This is the second part of the news:
In the year of our lord 2025, Mojang is finally adding shaders to Minecraft, making reflective lighting and water effects more accessible for all
https://www.pcgamer.com/games/survival-crafting/in-the-year-of-our-lord-2025-mojang-is-finally-adding-shaders-to-minecraft-making-reflective-lighting-and-water-effects-more-accessible-for-all/
There's a ton of new content coming to Minecraft over the next year. The Spring to Life update will add more ambient features and different mob variants. A new block and mob will be added alongside some A Minecraft Movie-inspired minigames. But one of the most exciting new additions is the new vibrant visuals features, aka shaders.
>> And it’s never going free to play.
Ultra-realistic life sim Inzoi has officially shoved Hollow Knight: Silksong and Deadlock out of the way to become Steam's most hotly-anticipated game
https://www.pcgamer.com/games/life-sim/ultra-realistic-life-sim-inzoi-has-officially-shoved-hollow-knight-silksong-and-deadlock-out-of-the-way-to-become-steams-most-hotly-anticipated-game/
I've always considered life sims as straddling the line between the niche and the mainstream, but I suppose it's safe to say Inzoi is firmly rocketing the genre into the latter, as it's officially pouted and peace-signed its way to the number one wishlisted game on Steam.
'This is just the beginning': Assassin's Creed Shadows dev team thanks fans for their support and promises more to come in the future
https://www.pcgamer.com/games/assassins-creed/this-is-just-the-beginning-assassins-creed-shadows-dev-team-thanks-fans-for-their-support-and-promises-more-to-come-in-the-future/
We said at the end of 2024 that after years of struggles, Ubisoft "desperately needs a win," and it looks like Assassin's Creed Shadows has delivered, with strong reviews, impressive player numbers, and maybe most important of all, no big catastrophes on the way out the door.
In a message posted to the Assassin's Creed subreddit, the development team thanked its supporters for sticking with the game, and promised that "this is just the beginning for Shadows."
Silent Hill f is no longer banned in Australia, but it still sounds pretty messed up
https://www.pcgamer.com/games/horror/silent-hill-f-is-not-messing-around-now-its-been-banned-in-australia/
Silent Hill f may not release in Australia thanks to a decision by the country's Classification Board. The horror reboot has been "Refused Classification", which means its content is too extreme for an R18+ rating and is thus banned. As of right now, the organisation hasn't explained what's behind the ban.
Update, Tuesday, March 25: The ban on Silent Hill f has been retracted in Australia. The initial ban, handed by down the Classification Board, was presumably an automated result.
"Silent Hill f is not currently classified as ‘Refused Classification’ in Australia," a spokesperson for the Classification Board said in a statement provided to PC Gamer. "The 14 March 2025 entry on the National Classification Database has been removed. A classification decision will be published to the National Classification Database ahead of the game’s release."
Metaphor: ReFantazio battle director says turn-based RPGs can still be just as popular as action RPGs: 'I personally believe turn-based games have a long future ahead of them'
https://www.pcgamer.com/games/rpg/metaphor-refantazio-battle-director-says-turn-based-rpgs-can-still-be-just-as-popular-as-action-rpgs-i-personally-believe-turn-based-games-have-a-long-future-ahead-of-them/
Metaphor: ReFantazio won PC Game's RPG of the Year award in 2024, following Baldur's Gate 3's overall GOTY win in 2023. Both are turn-based RPGs, a category we're happy to see thriving on PC—because for a few years there, it sure seemed like big budget roleplaying games were convinced that flashier action was the way forward. That's certainly been Square Enix's strategy with Final Fantasy for the last decade, but Atlus has stuck to its guns with turn-based combat in all of its RPGs. And that decision has paid off big time, with Metaphor becoming its fastest-selling game of all time.
"I don't think it's a matter of which one's better than the other: I think both turn-based battles and action battles can coincide and live in the same atmosphere," said Metaphor: ReFantazio's lead battle planner Kenichi Goto in an interview with PC Gamer.
Despite making a roguelike where you can have countless arms and legs, Caves of Qud's creators say the ideal form is a limbless sphere: 'We started in perfection and only moved farther from God'
https://www.pcgamer.com/games/roguelike/despite-making-a-roguelike-where-you-can-have-countless-arms-and-legs-caves-of-quds-creators-say-the-ideal-form-is-a-limbless-sphere-we-started-in-perfection-and-only-moved-farther-from-god/
We named Caves of Qud the best roguelike of 2024 because of its indulgent procgen writing, its mesmerizing world simulation, and—importantly—its options for creating mutant player characters with an indefinite and increasing number of limbs. At GDC 2025, I met with Caves of Qud co-creators Jason Grinblat and Brian Buckley to talk about their game's launch after more than 17 years of development.
>> They also talked, in another article about how it felt to finally launch the game after those 17 years of development.
As Civilization 7 struggles to keep up with Civ 5 player counts, a new patch is coming tomorrow with still more UI changes and gameplay tweaks
https://www.pcgamer.com/games/strategy/as-civilization-7-struggles-to-keep-up-with-civ-5-player-counts-a-new-patch-is-coming-tomorrow-with-still-more-ui-changes-and-gameplay-tweaks/
A new Civilization 7 update is coming tomorrow, and so today we get an early look at some of the highlights including the addition of a new "quick move" functionality, the ability to rename your settlements and commanders, and of course even more UI updates and polish.
Powder enthusiasts seem pretty pleased with new physics-based realistic snowmobile sim Sledders
https://www.pcgamer.com/games/sim/powder-enthusiasts-seem-pretty-pleased-with-new-physics-based-realistic-snowmobile-sim-sledders/
Realistic and physics-driven snowmobile simulator Shredders released out of early access last week, with developer Hanki Games saying that work on it will continue even as it hits full release and comes to consoles. Sledders is an open-world sandbox where you can move through authentic "deep-snow backcountry" terrain, sled custom courses, and play with others in online competitive and co-op modes.
If opinions from the fans are what matters, well, Sledders definitely has something special: 96% positive reviews on Steam out of 2,960 total—enough to earn a coveted "overwhelmingly positive" overall rating.
Former Valve exec says the company struggled to sell Half-Life until coming up with the ultimate 'one simple trick' of marketing manoeuvres: slapping a 'Game of the Year' sticker on the box
https://www.pcgamer.com/gaming-industry/former-valve-exec-says-the-company-struggled-to-sell-half-life-until-coming-up-with-the-ultimate-one-simple-trick-of-marketing-manoeuvres-slapping-a-game-of-the-year-sticker-on-the-box/
One of this year's GDC highlights was a talk by Monica Harrington, a founding member of Valve and the company's first chief marketing officer, who went over her history with the company that brought us Half-Life and Steam.
(...)
In a later sit-down chat with PCG's Ted Litchfield, Harrington expanded on some of the other challenges faced by Valve in the late 1990s, including the fact that no-one seemed to want to pay attention to a new game called Half-Life. You can't blame them really: The game came in an orange box covered in a messy graffiti-style design with that Lambda symbol. Aesthetically I don't mind it, but I can see why it wasn't flying off the shelves.
'You just have to make them think this world is real, and this world can hurt you': The Outlast Trials devs discuss a changing horror genre and an insatiable need for scares
https://www.pcgamer.com/games/horror/you-just-have-to-make-them-think-this-world-is-real-and-this-world-can-hurt-you-the-outlast-trials-devs-discuss-a-changing-horror-genre-and-an-insatiable-need-for-scares/
It's been a great few years for co-op horror games. We've collected trash and trinkets in Lethal Company and REPO, and we've made vlogs for millions of viewers while we trek through abandoned buildings in Content Warning. But between these japes and jests, we've also had the challenge of making our way around the Murkov facility and trying not to break down into tears while we fight back against whatever horrors The Outlast Trials throws at us. I might be projecting here, but even if you've only spent time in the tutorial, you'll know it's not exactly for the faint of heart.
(...)
In an interview with PC Gamer, Red Barrels' founder Philippe Morin said that "Players have a need to have high emotions, and being scared makes people feel alive. The great thing about video games is that you can be scared without actually having real risk. So as long as you're able to immerse people in your world, and make them believe in it, then we'll be able to scare them.