-during-state-of-play-but-its-a-vr-game-so-who-cares/
I've been waiting more than 10 years since the botched Thief reboot for a new game in the series, and now that it's happening all I can think about is the old "careful what you wish for" adage. Because coming later in 2025 is Thief VR: Legacy of Shadow.
Thief VR is a "reimagined" take on the once-great stealth series, taking players back to the City, "a place of shadows, ruled by the tyrant Lord Ulysses Northcrest."
>> The guys at PCGamer really, really dislike this new game.
Please excuse my bad English.
Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.










