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PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

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^Well, you may want to pay attention to this, Jizz:

Cyberpunk 2077 gets FPS boost with a patch for AMD Ryzen CPUs
https://videocardz.com/newz/cyberpunk-2077-gets-fps-boost-with-a-patch-for-amd-ryzen-cpus
Users and reviewers noticed that Cyberpunk 2077 has problems utilizing the full potential of the AMD Ryzen CPUs, in particular the SMT (Simultaneous Multi-Threading) technology. The issue can easily be observed in Windows Task Manager, where the game is locked to the CPU’s physical cores, rather than logical. This problem is not present on the Intel processors, indicating that the code might have not been optimized for AMD CPUs.

User UnhingedDoork provided a quick solution to this problem, which appears to improve multi-threading support by the game, and as a result, increase minimum and average framerate and overall gaming experience. The solution requires a modification in the game executable file, which appears to affect how the game recognizes the CPU. Do note, it has nothing to do with kernel optimization for Intel.

It is unclear how the game, which was delayed so many times, has not been optimized for AMD Ryzen processors. Whether it was an oversight from the game developer or something that was supposed to work at launch, it remains unclear. Hopefully CD Projekt Red will be able to improve multi-threading performance and provide further optimizations for not only AMD Ryzen processors but also AMD Radeon GPUs which still lack raytracing support.

That's quite a "mistake" CDP did there that, hopefully, they'll fix before they launch the patch for next gen consoles.

Anyway, if someone has a Zen AMD CPU and is comfortable tinkering with the executable file, you should give it a try. There's a step by step guide in the article, as well as a link to a video explaining it.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.



I remember some time ago when I said that CDPR won't forever be the savior of gaming and as they grow they will become exactly the same as the other scumbag game publishers. That's why worshipping companies is a bad idea.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

Currently enjoying Ziggurat 2. The bestest and probably onliest Rogue Lite twitch shooter there is. There haven't been done many changes to the original formula, but it got a big graphical overhaul and now it also has a shit ton of progression. It's in Early Access, but as far as I can tell it has about as much content as the first full game has. Can't wait to see how they can expand the game even more.


https://www.youtube.com/watch?v=1_iUAA8N6kU

Sadly the trailer does a bad job at showing how extremely fast and twitchy the combat is. In especially populated dungeons it almost feels like a first person bullet hell. If you play the trailer at double speed it's almost as fast as the actual game is.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

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JEMC said:

^Well, you may want to pay attention to this, Jizz:

Cyberpunk 2077 gets FPS boost with a patch for AMD Ryzen CPUs
https://videocardz.com/newz/cyberpunk-2077-gets-fps-boost-with-a-patch-for-amd-ryzen-cpus
Users and reviewers noticed that Cyberpunk 2077 has problems utilizing the full potential of the AMD Ryzen CPUs, in particular the SMT (Simultaneous Multi-Threading) technology. The issue can easily be observed in Windows Task Manager, where the game is locked to the CPU’s physical cores, rather than logical. This problem is not present on the Intel processors, indicating that the code might have not been optimized for AMD CPUs.

User UnhingedDoork provided a quick solution to this problem, which appears to improve multi-threading support by the game, and as a result, increase minimum and average framerate and overall gaming experience. The solution requires a modification in the game executable file, which appears to affect how the game recognizes the CPU. Do note, it has nothing to do with kernel optimization for Intel.

It is unclear how the game, which was delayed so many times, has not been optimized for AMD Ryzen processors. Whether it was an oversight from the game developer or something that was supposed to work at launch, it remains unclear. Hopefully CD Projekt Red will be able to improve multi-threading performance and provide further optimizations for not only AMD Ryzen processors but also AMD Radeon GPUs which still lack raytracing support.

That's quite a "mistake" CDP did there that, hopefully, they'll fix before they launch the patch for next gen consoles.

Anyway, if someone has a Zen AMD CPU and is comfortable tinkering with the executable file, you should give it a try. There's a step by step guide in the article, as well as a link to a video explaining it.

Thanks. I tried it and it does seem to give a bit of a performance increase.

Also DF has released their Cyberpunk optimized setting for PC.



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

Captain_Yuri said:

Thanks. I tried it and it does seem to give a bit of a performance increase.

Also DF has released their Cyberpunk optimized setting for PC.

Just finished watching and I gotta say, what a crock of shit.

The dude is the only one who works at DF, who's meant to ultra specifically focus on PC content, and he goes and tests the damn game with the most expensive GPU, on a resolution most PC gamers aren't playing at, and running ballpark settings for what people might be able to handle at 1080p, not even 1440p, and he runs more with DLSS than non DLSS...

C'mon Alex, wtf are you even playing at?.

You'd think DF could afford to keep or at least buy a few commonly used GPU's that aren't RTX based, and a spare 1080/1440p monitor lying around. The dude had 3 days to test this out, and he's only done it via one setup alone, and an expensive one at that. So disappointed in him with this vid. 



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

Captain_Yuri said:

So here is the full email that Hardware Unboxed as gotten:

"Hi Steve,

We've reached a critical juncture in the adoption of raytracing, and it has gained industry-wide support from top titles, developers, game engines, APIs, consoles, and GPUs. As you know, NVIDIA is all-in for raytracing. RT is important and core to the future of gaming, but it's also one part of our focused R&D efforts on revolutionizing video games and creating a better experience for gamers. This philosophy is also reflected in developing technologies such as DLSS, Reflex, and Broadcast that offer immense value to customers that are purchasing a GPU. They don't get free GPUs; they work hard for their money and they keep their GPUs for multiple years.

Despite all this progress, your GPU reviews and recommendations have continued to focus singularly on rasterization performance, and you have largely discounted all of the other technologies we offer gamers. It is very clear from your community commentary that you do not see things the same way that we, gamers, and the rest of the industry do. Our Founder's Edition boards and other NVIDIA products are being allocated to media outlets that recognize the changing landscape of gaming and the features that are important to gamers and anyone buying a GPU today, be it for gaming, content creation, or studio and stream.

Hardware Unboxed should continue to work with our add-in card partners to secure GPUs to review. Of course, you will still have access to obtain pre-release drivers and press materials. That won't change. We are open to revisiting this in the future should your editorial direction change.

Bryan Del Rizzo
Director of Global PR, GeForce"

https://www.reddit.com/r/hardware/comments/kbijzo/nvidia_might_actually_be_evil_wan_show_december/

Honestly I don't fully disagree with Nvidia's statement as Hardware Unboxed stance on Ray Tracing is pure nonsense. But I do think Nvidia's wording could be better as one could interpret it as they only want Ray Tracing and nothing else. Which to be fair, they obviously do but realistically, they are obviously fine with Mostly Raster and some Ray Tracing instead of All Raster and No Ray Tracing. A reviewer should present all options to the consumer, not just the ones they see fit as that is not what PC gaming is about.

Still, I am expecting Nvidia to back-peddle at some point from all the pressure they are facing right now.

Is it, though?

Raytracing is the future, nobody is denying that. But that's just it, it's the future.

Right now, the performance loss with RT stands in no relation to the increase in visuals it brings. It's like 4x/8xSSAA 20 years ago: It was a much clearer picture, but it absolutely tanked the performance and thus was seldom really used. For me, RT is exactly the same right now. Today's hardware is not yet powerful enough to make RT truly shine, but in a couple years, it will be, and then RT will truly be the game-changer it wants to be right now. To go back to the 8xSSAA, we got that for a while now; 4K is a larger frame than 1024x768 was with 8x Supersampling and actually pretty close to 1440p in size, while 4xSSAA is just slightly more than Full HD. It just took a while for the hardware to be at the level calculating such large frames making sense.

In other words, Rasterisation is still king. Plus, the games with an RT implementation are still few and far between, let alone those with anywhere near a good implementation.

JEMC said:

^Well, you may want to pay attention to this, Jizz:

Cyberpunk 2077 gets FPS boost with a patch for AMD Ryzen CPUs
https://videocardz.com/newz/cyberpunk-2077-gets-fps-boost-with-a-patch-for-amd-ryzen-cpus
Users and reviewers noticed that Cyberpunk 2077 has problems utilizing the full potential of the AMD Ryzen CPUs, in particular the SMT (Simultaneous Multi-Threading) technology. The issue can easily be observed in Windows Task Manager, where the game is locked to the CPU’s physical cores, rather than logical. This problem is not present on the Intel processors, indicating that the code might have not been optimized for AMD CPUs.

User UnhingedDoork provided a quick solution to this problem, which appears to improve multi-threading support by the game, and as a result, increase minimum and average framerate and overall gaming experience. The solution requires a modification in the game executable file, which appears to affect how the game recognizes the CPU. Do note, it has nothing to do with kernel optimization for Intel.

It is unclear how the game, which was delayed so many times, has not been optimized for AMD Ryzen processors. Whether it was an oversight from the game developer or something that was supposed to work at launch, it remains unclear. Hopefully CD Projekt Red will be able to improve multi-threading performance and provide further optimizations for not only AMD Ryzen processors but also AMD Radeon GPUs which still lack raytracing support.

That's quite a "mistake" CDP did there that, hopefully, they'll fix before they launch the patch for next gen consoles.

Anyway, if someone has a Zen AMD CPU and is comfortable tinkering with the executable file, you should give it a try. There's a step by step guide in the article, as well as a link to a video explaining it.

Looks to me like CDPR used an old FX scheduler on AMD, which tried to just use one core per module.

Last edited by Bofferbrauer2 - on 13 December 2020

Bofferbrauer2 said:
Captain_Yuri said:

So here is the full email that Hardware Unboxed as gotten:

"Hi Steve,

We've reached a critical juncture in the adoption of raytracing, and it has gained industry-wide support from top titles, developers, game engines, APIs, consoles, and GPUs. As you know, NVIDIA is all-in for raytracing. RT is important and core to the future of gaming, but it's also one part of our focused R&D efforts on revolutionizing video games and creating a better experience for gamers. This philosophy is also reflected in developing technologies such as DLSS, Reflex, and Broadcast that offer immense value to customers that are purchasing a GPU. They don't get free GPUs; they work hard for their money and they keep their GPUs for multiple years.

Despite all this progress, your GPU reviews and recommendations have continued to focus singularly on rasterization performance, and you have largely discounted all of the other technologies we offer gamers. It is very clear from your community commentary that you do not see things the same way that we, gamers, and the rest of the industry do. Our Founder's Edition boards and other NVIDIA products are being allocated to media outlets that recognize the changing landscape of gaming and the features that are important to gamers and anyone buying a GPU today, be it for gaming, content creation, or studio and stream.

Hardware Unboxed should continue to work with our add-in card partners to secure GPUs to review. Of course, you will still have access to obtain pre-release drivers and press materials. That won't change. We are open to revisiting this in the future should your editorial direction change.

Bryan Del Rizzo
Director of Global PR, GeForce"

https://www.reddit.com/r/hardware/comments/kbijzo/nvidia_might_actually_be_evil_wan_show_december/

Honestly I don't fully disagree with Nvidia's statement as Hardware Unboxed stance on Ray Tracing is pure nonsense. But I do think Nvidia's wording could be better as one could interpret it as they only want Ray Tracing and nothing else. Which to be fair, they obviously do but realistically, they are obviously fine with Mostly Raster and some Ray Tracing instead of All Raster and No Ray Tracing. A reviewer should present all options to the consumer, not just the ones they see fit as that is not what PC gaming is about.

Still, I am expecting Nvidia to back-peddle at some point from all the pressure they are facing right now.

Is it, though?

Raytracing is the future, nobody is denying that. But that's just it, it's the future.

Right now, the performance loss with RT stands in no relation to the increase in visuals it brings. It's like 4x/8xSSAA 20 years ago: It was a much clearer picture, but it absolutely tanked the performance and thus was seldom really used. For me, RT is exactly the same right now. Today's hardware is not yet powerful enough to make RT truly shine, but in a couple years, it will be, and then RT will truly be the game-changer it wants to be right now. To go back to the 8xSSAA, we got that for a while now; 4K is a larger frame than 1024x768 was with 8x Supersampling and actually pretty close to 1440p in size, while 4xSSAA is just slightly more than Full HD. It just took a while for the hardware to be at the level calculating such large frames making sense.

In other words, Rasterisation is still king. Plus, the games with an RT implementation are still few and far between, let alone those with anywhere near a good implementation.

It is because they aren't giving the consumer any choice and instead just pushing their own agenda. Ray Tracing is 110% doable right now. Not to it's full potential sure and there is a large performance hit sure but the visual advantages are very clear and DLSS lessens the performance hit significantly. There is an increasing number of games that can do Ray Tracing just fine with DLSS. Minecraft with Ray Tracing makes a world of difference and Cyberpunk with Ray Tracing on looks noticeably better. Sometimes night and day difference with things such as reflections. Even Hardware Unboxed says so.

No one is saying don't do Raster. No one is also saying do more Ray Tracing than Raster either. But to not include Ray Tracing at all or dismiss it is nonsense. At a minimum, reviewers should be doing what Gamers Nexus is doing where they have mostly raster performances as well as 3 games that show off different levels of ray tracing. Tomb Raider where they show off just shadows, Control that show off hybrid and Minecraft that show off path tracing. A reviewers job should be presenting choices to the consumer, especially in the PC space and especially on $600+ GPUs. Not dictate how consumers should play their games based on nonsense opinions.



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

Performance is taking a beating on most rigs. Think I'm going to wait on the PS5 version when the patch comes though.

Last edited by hinch - on 13 December 2020