Honestly feels like the days of old where you'd need powerful rigs to run most of these games at reasonable frame rates by sheer brute force. Because of crappy, unoptimised ports - take GTA IV for example. And even then still a mess due to shader compilation and shader pipeline-driven stutters. Which is exacerbated by the fact that a lot of upcoming games are UE based.
Feels like we need proper dedicated decompression units in GPU's to alleviate the issue. Or just avoid bloated games that use UE lol.
That and more devs actually try and intergrate DirectStorage into their games.