konnichiwa said: Steam is getting (surprisingly) aggressive with their season Pass stance, not sure if it was mentioned here: |
Great change, should have done this years ago.
konnichiwa said: Steam is getting (surprisingly) aggressive with their season Pass stance, not sure if it was mentioned here: |
Great change, should have done this years ago.
Jizz_Beard_thePirate said: Nintendos blue ocean strategy looking less blue by the day. But as long as they continue to keep exclusives tied to their hardware and doesn't pull a major fuckup like the wiiu. It's their competitors that will need to move themselves if they want a slice of the handheld pie. |
I've noticed their achiles heel of their strategy, that being point #2
"Make the Competition Irrelevant: By offering something unique, companies can avoid direct competition and attract new customers"
This has stopped working since more and more devices are appearing on the market that are aiming for mobility and a balance of graphical fidelity. Look at Steam Deck as a prime example, they are offering multi OS support, multi ecosystem support, and the ability to tweak to your hearts consent and actually emulate much older games.
Nintendo isn't offering any of that at all. They are only offering you the Nintendo eshop and whatever they provide in 1st and 3rd party, both of which do not encompass what Steam and the other ecosystems combined, can provide. They are also offering nothing new that the Deck cannot do, that makes the Deck "irrelevant" or worthy of "ignoring".
Now we're seeing Sony coming back to the same space they abandoned and left to Nintendo/Mobile, and MS is eventually going to join in as well, so Nintendo's "I'll just sit in my bubble" strategy only works when no one is hanging around your bubble (especially close up, and watching what you are doing within your own bubble).
Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see
So pay up motherfuckers you belong to "V"
BasilZero said:
Great change, should have done this years ago. |
I'm actually really glad we're getting some new (should have been expected years ago) level of customer protections. Next I want them to focus on putting some onus on devs going into early access and not delivering on the final product (abandonment, and the punishment for doing so), as well as trying to bar AAA from releasing their games in ea states (that should honestly never be a thing, nor allowed to happen, because if you are AAA and have a AAA publisher, it is on them to provide the budget, not us).
Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see
So pay up motherfuckers you belong to "V"
Chazore said:
I've noticed their achiles heel of their strategy, that being point #2 "Make the Competition Irrelevant: By offering something unique, companies can avoid direct competition and attract new customers" This has stopped working since more and more devices are appearing on the market that are aiming for mobility and a balance of graphical fidelity. Look at Steam Deck as a prime example, they are offering multi OS support, multi ecosystem support, and the ability to tweak to your hearts consent and actually emulate much older games. Nintendo isn't offering any of that at all. They are only offering you the Nintendo eshop and whatever they provide in 1st and 3rd party, both of which do not encompass what Steam and the other ecosystems combined, can provide. They are also offering nothing new that the Deck cannot do, that makes the Deck "irrelevant" or worthy of "ignoring". Now we're seeing Sony coming back to the same space they abandoned and left to Nintendo/Mobile, and MS is eventually going to join in as well, so Nintendo's "I'll just sit in my bubble" strategy only works when no one is hanging around your bubble (especially close up, and watching what you are doing within your own bubble). |
It's nothing that would make the Steam Deck irrelevant, but saying they're not offering something that the Steam Deck cannot do is a bit wrong, unless you're just referring to the software, in which case it's true. Hardware-wise, it has the joycons (and the rarely-used functionality within them. Anybody ever used the IR sensor in the joycons?) and the much lighter weight (about half of the Steam Deck), which is much easier on the arms in longer sessions, especially for kids.
Bolded: You basically just described the entire console vs PC debate in a nutshell - or on a handheld if you prefer.
The Nintendo eShop rating Thread: http://gamrconnect.vgchartz.com/thread.php?id=237454 List as Google Doc: https://docs.google.com/spreadsheets/d/1aW2hXQT1TheElVS7z-F3pP-7nbqdrDqWNTxl6JoJWBY/edit?usp=sharing
The Steam/GOG key gifting thread: https://gamrconnect.vgchartz.com/thread/242024/the-steamgog-key-gifting-thread/1/
Free Pc Games thread: https://gamrconnect.vgchartz.com/thread/248138/free-pc-games/1/
Bofferbrauer2 said: It's nothing that would make the Steam Deck irrelevant, but saying they're not offering something that the Steam Deck cannot do is a bit wrong, unless you're just referring to the software, in which case it's true. Hardware-wise, it has the joycons (and the rarely-used functionality within them. Anybody ever used the IR sensor in the joycons?) and the much lighter weight (about half of the Steam Deck), which is much easier on the arms in longer sessions, especially for kids. Bolded: You basically just described the entire console vs PC debate in a nutshell - or on a handheld if you prefer. |
That's what I mean. They have the joycons, but they still aren't fully tuned to fully be over viable than the regular control scheme that has existed for 30+yrs now, and the IR sensor is there, but again, rarely gets fully utilised.
The thing is, kids grow up to be adults, they never stay the same, tastes also tend to change (look at kids these days on their tablets/phones and going on about nothing but Fortnite/Gacha games, than core Nintendo titles or the Switch, and you know that mobile market is objectively more popular/bigger).
Also I was going off the core definition points of the Blue Ocean strategy, and point #2 is listed as "Make the Competition Irrelevant", which may sound personal/harsh, but that is what it is, and how it was defined as. I merely pasted point #2 to bring up a pitfall Nintendo has slowly been falling into (ignoring your competition, while also allowing them to emulate exactly what you are doing, thus defeating #2's strategy, because non-competition can become indirect competition and eventually, direct competition, as time goes on (and this happens whether we like it or not).
Last edited by Chazore - on 26 November 2024Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see
So pay up motherfuckers you belong to "V"
2K Games has removed its launcher from all of its PC games
https://www.dsogaming.com/news/2k-games-has-removed-its-launcher-from-all-of-its-pc-games/
And another one bites the dust. 2K Games has just announced the removal of its launcher from all of its PC games on Steam and Epic Games Store.
One less hassle to deal with.
The Tuesday news:
SALES /PLAYER COUNT & DEALS
Steam’s Top 10
(Click here for the Top 100)
GOG has launched its Black Friday Sale! There are more than 7200 games on sale with up to 95% deals until the 3rd of December.
Steam has a fair amount of deals:
Fanatical has lots of new deals:
SOFTWARE & DRIVERS
-Empty-
MODS, EMULATORS & FAN PROJECTS
-Also Empty-
GAMING NEWS
Here are over 3 hours of gameplay from Path of Exile 2
https://www.dsogaming.com/videotrailer-news/here-are-over-3-hours-of-gameplay-from-path-of-exile-2/
Path of Exile 2 is a game that a lot of PC and console players are looking forward to. Grinding Gear Games will launch its Early Access phase on December 6th, and below you can find some videos, showcasing over 3 hours of gameplay footage from it.
Alan Wake 2 Title Update 1.2.5 Released, Full Patch Notes
https://www.dsogaming.com/patches/alan-wake-2-title-update-1-2-5-released-full-patch-notes/
Remedy has released Title Update 1.2.5 for Alan Wake 2, and shared its full patch notes. So, it’s time to see what this new patch brings to the table.
Please excuse my bad English.
Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.
Tuesday news, part two:
Your League of Legends rank will reset less in 2025, and creepy XP-boosting flowers will now grow around your corpse thanks to the new theme coming in season 1
https://www.pcgamer.com/games/moba/your-league-of-legends-rank-will-reset-less-in-2025-and-creepy-xp-boosting-flowers-will-now-grow-around-your-corpse-thanks-to-the-new-theme-coming-in-season-1/
League of Legends developer Riot has released details on what to expect from the first season of 2025, and there's a lot to unpack. The first season will present a new map design, the trial of a new game mode, and a huge change to how often your rank resets, which I know the majority of players will rejoice over (spoiler alert, it's changing from once per season to once per year). Then there are character overhauls and the addition of a new enemy in the Rift.
Conor McGregor cut from Hitman 'effective immediately' after jury orders him to pay $260,000 to a woman who accused him of rape
https://www.pcgamer.com/games/action/conor-mcgregor-cut-from-hitman-effective-immediately-after-jury-orders-him-to-pay-usd260-000-to-a-woman-who-accused-him-of-rape/
Hitman developer IO Interactive has announced that it has stopped working with MMA fighter Conor McGregor, who was added to the game as an Elusive Target in June, following a civil trial ruling that found him liable for assault against a woman who accused him of raping her in 2018. All content featuring his character in the game will be pulled from sale.
Former BioWare boss Casey Hudson is closing the studio he launched in 2021 without releasing a single game
https://www.pcgamer.com/gaming-industry/former-bioware-boss-casey-hudson-is-closing-the-studio-he-launched-in-2021-without-releasing-a-single-game/
Humanoid Origin, the studio launched in 2021 by former BioWare general manager Casey Hudson, is closing. Hudson announced the closure in a message posted to LinkedIn, saying that "despite efforts to shield the studio from broader challenges in the industry, an unexpected shortfall of funding left us unable to sustain operations."
>> G2ThaUNiT has made a thread about this.
If you think Stalker 2 is buggy, wait until you climb aboard Microsoft Flight Simulator 2024
https://www.pcgamer.com/games/sim/if-you-think-stalker-2-is-buggy-please-take-your-seat-in-microsoft-flight-simulator-2024/
Last week I wrote about a particular bug in Stalker 2 and how similar it was to a bug I encountered in Stalker: Call of Pripyat way back in 2010. (...)
I ran into a similar situation in Microsoft Flight Simulator 2024's career mode this weekend. Things were going fine at first, with just a few amusing hiccups—the AI voice of the instructor mispronouncing the word "fuselage," for instance, or an NPC walking directly through the tail rotor of a helicopter: small stuff that I just smiled at.
But after getting certified to take jobs in a Cessna, I tried to do the same for the helicopter in career mode. That's when the wheels came off. Well, there aren't wheels on the helicopter. I guess the skids came off, then. (...)
I'm not the only one finding bugs in Microsoft Flight Simulator 2024: the subreddit and Discord are full of them. The image at the top of this article is from Reddit user LordCrumpets, who says "Mr. Smith made sure to get his money's worth on today's Flightseeing trip." He sure did. I only hope his scalp didn't get scraped off during the landing.
>> The image he talks about shows a man sit in a chair glued to the bottom of the plane.
'We don't have to worry about trillions of damage': Path of Exile 2 is trying to avoid Diablo 4's game-breaking damage numbers, director says
https://www.pcgamer.com/games/rpg/we-dont-have-to-worry-about-trillions-of-damage-path-of-exile-2-is-trying-to-avoid-diablo-4s-game-breaking-damage-numbers-director-says/
Action RPGs are complex and players are simple: They want power any way they can get it, even if it completely trivializes the entire game. Just about every Diablo 4 season has had something that does way more damage than it should, forcing Blizzard to play whack-a-mole to keep it balanced without pissing everyone off.
Jonathan Rogers, game director of Path of Exile 2, jokingly acknowledged Diablo 4's ridiculous damage numbers when explaining why he doesn't think his game will have that problem on a recent episode of the Tavern Talk podcast, which is hosted by streamers Darth Microtransaction and GhazzyTV.
Former Atlus artist raises a glass to Metaphor: ReFantazio character designer and their mastery of 'sex appeal' that transcends stereotypes
https://www.pcgamer.com/games/rpg/former-atlus-artist-raises-a-glass-to-metaphor-refantazio-character-designer-and-their-mastery-of-sex-appeal-that-transcends-stereotypes/
Metaphor: ReFantazio is a good-looking game—it might not have the highest-resolution textures at times, but in terms of character design, visual worldbuilding, and menu aesthetics? It's all downright peak. It's also really sexy apparently, but, like, in a way that transcends gender boundaries.
That's according to a former Atlus artist, who goes by LAM online, and who went freelance in 2018. He was joined by present art director and character designer Shigenori Soejima during a three-way interview on Denfaminicogamer, as spotted and translated here by Automaton.
Dragon Age: Origins lead writer says Shale was saved partly by his real-life burning hatred for pigeon poop: 'I wrote like the angry, angry wind'
https://www.pcgamer.com/games/dragon-age/dragon-age-origins-lead-writer-says-shale-was-saved-partly-by-his-real-life-burning-hatred-for-pigeon-poop-i-wrote-like-the-angry-angry-wind/
One of my favourite companions in Dragon Age: Origins is Shale. She's a deadpan, dry-voiced golem with a hatred for pigeons that does credit to her dwarven, grudge-bearing heritage. She was also a day-one DLC character but, while discussing her, series creator and lead writer David Gaider reveals that was mostly due to a lack of time, and the fact she was downright impossible to write.
A Destiny 2 bug was causing a niche exotic to delete raid bosses in seconds, so of course it's already been disabled
https://www.pcgamer.com/games/fps/a-destiny-2-bug-was-causing-a-niche-exotic-to-delete-raid-bosses-in-seconds-so-of-course-its-already-been-disabled/
The Destiny 2 damage meta is a fragile thing, twisting at the mercy of balance and efficiency and encounter design. You can go a long way in the game with a good grenade launcher and a decent one-shot Super, but the real sickos are out here doing unholy things with weapon switches, armour hotswaps and niche loadout combinations. And yet for a brief period yesterday, the meta loadout was a solved problem thanks to a Warlock exotic that basically nobody uses.
Even if Avowed does well, it doesn't sound like we'll get Pillars of Eternity 3, at least not from Josh Sawyer: 'I am more interested in doing original IP'
https://www.pcgamer.com/games/rpg/even-if-avowed-does-well-it-doesnt-sound-like-well-get-pillars-of-eternity-3-at-least-not-from-josh-sawyer-i-am-more-interested-in-doing-original-ip/
(… a fair bit down the article...)
Only a year on, though, he seems to have cooled on the idea a wee bit. RPG Site asked him the same question: would he make Pillars 3 if time and budget constraints weren't an issue?
"I don't know," he said. "I feel like now Avowed is where the Pillars universe has kind of gone. And it'll be interesting to see where the audience picks up on that, and maybe that's where the Pillars universe kind of goes in the future. So I think there's a lot of different possibilities of what to do in the future. I do think that I am more interested in doing original IP necessarily, than existing IP. But we'll see where the future takes me."
Please excuse my bad English.
Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.
This is a rumor, but it appears Ubisoft and some others are trying to pressure Steam to remove player counts from their games, due to their low player numbers.
Report: Ubisoft Wants Steam to Remove Concurrent Player Counts
https://mp1st.com/news/report-ubisoft-wants-steam-to-remove-concurrent-player-counts
According to Fandom Pulse (paywalled), a Ubisoft insider has revealed that the company has asked Valve to remove or hide the concurrent player count data for its games on Steam. Ubisoft is reportedly unhappy that gamers, the press, and investors can easily see how poorly their games are performing, especially with tracking tools like SteamDB that show the number of simultaneous players.
I hope it's not true, but it wouldn't surprise me. It's a dick move to try to hide their failures, but they're also very keen to use those numbers when their game becomes a success.
With that said, it's also worth noting that player count numbers have also become a sort of weapon used by some hate groups, and also the source of mislead comments, like the analyst that said Palword was a failure because the player count had fallen two or three months after launch, without realizing that it's a single player game and in Early Access.
Please excuse my bad English.
Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.