PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850
PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850
At least the productivity performance is good enough, when it works, but yeah, in games it's close to a disaster.
As for the socket longevity, LGA 1700 has lasted three gens. It may have been a coincidence or a sign that things may be changing.
What is clear is that both CPU releases hasn't been great. We'll see how the X3D ones fare.
The positive note, to say something, is that both Arrow Lake and Zen5 represent am architectural change, a new beginning of sorts for both companies, so things should only improve from here on.
Please excuse my bad English.
Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.
Jizz_Beard_thePirate said: I do hope Intel changes their strategy going forward cause so far, it has been pretty shat with their cpu department. When Ryzen 1000 launched, that was slower than Intel in gaming and even various productivity benchmarks like Adobe. But AMD promised 4 years of cpu generations in a single socket and they gave more cores than Intels counterpart. It's time Intel stops the 1 socket 2 cpu gen bs. They need to get with the program and start supporting single sockets for 4+ years with 3-4 cpu generations at a minimum. |
LGA1851 maybe a one socket/one cpu generation. IIRC it was supposed to launch with Meteor Lake but Meteor Lake for desktop got canned.
AMD gears up for CES 2025: RDNA4, Strix Halo, Fire Range, and Ryzen Z2 reveals expected
AMD AGESA 1.2.0.2a BIOS Comes With Performance Optimizations For Ryzen 9000X3D CPUs Including The Upcoming 9800X3D
https://wccftech.com/amd-agesa-1-2-0-2a-bios-performance-optimizations-ryzen-9000x3d-cpus/
Next-Gen GeForce RTX 50 laptops to rely mainly on older Intel and AMD CPU architectures
PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850
The Tuesday news:
SALES /PLAYER COUNT & DEALS
Steam’s Top 10
(Click here for the Top 100)
Capcom has sold more units on PC in the first half of FY25 than on Nintendo Switch, PlayStation and Xbox combined
https://www.dsogaming.com/news/capcom-has-sold-more-units-on-pc-in-the-first-half-of-fy25-than-on-nintendo-switch-playstation-and-xbox-combined/
Capcom has shared its sales for the first half of FY25, and it appears that the big winner here was the PC platform. According to the official graph, Capcom has sold more units on PC than on Nintendo Switch, PlayStation, and Xbox consoles.
To be more precise, Capcom has sold 20,025M units so far this fiscal year. From those sales, 54% of them were on PC, whereas 40% were on consoles. Again, the console percentage includes all main three consoles.
Compared to the previous fiscal year, PC digital sales have grown from 48% to 54%. This right here shows how profitable the PC platform actually is for the Japanese company.
After more than 10 years on Steam, DayZ sets another new concurrent player record
https://www.pcgamer.com/games/survival-crafting/after-more-than-10-years-on-steam-dayz-sets-another-new-concurrent-player-record/
DayZ has been around a long time, first as an Arma 2 mod, then as a standalone survival game that launched into early access in 2013 with a full release in 2018. Somehow, all these years later, the player numbers keep going up: Developer Bohemia Interactive announced last week that the launch of the Frostline expansion prompted a new record for daily active users of 501,522 across all platforms.
Nearly half of those players—235,618—came from Steam, followed by 152,037 on Xbox One and 113,897 PlayStation 4. The Frostline expansion also brought in new records for peak concurrent players: 78,937 on Steam, 36,000 on Xbox, and 33,000 on PlayStation, which are less precise because unfortunately SteamDB doesn't work on consoles.
Maybe it happened because it was Monday, or because the Halloween Sale blinded me, but I missed two new LTOs at GOG:
Steam has a few deals and sales, including new weeklong deals
And Fanatical has a new Star Deal and a bundle:
SOFTWARE & DRIVERS
-Empty-
MODS, EMULATORS & FAN PROJECTS
New Skyrim DLC-sized Mod adds new island/world with a questline
https://www.dsogaming.com/mods/new-skyrim-dlc-sized-mod-adds-new-island-world-with-a-questline/
Skyrim fans, here is something for you today. Modder ‘Nevah’ has released a DLC-sized mod for Skyrim Special Edition that adds a new island/world with a questline to the game. And, since this mod brings new free content to the game, we highly recommend giving it a go.
Going into more details, Nevah’s Isle Redux adds a new island/world to the game. In this mod, you’ll find a ghost village and a player home. Then, if you follow the questline, you will be able to restore the village to its former glory.
The island once restored has no more cobwebs or decay or overgrowth, and fully functioning NPC merchants with their own AI Packages that live inside of fully furnished interiors. There are Bosmer Guards that patrol day and night to make you feel safe. Once restored, there are two ways by ship back to Skyrim.
>> The article has an over 20 minutes video.
GAMING NEWS
Gearbox has removed Denuvo from Homeworld 3
https://www.dsogaming.com/news/gearbox-has-removed-denuvo-from-homeworld-3/
Now here is a pleasant surprise. Gearbox has just removed the controversial Denuvo anti-tamper tech from Homeworld 3. Homeworld 3 came out on PC in May 2024. This means that it took Gearbox around five-six months to remove it.
Please excuse my bad English.
Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.
Tuesday news, part two:
Suda51 thinks Shadows of the Damned has a better shot today than it did in 2011: 'Weirder, more non-standard games feel much more natural to players nowadays'
https://www.pcgamer.com/gaming-industry/suda51-thinks-shadows-of-the-damned-has-a-better-shot-today-than-it-did-in-2011-weirder-more-non-standard-games-feel-much-more-natural-to-players-nowadays/
Despite being a beloved game studio with more than 25 years of history, scrappy Japanese game developer Grasshopper Manufacture has never made mega sellers. Founder Suda51 has a knack for niche between the likes of The Silver Case and Killer7, and almost every game released by the studio has reviewed fairly well and enjoyed cult following. But sales have been, well… from what we can tell, Killer is Dead is the best performing on Steam with an all-time peak of just 4,255 players according to SteamDB. Over a decade ago now, Grasshopper’s at-the-time CEO Yoshimi Yasuda claimed that Lollipop Chainsaw was the studio’s best-selling game ever at 700K units.
But maybe this time will be different. Since Grasshopper's shooter Shadows of the Damned came out in 2011 and was a notorious flop, games for us sickos have become more lucrative—or at least have a much better chance of finding their people. That's what Suda51 hopes for Shadows of the Damned: Hella Remastered, out this week.
The new Call of Duty Zombies mode is bananas: players are going bowling, turning into superheroes, and crafting jet guns
https://www.pcgamer.com/games/call-of-duty/black-ops-6-zombies-mode-is-bananas/
The vibes are good in Call of Duty Zombies this year. Black Ops 6's latest crack at the beloved PvE mode is a genuine hit with fans so far, and it's easy to see why: This is the first CoD in four years with traditional round-based Zombies developed by the mode's creators, Treyarch, and the wacky, unbelievably elaborate Easter eggs the mode has become known for are even wackier and more elaborate than usual.
One of Baldur's Gate 3's cut NPCs is an Oscar-winning liar who probably would've rinsed my bleeding heart out of 50 gold, if I'm being honest
https://www.pcgamer.com/games/baldurs-gate/one-of-baldurs-gate-3s-cut-npcs-is-a-oscar-winning-liar-who-probably-wouldve-rinsed-my-bleeding-heart-out-of-50-gold-if-im-being-honest/
Baldur's Gate 3 has a wealth of cut conversation and content that, a year later, is still getting dredged up by its data mining fans. This latest one comes from YouTuber SlimX, who managed to find an all-time swindler meant to mess with you in Act 1—you can watch her legendary Charisma (Deception) check below.
Baldur's Gate 3 publishing chief praises Dragon Age: The Veilguard as a 'binge-worthy Netflix series' and says that it knows what it 'wants to be'
https://www.pcgamer.com/games/dragon-age/baldurs-gate-3-publishing-chief-praises-dragon-age-the-veilguard-as-a-binge-worthy-netflix-series-and-says-that-it-knows-what-it-wants-to-be/
This week, BioWare is releasing Dragon Age: The Veilguard, an RPG that is sure to see endless comparisons to Baldur's Gate 3, the Larian Studios-developed sequel in a series started by BioWare 26 years ago. Larian's publishing chief Michael Douse has been playing The Veilguard alongside reviewers for the last few weeks and went on X to call it "the first Dragon Age game that truly knows what it wants to be."
Bungie has finally broken its silence on Marathon, but without the promised gameplay and practically no details—gulp?
https://www.pcgamer.com/games/fps/bungie-has-finally-broken-its-silence-on-marathon-but-without-the-promised-gameplay-and-practically-no-details-gulp/
After "going dark" over a year ago, Bungie is again talking about Marathon—the PvP extraction shooter based on its '90s classic—although it hasn't brought along the gameplay footage it promised, and is being about as vague as you can be while still technically using words in an order that conveys meaning.
'This really hurts': Path of Exile 2 early access has been delayed by three weeks
https://www.pcgamer.com/games/rpg/this-really-hurts-path-of-exile-2-early-access-has-been-delayed-by-three-weeks/
Path of Exile 2 will launch into early access three weeks later than planned due to last-minute "server side infrastructure work". More specifically, it's to do with making sure microtransactions work seamlessly across both Path of Exile and the forthcoming sequel, a long-promised feature that will, according to game director Jonathan Rogers, require a lot more load testing before it can go live.
No Man's Sky dev pulls out all the stops to fix a player's buggy save with 611 hours of playtime at risk: 'I promise to hawk that bug and fix it'
https://www.pcgamer.com/games/survival-crafting/no-mans-sky-dev-pulls-out-all-the-stops-to-fix-a-players-buggy-save-with-611-hours-of-playtime-at-risk-i-promise-to-hawk-that-bug-and-fix-it/
What's the biggest save disaster you've ever had? I still wake up in a cold sweat remembering the cold April day in 2009 when I quicksaved in the final level of Max Payne a nanosecond before a bullet took my head clean off. Was that my only save? Yes. Was I an idiot? Yes. Did I learn anything from it? Absolutely not.
But I only lost about eight hours of progress. That's a pittance compared to the 611 hours—or 25 days—that was recently at risk for one No Man's Sky player who recently submitted a broken save to Hello Games in search of a fix (via GamesRadar).
Their problem wasn't a mistimed quicksave, though. As No Man's Sky engine programmer Martin Griffiths details over on X: "Today I received a 611 hour save that reproduced a flickering bug that has been reported half a dozen times on my posts here." Naturally, said Griffiths, "when a player has put that much into our game it deserves the engineering fix… and this then trickles down to all our future long term players," who promised to "hawk that bug and fix it". You can see a video of the glitch in action below.
The good news is that Griffiths managed to save the player's, uh, save. In a further update, he posts a video of the game running flicker-free in the same area on the same save. Per Griffiths, the problem was a "general engine bug/limit being reached," which means that his fix will "probably help other large bases that had this issue on Xbox."
WoW massively buffs rewards for its anniversary event a week after its release—which would be the fourth time in a year it's had to do similar
https://www.pcgamer.com/games/world-of-warcraft/wow-massively-buffs-rewards-for-its-anniversary-event-a-week-after-its-release-which-would-be-the-fourth-time-in-a-year-its-had-to-do-similar/
World of Warcraft's released a limited-time event with stingy rewards and has, after community backlash, massively buffed the rate at which those rewards are doled out—if that sounds familiar to you, it's because Blizzard's now done it four times in the past year.
Shinji Mikami applauds the Resident Evil 4 remake for taking 'the half-assed scenario that I just wrote up in 2 weeks' and fleshing it out
https://www.pcgamer.com/games/action/shinji-mikami-applauds-the-resident-evil-4-remake-for-taking-the-half-assed-scenario-that-i-just-wrote-up-in-2-weeks-and-fleshing-it-out/
Shinji Mikami is the original mastermind behind Resident Evil and played the impressive role of creating Resident Evil 4's original story. I never thought that a remake could beat the original Resi 4, but I was quickly humbled once I actually played the one we got last year, and it seems like Mikami has a similar view towards the later iterations of his games.
Stardew Valley creator has bested his own cursed minigame to snag 100% achievement completion on Steam
https://www.pcgamer.com/games/sim/stardew-valley-creator-has-bested-his-own-cursed-minigame-to-snag-100-percent-achievement-completion-on-steam/
I feel like there are few games endearing enough to have their own creators playing in their spare time, but ConcernedApe has racked up his fair share of non-development hours in Stardew Valley at this point. He spent a good chunk of Covid working through a co-op farm as a way to keep in touch with friends, and now he's managed to do something I'm still nowhere near after hundreds of hours: snagging every achievement in the game.
Please excuse my bad English.
Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.
And today there's also a third, but short, part of the news:
Balatro was only supposed to have 120 jokers but 'instead of correcting' a publisher mistake, LocalThunk 'just made 30 more' of them
https://www.pcgamer.com/games/card-games/balatro-was-only-supposed-to-have-120-jokers-but-instead-of-correcting-a-publisher-mistake-localthunk-just-made-30-more-of-them/
In a divine act of people-pleasing that resonates with me to an uncomfortable degree, Balatro creator LocalThunk has revealed the game was only meant to release with 120 jokers but a publisher flub had him adding an extra 30 instead of, you know, correct anybody.
The Day Before studio is up to its old tricks, asking people to design maps for free in a contest whose lucky winner will get their work in a game, a free copy, and no money whatsoever
https://www.pcgamer.com/games/action/the-day-before-studio-is-up-to-its-old-tricks-asking-people-to-design-maps-for-free-in-a-contest-whose-lucky-winner-will-get-their-work-in-a-game-a-free-copy-and-no-money-whatsoever/
In a move absolutely everyone could have seen coming, disgraced game studio Fntastic—the one responsible for the self-immolation of the former most-wishlisted game on Steam—is up to its old tricks. A month after resurrecting itself with a promise to base its development and marketing on the principle of honesty "from now on," the studio is once again asking people to develop its games for it for free (via TheGamer).
The Outlast Trials is celebrating Halloween by bringing back a fan-favourite program with bigger and better jumpscares
https://www.pcgamer.com/games/horror/the-outlast-trials-is-celebrating-halloween-by-bringing-back-a-fan-favourite-program-with-bigger-and-better-jumpscares/
If you're looking for a terrifying game to play this Halloween and have a strong stomach for blood, guts, and gore, then there's no better game to jump into than The Outlast Trials. And despite a recent cyber incident, the devs have managed to stay on track and deliver an exciting new Halloween update.
Don't be afraid of Dragon Age: The Veilguard's hard 'Underdog' difficulty—if you're hoovering up all the sidequests and collectibles, it's pretty much perfect
https://www.pcgamer.com/games/dragon-age/dont-be-afraid-of-dragon-age-the-veilguards-hard-underdog-difficulty-if-youre-hoovering-up-all-the-sidequests-and-collectibles-its-pretty-much-perfect/
Dragon Age: The Veilguard'll be out on Thursday—and if you're anything like me, you'll thoroughly hesitate when starting a new game, made to suffer as you're asked to make a judgement call on just how hard you want your high-magic romp to be. Well, having sunk about 37 hours into the thing at the time of writing, I can tell you that Underdog difficulty—which wants you to "overcome punishing odds" is far from being too hard—if anything, it's just about right.
Please excuse my bad English.
Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.