Welcome to the Tuesday news:
SALES/PLAYER COUNTS & DEALS
Steam’s Top 10
(Click here for the top 100)
Steam has two deals and several sales/events:
- Sea of Thieves: 2024 Edition will be 65% off until February, the 22nd: https://store.steampowered.com/app/1172620/Sea_of_Thieves_2024_Edition/
- Arctico spots an 80% discount until the 28th of February: https://store.steampowered.com/app/325210/Arctico/
- These are the sales/events:
- The Super Bundles Blast Event is here, with all kinds of bundles available. I say available and not on sale because not all of them come with discounts. The highest discount I’ve seen is 50% and the event will last, in theory, until the 24th of February: https://store.steampowered.com/curator/40645616/sale/SuperBundlesBlast
- The charity sale Play it, Build it, Beat it brings games up to 95% off. Some Mosr deals seem to end on the 24th, but I’ve seen some ending the 22nd: https://store.steampowered.com/curator/32941731/sale/GreatOrmondStreetHospitalCharitySale2025
- The Quebec Games Celebration features games up to 85% off. The length of the deals vary, but most will end between the 24th and the 25th: https://store.steampowered.com/sale/quebec2025
- For Bruce Wayne’s birthday, the Batman games are on sale, up to 90% off until February 26: https://store.steampowered.com/sale/brucewaynebday2025
- The Total War: WARHAMMER franchise is on sale with up to 75% discounts until the 27th of February: https://store.steampowered.com/sale/TWWarhammerSale2025
- The Storyteller Festival is full of VisualNovels and Narrative games, with demos and also up to 85% discounts. Once again, the length of the deals vary, with some ending later today and others lasting up to March 3: https://store.steampowered.com/curator/42395212/sale/TheStorytellersFestival2025
- Publisher Excalibut Games puts its titles on sale with up to 80% discounts until the 3rd pf March: https://store.steampowered.com/curator/32976461/sale/FebruaryFunSale
- And, of course, there’s also the weeklong deals
Fanatical has two new deals:
SOFTWARE & DRIVERS
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MODS, EMULATORS & FAN PROJECTS
Super Mario Bros. CD Demo Available for Download
https://www.dsogaming.com/news/super-mario-bros-demo-available-for-download/
Now here is something truly amazing. The FamicomCD Team has released a demo of Super Mario Bros. CD which is playable on both real SNES hardware and emulators.
Super Mario Bros. CD is a ROM hack of Super Mario World, imagining what an SMB game might be like on a CD-based console. Basically, think of it as Sonic CD but for Super Mario. Here is a twist, though. This fan game is for an imaginary NES CD console, and not for the canceled SNES CD. So, don’t let the parent ROM fool you. This isn’t Super Mario World in CD. This is the classic NES Super Mario Bros. in CD.
The demo allows you to play five levels from the game. These are Grasslands, Underground, Athletic, Golden Jungle and Beach. All of them come with proper gameplay elements. As such, players can control Mario, collect powerups and coins, and fight classic enemies.
Since this is a fan-made project, you should temper your expectations. This ROM hack tries to re-imagine the classic Super Mario Bros game of NES as a CD game. It’s not meant to showcase what a CD version of Super Mario World could look like.
This is even obvious from the sprite used for Mario himself. As you will see, his 2D sprite is similar to the one used in the NES games, and not the one we got in Super Mario World.
Going into some tech details, Super Mario Bros. CD utilizes the MSU-1 chip to deliver original and rich CD-quality music, fully animated cutscenes, and more complex environments, even on original hardware via the SD2SNES/FXPak Pro. SMBCD also heavily utilizes Mode 0 (a SNES background mode, akin to Mode 7) for its levels, providing more layers for foreground environments and background parallax. Mode 0 allows for 4 layers at once rather than the usual 2-3 layers found in SMW by using Mode 1.
>> The article has a 10 minutes video.
Resident Evil Revelations 2 gets raw mouse input support
https://www.dsogaming.com/mods/resident-evil-revelations-2-gets-raw-mouse-input-support/
Dawid Freeman has released a mod that brings raw mouse input support to Resident Evil Revelations 2. By using this mod, you will finally get to experience Revelations 2 with proper KB&M controls. So, make sure to get it as this mod will greatly enhance your gaming experience.
Going into more details, the mod replaces the analog stick-emulated in-game camera with a proper raw mouse input with no acceleration. The mod only works with the Steam version of the game, and the camera will not work on a controller.
>> This article also has a video, roughly 5 minutes long.
Dark Souls 2 Renewal Project overhauls all textures & normal maps
https://www.dsogaming.com/mods/dark-souls-2-renewal-project-overhauls-all-textures-normal-maps/
Modder ‘AnemoiaWorks’ has released a new version of the amazing Dark Souls 2 Texture Renewal Project. This latest version, which is around 23GB in size, upgrades all textures and adds normal maps. This is a must-have mod for everyone who plans to replay DS2. So, let’s take a closer look at it.
According to its description, the mod upgrades every texture in the game to 4096×4096 resolution. It also adds roughness maps to every texture along with fixes to missing/low-quality normal maps, vanilla displacement maps and the occasional texture seam present on the vanilla files.
>> Screenshots, this article has some comparison screenshots.
A Fallout: New Vegas fan is so fed up waiting for a remake he's decided to do it himself. The twist? He's making it in the Sims 2
https://www.pcgamer.com/games/fallout/a-fallout-new-vegas-fan-is-so-fed-up-waiting-for-a-remake-hes-decided-to-do-it-himself-the-twist-hes-making-it-in-the-sims-2/
Just when you think the PC gaming modding community couldn't get any more wonderfully weird, someone goes and announces a Fallout: New Vegas 'remaster' in the Sims 2. That's right, a game which came out six years before Obsidian's beloved RPG, and is designed to do entirely different things than take a golf club to deathclaws and beat down on cosplaying Romans.
I struggle to see how anyone could justify such tomfoolery, but New Vegas modder and superfan FalloutPropMaster nonetheless gave it a go. In a reddit thread announcing the mod (via The Gamer), naturally called The Sims 2: New Vegas, FalloutPropMaster explains that he's become "impatient waiting for a remastered version of Fallout: New Vegas," specifically one that "allows us to revisit some cut content that existed during the in-house Beta" of the game.
Which is fair enough. But why not recreate those cut bits in Fallout: New Vegas using existing modding tools, rather than a game which has no combat mechanics or, indeed, comprehensible language? FalloutPropMaster states that he saw some examples of a couple of New Vegas casinos remade in the Sims 2 using its build tools, and it "inspired" him to remake all of Fallout New Vegas in Maxis' game "to the best of my abilities."
PropMaster mentions that he has "modded Fallout 3 and New Vegas in the past", but "never the Sims". Which in my opinion only raises further questions, but let's not derail this story any further. He does state that he's using various third-party tools such as FOMM, Blender, Nifscope and "others", to bring objects and elements from New Vegas into The Sims.
The project has received several progress updates since its initial announcement a week ago, including a planning layout of the New Vegas strip, ongoing construction of Goodsprings, and a test of some custom New Vegas UI (featuring bonus Mortimer Goth cameo). This same image also shows the mod utilises the same stat bars and behaviours from Maxis' life sim, suggesting the mod leans more toward being a New Vegas colony sim than a nuts 'n' bolts remake of Obsidian's RPG.
>> The article has one, and only one, screenshot.
GAMING NEWS
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