The Wednesday news, the long sequel:
Riot bans two Valorant players over heated teabagging dispute
https://www.pcgamer.com/riot-bans-two-valorant-players-over-heated-teabagging-dispute/
Two Valorant players have been temporarily suspended from participating in Riot-sanctioned events following a heated incident last month over teabagging people in games.
Former Dragon Age: Dreadwolf boss is making a new game for the publisher of D&D and Magic: The Gathering
https://www.pcgamer.com/former-dragon-age-dreadwolf-boss-is-making-a-new-game-for-the-publisher-of-dandd-and-magic-the-gathering/
Former Dragon Age 4 executive producer Christian Dailey, who left BioWare in February, has joined D&D and Magic: The Gathering publisher Wizards of the Coast to head up a new game studio called Skeleton Key.
For $3 this fantasy autobattler will consume your entire week
https://www.pcgamer.com/for-dollar3-this-fantasy-autobattler-will-consume-your-entire-week/
It's rare you can fork over a few bucks and have the next several dozen hours of your life be utterly consumed, but that's what early access roguelike autobattler Just King is offering. For $3 (it's on sale for a buck off the $4 price until July 28) you get cute chunky art, simple controls that take the briefest moment to learn, a brilliant chiptune-inspired soundtrack, and an overwhelming "just one more game" vibe as you guide adorable yet valiant heroes into battle against monstrous mobs.
MultiVersus was down, but is now coming back online
https://www.pcgamer.com/is-multiversus-down/
Warner Bros. crossover fighting game MultiVersus launched into its F2P open beta today, July 26—but currently no one can play it. As of Tuesday morning in the US, MultiVersus's servers were down for maintenance, but as of 11:49 am PST they're starting to come back.
Taz just got nerfed into the ground in MultiVersus
https://www.pcgamer.com/taz-just-got-nerfed-into-the-ground-in-multiversus/
MultiVersus, Warner Bros.’ surprisingly great take on Super Smash Bros that released in open beta today, is already dropping the nerf hammer on its most hated character. After a week of domination, Taz the Tasmanian Devil is receiving a significant downgrade aimed at making him less frustrating to play against.
Returnal PC port may support Steam Deck
https://www.pcgamer.com/returnal-pc-port-may-support-steam-deck/
Sony still hasn't confirmed that Returnal is coming to PC, but it feels like a certainty at this point. An entry for a game codenamed Oregon appeared on SteamDB in May, bearing a lot of hints as to its real identity (read: Returnal). Then, in June, some convincing leaked screenshots showed images of Returnal with PC graphics options and control scheme customization.
That SteamDB listing has received a tonne of updates these past few days, and for the average person, the changelog is mostly gobbledygook. One entry in the changelist stands out however, because it points to Steam Deck support. That change was made yesterday, July 25, but a lot of changes have been made since too, perhaps indicating that a release is upon us.
New study finds gaming is 'unlikely' to affect well-being
https://www.pcgamer.com/new-study-finds-gaming-is-unlikely-to-affect-well-being/
A new study by researchers at Oxford University has found that gaming does not have an overall effect on mental health.
The research, conducted by a team at the Oxford Internet Institute, contradicts findings from a previous study by the same team in 2020, which concluded that people who played games for long periods of time reported feeling happier than those who did not.
Oof, the iconic Roblox death noise has been replaced with a way uglier sound
https://www.pcgamer.com/oof-the-iconic-roblox-death-noise-has-been-replaced-with-a-way-uglier-sound/
The Roblox oof. A loud, muffled cry of pain whenever your blocky little chap dies. It's an iconic sound, one that is so ingrained in my memory I'm not sure I'll ever forget it. Sadly, Roblox Corporation will have to forget it after it was forced to remove the sound from its platform.
That's because the "oof" noise wasn't actually created by anyone at Roblox. The sound originally came from an obscure 2000 action game called Messiah, created by Intellivision founder Tommy Tallarico. Its usage came to his attention in 2019, where he tweeted that he would "need to be fairly compensated" before cheekily adding: "I've never been cheap."
>> Obscure? Messiah? The writer must be quite young.
Zombies return to Call of Duty: Warzone in a new limited-time mode
https://www.pcgamer.com/zombies-return-to-call-of-duty-warzone-in-a-new-limited-time-mode/
(...) Warzone is getting an undead makeover later today, as Season 4 Reloaded's limited time mode "Rebirth of the Dead" prepares to sink its teeth into your skull-sponge. Rebirth of the Dead is a bespoke game mode where teams of four drop into the map to do battle with other players. Unlike vanilla Warzone, however, players aren't carted off to the Gulag when they die, as killed players come back as walking human jerky.
This starship sim looks like FTL meets Rimworld, and it's been in the making for over a decade
https://www.pcgamer.com/this-starship-sim-looks-like-ftl-meets-rimworld-and-its-been-in-the-making-for-over-a-decade/
If you're anything like me, your favourite part of any game is when things are spiralling out of control. The best stories happen when half the world wants you dead and the infidels are at the gates in Crusader Kings, when the lower levels flood with lava in Dwarf Fortress, or when your crew are split evenly between suffocating, possessed, or on fire in FTL.
So naturally my interest is piqued by the scale and variety of catastrophes that seem possible in Cosmoteer, which leaves early access this autumn. It's been in development for 11 years by indie studio Walternate Realities, and bills itself as a "starship design, simulation, and battle game" that will let you create any size and shape of starship you want before getting everyone aboard it horrifically killed in the game's "physics-driven" combat.
Decline of Square Enix's Western studios was a 'train-wreck in slow motion,' according to Eidos Montreal founder
https://www.pcgamer.com/decline-of-square-enixs-western-studios-was-a-train-wreck-in-slow-motion-according-to-eidos-montreal-founder/
Eidos Montreal's founder has described the decline of Square Enix's Western studios as a "train-wreck in slow motion".
In an interview with GamesIndustry.biz, Stephane D'Astous criticised Square Enix's dismissive approach toward Eidos Montreal, as well as other Western studios like Crystal Dynamics, and speculated that its recent sale to Embracer Group was due to a purported acquisition of Square Enix by Sony.