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HoloDust said:
JEMC said:

This could be one of those small(-ish) short term profts vs bigger long term ones. But most company execs are known to have little patience, so who knows what will happen.

Hasbro has been haemorrhaging money for a while, although WotC (both MTG and D&D) are quite profitable.

Allegedly, Hasbro approached Larian with that offer, but Larian being a small company passed that offer up to Tencent.

Given all the brands they have, and very popular, it's hard to imagine them losing money. But missmanagement can do that.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

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Ok, here are some hardware news. Let's start with the bad ones:

AMD Discovers New Vulnerabilities Affecting Zen 1, 2, 3, 4 CPUs, BIOS Mitigations Released
https://wccftech.com/amd-discovers-new-vulnerabilities-affecting-zen-1-2-3-4-cpus-bios-mitigations-released/
>>The article lists the BIOS for the different processors that took care of these vulnerabilities.

Intel Reveals 34 Security Vulnerabilities in Thunderbolt, XTU, and Chipset Drivers
https://www.guru3d.com/story/intel-reveals-34-security-vulnerabilities-in-thunderbolt-xtu-and-chipset-drivers/
>>Intel also has taken care of them.

ASML High-NA EUV Twinscan EXE Machines Cost $380 Million, 10-20 Units Already Booked
https://www.techpowerup.com/319071/asml-high-na-euv-twinscan-exe-machines-cost-usd-380-million-10-20-units-already-booked
ASML has revealed that its cutting-edge High-NA extreme ultraviolet (EUV) chipmaking tools, called High-NA Twinscan EXE, will cost around $380 million each—over twice as much as its existing Low-NA EUV lithography systems that cost about $183 million. The company has taken 10-20 initial orders from the likes of Intel and SK Hynix and plans to manufacture 20 High-NA systems annually by 2028 to meet demand. The High-NA EUV technology represents a major breakthrough, enabling an improved 8 nm imprint resolution compared to 13 nm with current Low-NA EUV tools. This allows chipmakers to produce transistors that are nearly 1.7 times smaller, translating to a threefold increase in transistor density on chips. Attaining this level of precision is critical for manufacturing sub-3 nm chips, an industry goal for 2025-2026. It also eliminates the need for complex double patterning techniques required presently.

>>Expect CPU/GPU prices to go up accordingly.

And now, with the not so bad news (mostly):

ASUS ROG Swift PG32UCDM 4K 240Hz OLED monitor now available at $1,299
https://videocardz.com/press-release/asus-rog-swift-pg32ucdm-4k-240hz-oled-monitor-now-available-at-1299

Backblaze Drive Stats for 2023
https://www.backblaze.com/blog/backblaze-drive-stats-for-2023/

Sixteen virus scanners for Windows 10/11 tested and compared
https://www.guru3d.com/story/sixteen-virus-scanners-for-windows-10-11-tested-and-compared/
>>The tests were donw by AV-Test.

AMD Ryzen 8000GE 35W low-power desktop APU specs emerge
https://videocardz.com/newz/amd-ryzen-8000ge-35w-low-power-desktop-apu-specs-emerge

AMD confirms Anti-Lag+ is coming back soon
https://videocardz.com/newz/amd-confirms-anti-lag-is-coming-back-soon

Intel Core i9-14900KS reportedly launching mid-March
https://videocardz.com/newz/intel-core-i9-14900ks-reportedly-launching-mid-march

Adaptive Sharpening Filter Outlined in Intel Lunar Lake Xe2 Patch Notes
https://www.techpowerup.com/319115/adaptive-sharpening-filter-outlined-in-intel-lunar-lake-xe2-patch-notes

Intel-based MSI Claw struggles against AMD-based ASUS ROG Ally in early gaming tests
https://videocardz.com/newz/intel-based-msi-claw-struggles-against-amd-based-asus-rog-ally-in-early-gaming-tests



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

Just a question I wanted to ask. How long can a gaming laptop last?



BiON!@ 

I've never owned a laptop, so I can't help you with that.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

JEMC said:

ASML High-NA EUV Twinscan EXE Machines Cost $380 Million, 10-20 Units Already Booked
https://www.techpowerup.com/319071/asml-high-na-euv-twinscan-exe-machines-cost-usd-380-million-10-20-units-already-booked
ASML has revealed that its cutting-edge High-NA extreme ultraviolet (EUV) chipmaking tools, called High-NA Twinscan EXE, will cost around $380 million each—over twice as much as its existing Low-NA EUV lithography systems that cost about $183 million. The company has taken 10-20 initial orders from the likes of Intel and SK Hynix and plans to manufacture 20 High-NA systems annually by 2028 to meet demand. The High-NA EUV technology represents a major breakthrough, enabling an improved 8 nm imprint resolution compared to 13 nm with current Low-NA EUV tools. This allows chipmakers to produce transistors that are nearly 1.7 times smaller, translating to a threefold increase in transistor density on chips. Attaining this level of precision is critical for manufacturing sub-3 nm chips, an industry goal for 2025-2026. It also eliminates the need for complex double patterning techniques required presently.

>>Expect CPU/GPU prices to go up accordingly.

High numerical aperture EUV has advantages and disadvantages compared to low NA, and the disadvantages actually grow more prominent in the truly small nodes.

Regardless, TSMC isn't going to use High-NA in the foreseeable future (only a few companies desperate for any advantage such as... Intel) so AMD and Nvidia's prices will be unaffected by that.



 

 

 

 

 

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That's a bit reassuring.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

Chazore said:

Remedy still could have sold more units, had Epic not decided to lock it down to one digital storefront. They could have made more from the combo of EGS, Steam and GoG.

Theoretically yes.

But without Epic, maybe there wouldn't be any Alan Wake 2 to sell.

Remedy didn't have enough money to finance the development costs themselves. So they needed a publisher for it and obviously the best offer was from Epic.

Could have gone worse, f.e. Sony as publisher. Timed exclusive the first years on PS5 and after that a gimped PC version without path tracing. 

Or Ubisoft as publisher demanding more open world and collectibles in the game.

Last edited by Conina - on 17 February 2024

Conina said:

Theoretically yes.

But without Epic, maybe there wouldn't be any Alan Wake 2 to sell.

Remedy didn't have enough money to finance the development costs themselves. So they needed a publisher for it and obviously the best offer was from Epic.

Could have gone worse, f.e. Sony as publisher. Timed exclusive the first years on PS5 and after that a gimped PC version without path tracing. 

Or Ubisoft as publisher demanding more open world and collectibles in the game.

I'm not really of the belief that it's impossible something wouldn't get made in this day and age, especially after having looked back on general world history of innovations and seeing similar people coming up with same conclusions or idea, even in cases where people cling to an idea for something and have it realised at a later date. Gaming I see as no exception. 

Remedy since I can remember has been living exclusivity cheque to cheque, whilst others have had a few and managed to strive out on their own, but Remedy is still doing it, and settling for even less than their peers, which is why I find their business model illogical. 

Ubisoft as they currently stand aren't worth anything. Their games are rehashes of their same old IP's, they constantly gimp them, so I don't really see them as any sort of sound player in the market to even make an indie deal with. Sony managed quite well with Helldivers 2 so far. Their PC ports are half n' half atm, especially with some of their first party titles, but they are slowly getting there (they even have some menu options and ways of going about changing settings that I wish MS would emulate, but alas, MS does not seem as interested at the moment, so we'll have to make do with Gears 5 as a shining last example).

I'm also not overly fond of RT in general, mostly because I'm seeing far too many examples where it is still not being executed from an artists perspective. I have talked to some art friends and they too find the lighting in some games to being a bit off (especially some taking issue with frame gen, and I agree, fake framing isn't how you should go about it long-term). 

Last edited by Chazore - on 17 February 2024

Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"

Epic Games Store 2023 review:
https://store.epicgames.com/en-US/news/epic-games-store-2023-year-in-review

For comparison Epic Games Store 2022 review:
https://store.epicgames.com/en-US/news/epic-games-store-2022-year-in-review



950 mil seems a bit too low