BasilZero said:
When you say Path Tracing, is that different from Ray Tracing? Sorry, I dont really follow the tech talk about this subject.... Crazy that the average frame rate is 10 for Indiana Jones using a 4070 Super. |
To simplify, RT is focused on direct lighting, PT on simulating actual light scattering in environment, so it uses more rays.
From the horses mouth, in current context, so to speak (nVidia article on it):
https://blogs.nvidia.com/blog/what-is-path-tracing/
"So what does path traced mean in this context? It could mean a mix of techniques. Game developers could rasterize the primary ray, and then path trace the lighting for the scene.
Rasterization is equivalent to casting one set of rays from a single point that stops at the first thing they hit. Ray tracing takes this further, casting rays from many points in any direction. Path tracing simulates the true physics of light, which uses ray tracing as one component of a larger light simulation system.
This would mean all lights in a scene are sampled stochastically — using Monte Carlo or other techniques — both for direct illumination, to light objects or characters, and for global illumination, to light rooms or environments with indirect lighting.
To do that, rather than tracing a ray back through one bounce, rays would be traced over multiple bounces, presumably back to their light source, just as Kajiya outlined."
Last edited by HoloDust - 6 hours ago