I'd add that some of the fault relies on the developers. If your game allows you to "hide" in the bushes or grass, but you also allow to turn down the setting so much that you can eliminate that grass or bushes, you're encourage that sort of behavior.
I mean, they alllow us to turn virtually a lot of things down, some to absolute zero.
Remember the days of BF3, where the shadows were so dark, that people could hide in them?. people just used the game's brightness setting and cranked that near to max, just to stop people hiding in the shadowed corners of buildings and rubble.
I just think that if you're trying to release a competitive shooter, graphics shouldn't be your focus, because 9/10, ppl are going to crank those settings to gain that edge over those who are too enamoured by the visuals (like me during my time with BF1 lol, I died so much by not turning my settings down at all).
Devs should honestly leave the visual spectacles to the co-op and singleplayer games, not the stupidly over competitive sweatlord games where the player mentality is "sacrifice everything for perf gains at all costs!", because then the work and effort that went into the visuals is then going to be ignored in favour of gameplay performance and K?D metrics (which is literally only what PVP players care about in PVP games, as that is their fun factor).
Last edited by Chazore - on 24 March 2023
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