hinch said: Honestly feels like the days of old where you'd need powerful rigs to run most of these games at reasonable frame rates by sheer brute force. Because of crappy, unoptimised ports - take GTA IV for example. And even then still a mess due to shader compilation and shader pipeline-driven stutters. Which is exacerbated by the fact that a lot of upcoming games are UE based and will continue to be. |
The funny thing is that GPUs already have good enough decompression hardware. The devs just need to implement them in their games but it's one of those things that I can't quite fault them for cause MS was slow as shit to get Direct Storage for GPU out. It came out late last year and there's still tons of fixes that needed to been done. While with the PS5, the decompression and such has been in the plans and APis for years prior to release. So it's not like we can tell devs to redo their engines from ground up to support direct storage. But it feels like we are still a year or two away from games actually getting it for GPUs.
PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850