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Captain_Yuri said:

The recent trend of games really makes it feel like 7th gen all over again. I remember how awful GTA IV was where you couldn't stop those stutters regardless of how beast of a PC you had. These days it feels the same but the problems that PC is having is also leaking into consoles to some extent. Least those days, people can be like, well PC doesn't have market share or consoles architecture was wildy different so you had poor port jobs. These days it's all effectively the same. Sure there are some custom SoCs in consoles but like 90% of console hardware is the same as pc.

And what really gets me is this shader comp and UE4 stutter nonsense. Like why is it that a ton of games including Cyberpunk or Spiderman doesn't need shader compilation pass and haven't needed them in the past yet in modern gaming, they all effectively need it. And even when games have shader compilation, it doesn't fix the traversal stutters like with Jedi Survivor is having on every platform. Does no one test games anymore or are publishers/developers so contend with ship now fix later stupidity?

It does feel that way for real, but at the same time, with UE just throwing this new tech outta nowhere, and DX 12 still not being fully grasped by devs, the usual console curveball has us with 2 being thrown at us at the same time, which means we're now likely to suffer this compounded issue for a few years more, instead of an issue that can be resolved within like 2 yrs tops?.

We'll still have devs scratching heads at DX 12 for sure, but now we'll have devs trying to figure out the latest UE, and how that works with consoles, and then we'll have them having to figure how that works with PC, then raytracing stacked on top of it, then path tracing, and you likely get what I'm trying to say here (basically we're seeing convoluted dev cycles, and little time being given to resolve the issues piling up). 

Console for the time being have their own semi-band aid to this PC leaking over thing, and it's perf/quality modes, instead of "console has specific hw=always stuck at singular perf level", but even then, from what we've been seeing recently, even that isn't saving them from our issues we've been having (though ppl on here and twitter seem to love pinning this all on Series S as the big main culprit, when that's not how this fucking works). 

Yeah we're past the days of marketshare being lopsided, even to a point where pubs like Capcom and Sega are saying "PC is our market now", which is so wild to see being said today, compared to how they were with PC 2 decades ago. 

See I've yet to encounter the shader issue properly, as I bought HZD at a later date, instead of when it was first sold on PC, so mine loaded pretty quickly while I was busy fiddling in the options menu at the time I first played it, but from what I hear around the net and here, it's dire as all hell, and honestly sounds as bad as the time we got one of the worst ports of all time (Arkham Knight).

I do somewhat feel like this shader compilation passing is another short term band-aid, even though it's not a band-aid and just introduces more issues, but it's like a stop gap we now need to realise and overcome (Alex at DF is losing his shit at any of these and it shows, so if he's mad/bored/fed up with shader comps, then chances are most of us will be, yourself included). 


The one biggest issue I'm seeing atm, is there is no one, and I mean this, no one is talking about Q&A testers anymore, no one is talking about being hired to stress test much these days, and no one is talking about job listings in greater numbers than 5 (as in 5 testers for an entire game, that's it). I feel like modern Q&A testing, mostly for AAA games, is in the absolute shitter, and this is why we're constantly seeing bad port jobs more often and games coming out busted to shit (besides the mobile app design influence being there). 

We do need to stop pre-ordering these though and just wait out the first 2 weeks to a month. We know now these days that the publishers see the first 2 weeks to first month as absolutely fucking vital to their records, so if we aren't buying in those first two windows, they won't meet their records on time, be disappointed, likely shocked and then realise "shit guys, we might actually have to make our games better and delay them more often!".

Like I don't buy any game that's gone EGS exclusive for example, even when they hit Steam, that's my principle and I've been fine, hell it got me to buy Cult of the Lamb instead. Ppl just need some restraint, instead of the gimme, gimme, now,now,now" that the industry has been training them to do over time (Fomo also comes to mind as well). 



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"

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Yea I have largely stopped preordering 90% of the games. There are some where I'll preorder like the new Zelda game but majority of the games, I am like no thanks. The only reason I even played the new star wars game is cause it came free with my 7800X3D otherwise I wouldn't have touched it with a 10 ft pole. What's the biggest kicker is that the price of these new games increased by $10. So the new Star Wars game is $70. So what are they doing with that extra money? Just spending it hookers or what? And yea, they all probably fired the QA department, least that's what it feels like.



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

Captain_Yuri said:

Yea I have largely stopped preordering 90% of the games. There are some where I'll preorder like the new Zelda game but majority of the games, I am like no thanks. The only reason I even played the new star wars game is cause it came free with my 7800X3D otherwise I wouldn't have touched it with a 10 ft pole. What's the biggest kicker is that the price of these new games increased by $10. So the new Star Wars game is $70. So what are they doing with that extra money? Just spending it hookers or what? And yea, they all probably fired the QA department, least that's what it feels like.

Well according to that "No one wants Xbox around" thread, "competition keeps prices in check"

yeah... because that's kept the extra $10 Sony/SE peddled in check, or Battle passes and paid versions from cropping up, or paid for "time skip" items/mechanics, or console exclusive content, or the fact that the savings from these Epic exclusivity deals HAVE NOT LOWERED PRICES ON PC..

I'm starting to think, it does hurt my noggin, but I'm starting to think some folks are buying way, way too hard into thinking competition=auto resolve my problems, when it doesn't always even work out that way (certainly did fuck all on PC, besides GoG Galaxy, and getting Cities Skylines when EA fucked us over on PC). 



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"

Honestly feels like the days of old where you'd need powerful rigs to run most of these games at reasonable frame rates by sheer brute force. Because of crappy, unoptimised ports - take GTA IV for example. And even then still a mess due to shader compilation and shader pipeline-driven stutters. Which is exacerbated by the fact that a lot of upcoming games are UE based.

Feels like we need proper dedicated decompression units in GPU's to alleviate the issue. Or just avoid bloated games that use UE lol.

That and more devs actually try and intergrate DirectStorage into their games.

Last edited by hinch - on 28 April 2023

Chazore said:
Captain_Yuri said:

Yea I have largely stopped preordering 90% of the games. There are some where I'll preorder like the new Zelda game but majority of the games, I am like no thanks. The only reason I even played the new star wars game is cause it came free with my 7800X3D otherwise I wouldn't have touched it with a 10 ft pole. What's the biggest kicker is that the price of these new games increased by $10. So the new Star Wars game is $70. So what are they doing with that extra money? Just spending it hookers or what? And yea, they all probably fired the QA department, least that's what it feels like.

Well according to that "No one wants Xbox around" thread, "competition keeps prices in check"

yeah... because that's kept the extra $10 Sony/SE peddled in check, or Battle passes and paid versions from cropping up, or paid for "time skip" items/mechanics, or console exclusive content, or the fact that the savings from these Epic exclusivity deals HAVE NOT LOWERED PRICES ON PC..

I'm starting to think, it does hurt my noggin, but I'm starting to think some folks are buying way, way too hard into thinking competition=auto resolve my problems, when it doesn't always even work out that way (certainly did fuck all on PC, besides GoG Galaxy, and getting Cities Skylines when EA fucked us over on PC). 

I think people have a miss understanding of competition vs competitive landscape. People think just because there is another company that "competes" means that it's a competitive landscape but that hasn't been true for a very long time. Just look at something like the telecom industry where you have like 3 big companies that are in charge for phones and internet and such yet they only have deals with one of the other 2 have deals and the deals are basically the same.

That is kind of where we are at with a lot of gaming products. GPUs for example isn't a competitive landscape. Nvidia sets the prices, AMD follows. CPUs are a competitive landscape, AMD comes out with CPUs, Intel comes out with better CPUs for competitive price, AMD discounts slow CPUs and brings out fast ones for competitive price, then Intel does the same. Consoles have kind of turned into a landscape that isn't competitive. This isn't the 360 vs ps3 era where Playstation and XBox are taking shots at each other. This is Playstation Winning while Xbox finding ways to stay relevant while Nintendo does their own thing. Xbox may have bought a ton of studios but by the time one of them releases an AAA exclusive, Sony has 5 more out.

The biggest shame is that future generations will never experience the crazyness that was the past era of gaming. The amount of drama and shots and excitment of the yester year was oof. These days it's just boring and quite lame.



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

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hinch said:

Honestly feels like the days of old where you'd need powerful rigs to run most of these games at reasonable frame rates by sheer brute force. Because of crappy, unoptimised ports - take GTA IV for example. And even then still a mess due to shader compilation and shader pipeline-driven stutters. Which is exacerbated by the fact that a lot of upcoming games are UE based and will continue to be.

Feels like we need a proper dedicated decompression units in GPU's to alleviate the issue. Or just avoid bloated games that use UE lol.

That and more devs actually try and intergrate put DirectStorage into their games.

The funny thing is that GPUs already have good enough decompression hardware. The devs just need to implement them in their games but it's one of those things that I can't quite fault them for cause MS was slow as shit to get Direct Storage for GPU out. It came out late last year and there's still tons of fixes that needed to been done. While with the PS5, the decompression and such has been in the plans and APis for years prior to release. So it's not like we can tell devs to redo their engines from ground up to support direct storage. But it feels like we are still a year or two away from games actually getting it for GPUs.



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

Captain_Yuri said:

The funny thing is that GPUs already have good enough decompression hardware. The devs just need to implement them in their games but it's one of those things that I can't quite fault them for cause MS was slow as shit to get Direct Storage for GPU out. It came out late last year and there's still tons of fixes that needed to been done. While with the PS5, the decompression and such has been in the plans and APis for years prior to release. So it's not like we can tell devs to redo their engines from ground up to support direct storage. But it feels like we are still a year or two away from games actually getting it for GPUs.

That's true, the hardware is there. Just need to get the software upto speed and devs on that SDK. As you said going to take a couple years to see the games. Just a little impatient coming from all the ridiculously bad ports we've been getting the past few years. Since a lot of devs (big and small) can't be arsed to optimise their games for launch - or so it seems.

I mean by the time devs finally get on DS and games release, we'll probably be on DirectX 13 lol. Ho hum.

Also a little ironic that Square Enix of all companies, managed to get it in their game.. especially coming from the FFXV team



ASUS ROG Ally with Ryzen Z1 and 256GB storage expected to retail at $599

https://videocardz.com/newz/asus-rog-ally-with-ryzen-z1-and-256gb-storage-expected-to-retail-at-599

A lot better prices than expected

NVIDIA 3nm GPUs Not Launching Till 2025, Expected To Utilize TSMC For Next-Gen Chips

https://wccftech.com/nvidia-next-gen-3nm-gpus-not-launching-until-2025-tsmc-report/

It's a rumour that keeps going back and forth between TSMC and Samsung. It will be interesting if Nvidia once again uses TSMCs 4N once again.

TSMC Roadmap Details 3nm & 2nm Process Technologies: N3E, N3P, N3X, N2P, N2X

https://wccftech.com/tsmc-roadmap-details-3nm-2nm-process-technologies-n3e-n3p-n3x-n2p-n2x/

Third-party tool enables per-app power management for GeForce GPUs

https://videocardz.com/newz/third-party-tool-enables-per-app-power-management-for-geforce-gpus



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

I'm surprised by the prices of the ROG Ally. ROG products are usually expensive, but the Ally seemes to be well priced given the performance they're supposed to give.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

The rumoured price of $599 for Z1, 16gb Ram, 256gb SSD vs $699 for Z1 Extreme, 16gb Ram, 512gb SSD doesn't make sense to me. One or both of the prices can't be correct otherwise the $599 model is a complete rip-off by comparison. Double the RDNA3 CU's, 8 cores instead of 6 and double the SSD space for $100 more?