Thursday news, part two:
When asked if they still want to make an MMO, Riot's co-founder replies: 'Oh yeah,' but don't get too excited, the ETA is 'before we go to Mars'
https://www.pcgamer.com/games/mmo/when-asked-if-they-still-want-to-make-an-mmo-riots-co-founder-replies-oh-yeah-but-dont-get-too-excited-the-eta-is-before-we-go-to-mars/
Riot is making an MMO—that's not exactly news, given it's been technically making one since 2020. But its continued survival has been brought into question because, well, it's been making one since 2020. Plus, in March of last year, the company hit the reset button on it, which isn't typically a sign things are going well in an industry that's rather cutthroat.
There's still plenty of hope to go around, though—despite some layoffs early last year, Riot's mysterious MMO is still a bucket list item for its co-founder, Marc Merrill. That's as per a recent Game File interview with journalist Stephen Totilo. When asked by Totilo if they still thought an MMO was worth its weight in dev time, Merrill says: "Oh yeah. It's probably the project I personally spend the most time on as well."
League of Legends is getting a hotly anticipated skin for its lich necromancer Mordekaiser, but fans' joy has been 'obliterated' because it's 'stuck in a $200 fomo gacha store'
https://www.pcgamer.com/games/moba/league-of-legends-is-getting-a-hotly-anticipated-skin-for-its-lich-necromancer-mordekaiser-but-fans-joy-has-been-obliterated-because-its-stuck-in-a-usd200-fomo-gacha-store/
League of Legends developer Riot Games recently announced that a hotly coveted character skin is coming to the MOBA. Sahn-Uzal Mordekaiser will convert the game's necromantic top-laner from his default lich appearance back to his human form. It's a cosmetic with a lot of significance to League's canonical story, and Riot clearly knows it, putting together a dramatic trailer to accompany the announcement, viewable above.
In short, it's a big moment for the League of Legends community. But any player wanting to play as human Mordekaiser will likely have to pay through the nose to do so. That's because Sahn-Uzal Mordekaiser will be added to League's recently created 'Exalted' tier of skins, and these can only be acquired by engaging with League's gacha-style Sanctum. Nabbing an Exalted skin from the Sanctum can be eye-wateringly costly, with League fans recently calculating that two-thirds of players won't receive an exalted skin before spending 32000RP, which converts to $246.15. Or as I like to think of it, four Kingdom Come: Deliverance 2s.
Call of Duty's Teenage Mutant Ninja Turtles crossover costs like $90 and even the die-hards are in shellshock: 'Cash cow-abunga!'
https://www.pcgamer.com/games/call-of-duty/call-of-dutys-teenage-mutant-ninja-turtles-crossover-costs-like-usd90-and-even-the-die-hards-are-in-shellshock-cash-cow-abunga/
The latest crossover for Call of Duty: Black Ops 6 is the Teenage Mutant Ninja Turtles. Radical! Except it turns out that the cost… that's gonna be a major bummer, dude. The TMNT content arrives as part of the Season 02 Reloaded content, and in its infinite rapaciousness Activision Blizzard has separated-out each of the four turtles into their own premium bundle.
The announcement post doesn't give the exact cost but, based on the standard pricing across previous collaborations, each premium bundle will cost 2,400 COD points, which themselves will set you back $19.99 (£16.70). So if you want to run around as Leo, Donnie, Raph and Mikey that'll be a cool $80, and even then there's one more thing: The premium TMNT event pass, which among other cosmetics includes the Splinter skin, is another 1,100 COD points or $10. So if you want to go all-in on the TMNT, we're likely looking at $90.
Ubisoft apologizes for 'oversight' in Rainbow Six Siege's upcoming new operator after people notice the New Zealand-born character's birthday is the same date as the 2019 Christchurch mosque killings
https://www.pcgamer.com/games/fps/ubisoft-quietly-changes-rainbow-six-siege-character-from-new-zealand-after-people-notice-her-birthday-is-the-same-date-as-the-2019-christchurch-mosque-killings/
Following an uproar over the new Rainbow Six Siege operator Rauora, Ubisoft has quietly made a change to the character's biography, moving her date of birth from March 15 to May 11. The original birthdate coincided with two mass shootings at mosques that left 51 people dead and 89 others injured in Christchurch, New Zealand, the city where Rauora was born.
>> That’s not the only face-palm mistake from Ubi you’ll see today.
BioWare veteran calls out the 'cruelty' of fans celebrating layoffs: 'You are crossing a line, and you're probably attacking the wrong person anyway'
https://www.pcgamer.com/games/mass-effect/bioware-veteran-calls-out-the-cruelty-of-fans-celebrating-layoffs-you-are-crossing-a-line-and-youre-probably-attacking-the-wrong-person-anyway/
Mark Darrah is a true BioWare veteran, having worked at the studio for 24 years before returning in a consultancy role to shepherd Dragon Age: The Veilguard over the finish line. Darrah is now freelance once more, and has been using some of his time to post YouTube videos about both the company's history and future in what he calls "an unprecedented time for BioWare."
Darrah's latest video, however, has another subject: The more toxic elements of videogame fandom, which are much more of an issue for developers than some players might think. In a 2023 GDC survey of game developers, 91% of respondents said abuse from players was a problem and, if we're being honest, we've all seen some people go way OTT at developers online. The problem feels even more pronounced at the bigger-budget end of the industry, where certain folk seem to feel that, if they've paid their money, that entitles them to open season on the people who made it.
The video's called "Your $70 Doesn't Buy You Cruelty" (thanks, GR+) and sees Darrah address issues as diverse as players celebrating layoffs to the kind of persistent personal harassment and threats that can result in the courts having to get involved. The former producer makes clear he's not talking about folk criticising a game they've paid good money for or telling others they don't like it, which feels like it doesn't really need saying but I guess you have to be explicit about this stuff on the Internet.
Croteam 'never planned to make' its philosophical puzzler The Talos Principle, but it emerged as a 'happy accident' while working on Serious Sam
https://www.pcgamer.com/games/puzzle/croteam-never-planned-to-make-its-philosophical-puzzler-the-talos-principle-but-it-emerged-as-a-happy-accident-while-working-on-serious-sam/
There's always been strong evidence of shared DNA between Croteam games Serious Sam and The Talos Principle, with the latter borrowing many of the effects and environment objects from its FPS cousin to construct its philosophical brainteasers. But Croteam game designer Davor Hunski recently revealed the specifics of how the studio's beloved puzzler emerged from its bigger FPS brother, and apparently it was all a "happy accident".
Capcom already has 'many things planned down the line' that reinforce Monster Hunter Wilds' core theme: the relationship between hunters and nature
https://www.pcgamer.com/games/action/capcom-already-has-many-things-planned-down-the-line-that-reinforce-monster-hunter-wilds-core-theme-the-relationship-between-hunters-and-nature/
Monster Hunter always makes it clear that you are not not the bad guy. Hunters aren't just rogue poachers killing for sport; they're part of a guild that takes very seriously how people live in harmony with nature, only greenlighting hunts when monsters act aggressively—which is usually the result of something in the world gone awry. It's an admittedly thin justification for slaughtering hundreds of majestic beasts to turn into hats, pants, and weapons that you then use to slay more of their friends with, but Capcom has consistently tried to give Monster Hunter a noble sheen over the years. Wilds is no different. If anything, it's the company's most overt attempt yet to deliver an eco-positive message around the edges of its combat.
Marvel Rivals' next patch will finally fix my beautiful boy Captain America
https://www.pcgamer.com/games/third-person-shooter/marvel-rivals-next-patch-will-finally-fix-my-beautiful-boy-captain-america/
Wam, bam, clonk, clonk, bonk. That's the sound of a Captain America main barging straight past Magneto to smack around the backline supports with two full servings of manifest destiny. I love Marvel Rivals' rendition of Cap as the load-bearing pillar of his team—a mobile, aggressive dive tank who weaves defense into his offense and disrupts the other team's equilibrium. He's an exceptionally fun tank archetype in a game full of fun tanks, but there's one aspect of his kit that's bugged me to no end these last few months: Why can't Cap hold up his shield while he jumps?
I clearly wasn't the only one asking, because in a Marvel Rivals patch dropping on February 21, the ability to shield while leaping is the headliner of a handful of Captain America buffs
>> And be ready for the next season, that will make Storm a tougher opponent.
13 years on, Ubisoft adds Steam achievements to the one mainline Assassin's Creed game you can't actually buy, but not the updated version you can
https://www.pcgamer.com/games/assassins-creed/13-years-on-ubisoft-adds-steam-achievements-to-the-one-mainline-assassins-creed-game-you-cant-actually-buy-but-not-the-updated-version-you-can/
Ubisoft's been returning to Steam with all the enthusiasm of a groom at a shotgun wedding for a good few years now, and most recently it's been adding Steam achievements to its back catalogue of games. In the last month alone, both Watch Dogs 2 and Far Cry 3: Blood Dragon have found themselves redolent with cheevos.
But now, in a move I can't help but find a bit funny, Ubi has gone ahead and added achievements to Assassin's Creed 3. Original, 2012 Assassin's Creed 3, I mean, not the remastered version from 2019. That's, uh, the version you can't actually buy anymore: the one with a big orange "Assassin’s Creed 3 is no longer available on the Steam store" notice on its page. AC3 remastered, meanwhile, remains cheev-less. It means only people who already bought AC3 Cool Original back when it was available will be able to earn 'em.
>> Here’s the second face-palm.
Survival MMO Dune: Awakening launches in May and I am way more excited about it than I thought I'd be
https://www.pcgamer.com/games/mmo/survival-mmo-dune-awakening-launches-in-may-and-i-am-way-more-excited-about-it-than-i-thought-id-be/
Friends, I have consumed a lifechanging amount of mind-altering substances and reduced my brain to wet goo, and in return the tides of time have revealed to me the release date for Dune: Awakening, Funcom's survival MMO take on Herbert's sandy-verse that I had a surprisingly good time with at a demo last month. Now you're all the recipients of the same grand message, because the studio's gone and put out a release date trailer today.
Dune: Awakening hits PC on May 20 this year for $50, with console release dates yet to come. For some reason—probably because of my Pavlovian response to anything under the 'survival' rubric—I keep thinking of the game's launch as an early access thing, but that's not right. May 20 will be the game's full, 1.0 release. I didn't know we were allowed to do those anymore.