Captain_Yuri said:
Yea graphically it doesn't look all that care worthy. Looks like an RTS game from a decade ago but then again, there haven't exactly been many big RTS games. I am assuming they are trying to keep it simple for esports as they'd want low end computers to play it. But yea, graphics and UI could be better. Hopefully when it comes out, it will be good as my current RTS, Starcraft 2, has been dying for a long time. And while I applaud Blizzard for keeping it alive for this long, especially with new map updates every season, we all know Activision is just awaiting to pull the plug. |
I'm looking at PC gamer subreddit, and yeah, sems like a bit of a mixed bag, but a lot over there are also taking issue with the visuals of the units, colour palette, unit size, arrows, animations and framerate, all of the things I was also concerned about myself.
https://www.reddit.com/r/pcgaming/comments/mo7vjz/age_of_empires_iv_gameplay_trailer/
You're right though, there haven't been that many big RTS games for quite a long time. I still remember when Petro tried to market Grey Goo as being big, then it flopped quite hard, they tried with 8-bit armies, again flopped, and then they tried a third time with Forged Battalion, and that just went out with a whimper.
I would have thought that an insanely rich company like MS, that's supposed to be for real this time, dedicated to PC, was going to put in the whole effort into making a big RTS, to be the one company to bring the near dormant genre back to life. I mean, Blizz was the last big player that officially left it (that investor earnings call last year pretty much confirms they've dropped RTS at this point, and with bobby's new plans, RTS is dead to Blizz forever), and MS could be the one to revitalise it, but you gotta put your back into something like bringing a genre back to it's feet.
They probably do have some esports in mind, but personally speaking, they really shouldn't try and force it like Blizz did with SC2, because their esports scene did go on for some years, but it died almost instantly when it waned. I'd just focus on the campaign, map editor/scenario creator groups, but of course keep the PVP guys there for balance changes.
I'm surprised you're still with SC2. I loved all the expacs for it and Left 2 die game mode, but I recently got back into RA2/Yuris revenge and Red Alert 3 big time (mostly thanks to cool new mods for RA3, and the fact that some kind souls created an app to run RA2/YR, that you can also play online via C&Cnet, and it even supports the mods for it).