The second part of the news:
Baldur's Gate 3's bear sex scene was such an 'upward turn in momentum for the game' that its animator called his mum to show it off: 'She was like, that's weeeird!'
https://www.pcgamer.com/games/baldurs-gate/baldurs-gate-3s-bear-sex-scene-was-such-an-upward-turn-in-momentum-for-the-game-that-its-animator-called-his-mum-to-show-it-off-she-was-like-thats-weeeird/
Baldur's Gate 3 is resoundingly, terrifyingly, bone-quakingly popular. Why? Well, there's its deep and rewarding RPG mechanics, its cast of fascinating characters, and the historically high score it got in PC Gamer's Baldur's Gate 3 review. But mostly it's the bear sex.
Even before it released, BG3's red-hot bear scene—the bear is actually a transmogrified Halsin, in case you forgot—had already gone viral. Which makes sense. It is, after all, quite a unique scene as videogame romances go, and Larian was so proud of it that they made sure to show it off. To everyone. Including their mums.
>> “OMG, Mom, look what I’ve been doing at work” “What the Hell is wrong with you?!”
Dragon's Dogma 2 was the sign-off for Capcom legend Hideaki Itsuno, who's leaving to do his own thing after three decades at the top
https://www.pcgamer.com/gaming-industry/dragons-dogma-2-was-the-sign-off-for-capcom-legend-hideaki-itsuno-whos-leaving-to-do-his-own-thing-after-three-decades-at-the-top/
Capcom veteran Hideaki Itsuno has announced his departure from the Japanese videogame giant, after over 30 years as a senior member of its development staff. Itsuno is best-known for his work on the Devil May Cry series, created by Hideki Kamiya but arguably reaching its peak with the Itsuno-directed Devil May Cry 3, and Dragon's Dogma, Itsuno's own dream game with the sequel turning out as his last major project for Capcom.
Risk of Rain 2's creators, along with 'many other' devs from Hopoo, have been snapped up by Valve—which means the end of the studio's unannounced game
https://www.pcgamer.com/games/roguelike/risk-of-rain-2-s-creators-along-with-many-other-devs-from-hopoo-have-been-snapped-up-by-valve-which-means-the-end-of-the-studio-s-unannounced-game/
Risk of Rain 2—and the series in general—has enjoyed plenty of success over the years. With the first game made by uni students Duncan Drummond and Paul Morse, and being somewhat of an indie smash hit, the second arrived in 2019 and also sold gangbusters, hitting 500,000 players in early access.
Then in 2022, the Risk of Rain IP shifted hands from Drummond and Morse's development studio, Hopoo Games, over to Gearbox—and, if the reception to its latest expansion's anything to go by, it's not, uh, been going great.
When it comes to Hopoo, though, it looks like the studio's journey is coming to a close. As announced on the Hopoo's Twitter, both the studio's founders, as well as "many other talented members", are going to be "working on game development directly" at Valve, now.
'There's a plane bro': A Call of Duty: Black Ops 6 calling card seemed to reference 9/11 before getting removed
https://www.pcgamer.com/games/call-of-duty/theres-a-plane-bro-a-call-of-duty-black-ops-6-calling-card-seemed-to-reference-911-before-getting-removed/
Call of Duty: Black Ops 6 currently has a closed beta underway, during which players are getting to know all of the ins and outs of what this this year's game has to offer, including talking to your meatshields and now finding some interesting calling cards.
Court locks in Bungie's $4.4 million win against Destiny 2 cheat maker, refuses request for a new trial
https://www.pcgamer.com/games/fps/court-locks-in-bungies-dollar44-million-win-against-destiny-2-cheat-maker-refuses-request-for-a-new-trial/
More than a year after Destiny 2 studio Bungie won a $4.4 million award against cheat maker AimJunkies, two US courts have effectively locked in the victory: One ruling affirmed the amount of the award, which AimJunkies had appealed, while another denied the company's request for a new trial.
Spectre Divide launches with outrageous $90 gun skins out the gate, which only makes its broken matchmaking more annoying
https://www.pcgamer.com/games/fps/spectre-divide-launches-with-outrageous-90-gun-skins-which-only-makes-its-broken-matchmaking-more-annoying/
I have 41 minutes in the launch version of Spectre Divide, the new tactical FPS from Mountaintop Studios that has enjoyed loads of buzz from Valorant and Counter-Strike enjoyers through its closed and open betas. Normally, 41 minutes is more than enough time to fit in a match of Spectre, but I've been stuck staring at its menus thanks to unfortunate matchmaking bugs. I can't find a match despite around 30,000 people playing it, and once I start a queue, I can't cancel it unless I close the game.
Developer Mountaintop Studios has acknowledged the holdup and is working on a fix. The most recent update from the official Discord: "If you are in a queue longer than 11 minutes, restart your client and try again."
While waiting in my unstoppable queue, I tabbed over the Spectre Divide store and was met with a familiar eyesore: a $90 skin bundle resting above a $45 skin bundle. The Cry Kinesis bundle ($90) could be considered Spectre's flagship microtransaction for launch day—slapping sci-fi greebling and blue "cryo" FX on four of the shooter's most popular guns and transforming the knife into a glowing blue handaxe. "Cool," is what I would be able to say about these gun-fits if they weren't so insultingly overpriced.
Concord developer expresses gratitude for support following the sudden shutdown: 'For all of you reaching out with love, you are the reason we make games'
https://www.pcgamer.com/games/fps/concord-developer-expresses-gratitude-for-support-following-the-sudden-shutdown-for-all-of-you-reaching-out-with-love-you-are-the-reason-we-make-games/
The sudden shutdown of the newly-launched hero shooter Concord sparked an entirely unsurprising wave of unfortunate grave dancing amongst people who decried the game for being too "woke" or diverse, rather than being a game "for gamers," whatever that's supposed to mean. But amidst all that predictable sound and fury, there are also messages of support for the developers at Firewalk Studios, and expressions of hope from fans that Concord will be back.
>> Talking about players, they’re killing themselves in the game to gain XP.
Borderlands players cracked a secret cipher to find 'the most valuable SHiFT code we've ever made'
https://www.pcgamer.com/games/fps/borderlands-players-cracked-a-secret-cipher-to-find-the-most-valuable-shift-code-weve-ever-made/
When Gearbox rocked up to PAX West to show off some concept art for Borderlands 4, they didn't give away too much information about the upcoming looter-shooter. They did give something else away, however, as our siblings at GamesRadar reported—dice cards that contained a secret message. Each one had a series of up and down arrows surrounding a picture of a D20, and when Randy Pitchford revealed they contained a secret code, the internet's sleuths went to work.
'Worse than horse armour'—Age of Mythology: Retold is charging $6 for 22-year-old jpegs, giving the DLC 'very negative' Steam reviews before the game's even out
https://www.pcgamer.com/games/rts/worse-than-horse-armour-age-of-mythology-retold-is-charging-6-for-22-year-old-jpegs-giving-the-dlc-very-negative-steam-reviews-before-the-game-s-even-out/
Age of Mythology: Retold, in case you're unfamiliar, is a sort-of remake of the classic 2002 strategy game that—as per our Age of Mythology: Retold review, which gave it a solid 75, "walks the tightrope of updating the bits that feel clunky by today’s standards without killing the sense of nostalgia."
But there's a fly stuck to those rose-tinted glasses. As players have observed, the game has exactly one DLC to its name (bar a soundtrack) the Legacy Deity Portrait Pack. It's currently on sale for $6 (£5) and, as the name suggests, lets players use the portraits from the 2002 original release.
No Man's Sky finally delivers the perfect reason to explore a few trillion planets: to go fishing
https://www.pcgamer.com/games/survival-crafting/no-mans-sky-finally-delivers-the-perfect-reason-to-explore-a-few-trillion-planets-to-go-fishing/
(...)
So I'm excited to see infinite space sandbox No Man's Sky has apparently run out of other things to add to itself and finally patched in the one thing it always truly needed: fishing. The Aquarius Update arrives today, and all you intrepid Travelers now have a legitimate reason to restlessly explore the trillions of planets in No Man's Sky. The new space race is on: who can find the most serene and beautiful fishing spot in the galaxy?
Until Dawn remake dev hit by bone-deep layoffs just a month before the game comes out
https://www.pcgamer.com/games/horror/until-dawn-remake-dev-hit-by-bone-deep-layoffs-just-a-month-before-the-game-comes-out/
With exactly one month to go until the remake of the rather excellent PS4 horror game Until Dawn finally hits PC, its devs have been hit by layoffs. In a statement posted to LinkedIn, UK studio Ballistic Moon announced that it had made "the tough decision to significantly scale down our team to secure the future of our studio."
Please excuse my bad English.
Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.