BasilZero said:
JEMC said:
The 9070XT is not a perfect card, by any means, but the current state is so poor that it manages to positively stand out.
The RT improvement is very noticeable and welcome, AMD now has an architecture that's good enough for all RT games, but they're still one gen behind Nvidia and, when it comes to Path Tracing, things aren't there yet. The HU/Techspot test for Indiana Jones that crushed the 5070 yesterday does the same with the 9070XT today:
You need an Nvidia card with 16GB of VRAM if you're serious about Path Tracing.
Also, from the Hardware Unboxed review, we'll have to keep an eye on retail prices, as the $599 may be a short lived miracle and face almost 5070Ti prices (MSRP, not the inflated retail ones).
In any case, it's a good card that offers good performance improvements gen-on-gen, no review I've seen other than Gamersnexus with FFXIV has mentioned any problem or weird issues with the drivers, most come with the old 8-pin power plugs, and stock should be good )in theory).
Let's hope AMD can take advantage of the whole situation to gain some marketshare and to bring Nvidia back to where it should be, for our own good.
This may be the card you were waiting for to upgrade, Chazore.
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When you say Path Tracing, is that different from Ray Tracing?
Sorry, I dont really follow the tech talk about this subject....
Crazy that the average frame rate is 10 for Indiana Jones using a 4070 Super.
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To simplify, RT is focused on direct lighting, PT on simulating actual light scattering in environment, so it uses more rays.
From the horses mouth, in current context, so to speak (nVidia article on it):
https://blogs.nvidia.com/blog/what-is-path-tracing/
"So what does path traced mean in this context? It could mean a mix of techniques. Game developers could rasterize the primary ray, and then path trace the lighting for the scene.
Rasterization is equivalent to casting one set of rays from a single point that stops at the first thing they hit. Ray tracing takes this further, casting rays from many points in any direction. Path tracing simulates the true physics of light, which uses ray tracing as one component of a larger light simulation system.
This would mean all lights in a scene are sampled stochastically — using Monte Carlo or other techniques — both for direct illumination, to light objects or characters, and for global illumination, to light rooms or environments with indirect lighting.
To do that, rather than tracing a ray back through one bounce, rays would be traced over multiple bounces, presumably back to their light source, just as Kajiya outlined."
Last edited by HoloDust - 1 hour ago