Wednesday news, part two:
This indie adventure has you playing the hapless security guard from every horror movie
https://www.pcgamer.com/this-indie-adventure-has-you-playing-the-hapless-security-guard-from-every-horror-movie/
Oh yeah, I'm thinking it's time for a new indie genre name: the night shift sim. Interference: Dead Air is building off the likes of Five Nights at Freddy's or Security Booth to tell a new tale of after hours supernatural woe in a first person adventure releasing February 2.
Everyone's favorite sandbox murder-fest is getting Nvidia's Frame Generation magic
https://www.pcgamer.com/everyones-favorite-sandbox-murder-fest-is-getting-nvidias-frame-generation-magic/
Nvidia announced today that Hitman 3 and Marvel's Midnight Suns are getting some extra frame rate-boosting love in the form of DLSS 3 support on January 26th for systems equipped with RTX 40-series graphics cards. The timing works out because both games have some pretty neat DLC launching on the same day.
Riot says it won't pay ransom after League of Legends source code stolen by hackers
https://www.pcgamer.com/riot-says-it-wont-pay-ransom-after-league-of-legends-source-code-stolen-by-hackers/
Riot Games says the source code for League of Legends, Teamfight Tactics, and a "legacy anticheat platform" were stolen in a "social engineering attack" that occurred last week, and are now being held for ransom.
>> F*ck them.
Why Tiger Woods' golf ball is a grenade, and other amazing videogame trivia
https://www.pcgamer.com/why-tiger-woods-golf-ball-is-a-grenade-and-other-amazing-videogame-trivia/
This weekend a tweet from the Super Pod Saga podcast went viral, asking simply: "What is the most useless piece of video game knowledge you know?"
It turns out that people have remembered a lot of bizarre, funny and in some cases amazing pieces of trivia, the kind of knowledge that you're very unlikely to stumble across outside of a thread like this. We open with this absolute stunner from Jan Bart van Beek, the studio director and art director at Guerrilla Games.
Fatshark pauses Darktide content updates as it apologizes for botched launch
https://www.pcgamer.com/fatshark-pauses-darktide-content-updates-as-it-apologizes-botched-launch/
Warhammer 40,000: Darktide developer Fatshark has issued an "open letter" to players apologizing for the state of the game and announcing that it will delay the launch of future content updates, and the Xbox Series X/S release, in order to focus on improving the game's underlying systems and performance.
>> Good.
Blizzard is sounding out how much players will pay for a Hearthstone subscription
https://www.pcgamer.com/blizzard-is-sounding-out-how-much-players-will-pay-for-a-hearthstone-subscription/
A few years ago I sat down and worked out how much I'd spent on Hearthstone. I wish I could say I was shocked, but I've been playing since beta and have always known the game was expensive to keep up with. But when the number came out around $2,500, what I actually felt was a kind of grim resignation. Anyway, I stopped counting and kept playing, so shame on me I guess. I mention this as a preamble because this week Blizzard has been sending around a survey asking Hearthstone players, amongst other things, whether they would be willing to pay a monthly fee to access various subsets of the game's card collection.
Overwatch 2 is questioning if one-shot kills belong, starting with Roadhog
https://www.pcgamer.com/overwatch-2-is-questioning-if-one-shot-kills-belong-starting-with-roadhog/
Overwatch 2's latest patch significantly changes two heroes at the center of the community's recent discussions around one-shot kills.
Sojourn and Roadhog have had their power reduced just enough to add more predictability to the most lethal parts of their kit. Roadhog's hook is no longer a death sentence and Sojourn's railgun shot will now charge at a slower, steady rate, unaffected by Mercy and other heroes' damage boosts.
Complaints about Cyberpunk 2077 being too linear are 'completely justified' says quest director
https://www.pcgamer.com/complaints-about-cyberpunk-2077-being-too-linear-are-completely-justified-says-quest-director/
Cyberpunk 2077's quest director Pawel Sasko has said that players criticizing the open world RPG for being too "linear" are "completely justified."
Via PCGamesN, The comment came up while Sasko was taking viewer questions during a recent Twitch stream. One viewer asked what he thought about people criticizing the open world RPG as being "linear."
>> Be warned, there may be spoilers in the article.
Call of Duty: Warzone 2 is slowly turning back into Warzone 1
https://www.pcgamer.com/call-of-duty-warzone-2-is-slowly-turning-back-into-warzone-1/
Infinity Ward is hitting backspace on some of the most interesting changes it made to Call of Duty: Warzone 2. Starting in season 2, key adjustments to the gulag, loot system, and in-game economy will roll back to how they worked in Warzone 1.
Everyone agrees this Genshin Impact character should never rap again
https://www.pcgamer.com/everyone-agrees-this-genshin-impact-character-should-never-rap-again/
Most Genshin Impact fans agree that Hu Tao should stick to writing poetry after her embarrassing rap performance during the game's new Lantern Rite event.
Genshin Impact is celebrating the Chinese New Year with the return of its annual Lantern Rite event. Like a lot of limited-time events in the game, Lantern Rite is an opportunity to learn more about the culture of the world and its characters. It's sort of like a sidequest where you get to hang out with your favorite characters and see them interact with each other.
>> There's a video with the song, in case you're curious.
Obsidian once had plans for a Rick & Morty game
https://www.pcgamer.com/obsidian-once-had-plans-for-a-rick-and-morty-game/
Life is filled with paths not taken. Careers unpursued, loves unrequited, games based on massive media properties unmade. Games like Obsidian's take on Rick and Morty, for instance, which studio boss Fergus Urquhart casually mentioned was planned by the company during a recent interview with NME.
Updated: After 20 hours of downtime, Destiny 2 is back online with a hotfix and a rollback
https://www.pcgamer.com/whoops-the-latest-destiny-2-hotfix-deleted-a-bunch-of-incredibly-hard-to-earn-achievements/
'Shadow'. 'Conqueror'. 'King-Slayer'. These are things absolutely nobody will ever actually call me, but I proudly display all three on my guardians when playing Destiny 2. Each is a cosmetic title which has to be earned by completing a checklist of triumphs required for a particular "seal." (...)
As you can imagine, there's a moderate amount of prestige attached to the more rare ones, or at least grudging respect in the case of the lunatics who actually grinded out the 'Reckoner' title from the Gambit mode. Thus there was no small amount of consternation today as players logged after hotfix 6.3.0.5 to find that some of their titles were missing.
Update: As of 7 pm PT the game is still offline, and Bungie says it'll remain that way "into the evening." I called correctly that a full roll back of player accounts would be required, so bad news if you managed to get Hierarchy of Needs to drop in the limited time the game was live before the problem was identified. I'll update again once Destiny 2 is live.
Update: Welp. As became increasingly clear as the evening wore on, this one isn't going to be fixed tonight. Per the Bungie Help Twitter account, the studio is aiming to resolve the issue in the early hours of Thursday (Pacific time), but right now I wouldn't set your watch by that. As things stand, this is not the first rollback in the game's history, but it feels like a major one.
Update: As of 7 am PT—slightly later than predicted—a hotfix has been released to fix the issues that caused players to lose Seals, Triumphs, Medals and other achievements. Hotfix 6.3.0.6 is available now.
In addition to the deployment, Bungie has rolled back player accounts to their state as of yesterday, January 24, at 8:20 am PT—just after the weekly reset.