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Captain_Yuri said:

The funny thing is that GPUs already have good enough decompression hardware. The devs just need to implement them in their games but it's one of those things that I can't quite fault them for cause MS was slow as shit to get Direct Storage for GPU out. It came out late last year and there's still tons of fixes that needed to been done. While with the PS5, the decompression and such has been in the plans and APis for years prior to release. So it's not like we can tell devs to redo their engines from ground up to support direct storage. But it feels like we are still a year or two away from games actually getting it for GPUs.

That's true, the hardware is there. Just need to get the software upto speed and devs on that SDK. As you said going to take a couple years to see the games. Just a little impatient coming from all the ridiculously bad ports we've been getting the past few years. Since a lot of devs (big and small) can't be arsed to optimise their games for launch - or so it seems.

I mean by the time devs finally get on DS and games release, we'll probably be on DirectX 13 lol. Ho hum.

Also a little ironic that Square Enix of all companies, managed to get it in their game.. especially coming from the FFXV team