| Captain_Yuri said: So here is the full email that Hardware Unboxed as gotten: |
Is it, though?
Raytracing is the future, nobody is denying that. But that's just it, it's the future.
Right now, the performance loss with RT stands in no relation to the increase in visuals it brings. It's like 4x/8xSSAA 20 years ago: It was a much clearer picture, but it absolutely tanked the performance and thus was seldom really used. For me, RT is exactly the same right now. Today's hardware is not yet powerful enough to make RT truly shine, but in a couple years, it will be, and then RT will truly be the game-changer it wants to be right now. To go back to the 8xSSAA, we got that for a while now; 4K is a larger frame than 1024x768 was with 8x Supersampling and actually pretty close to 1440p in size, while 4xSSAA is just slightly more than Full HD. It just took a while for the hardware to be at the level calculating such large frames making sense.
In other words, Rasterisation is still king. Plus, the games with an RT implementation are still few and far between, let alone those with anywhere near a good implementation.
| JEMC said: ^Well, you may want to pay attention to this, Jizz: Cyberpunk 2077 gets FPS boost with a patch for AMD Ryzen CPUs User UnhingedDoork provided a quick solution to this problem, which appears to improve multi-threading support by the game, and as a result, increase minimum and average framerate and overall gaming experience. The solution requires a modification in the game executable file, which appears to affect how the game recognizes the CPU. Do note, it has nothing to do with kernel optimization for Intel. It is unclear how the game, which was delayed so many times, has not been optimized for AMD Ryzen processors. Whether it was an oversight from the game developer or something that was supposed to work at launch, it remains unclear. Hopefully CD Projekt Red will be able to improve multi-threading performance and provide further optimizations for not only AMD Ryzen processors but also AMD Radeon GPUs which still lack raytracing support. That's quite a "mistake" CDP did there that, hopefully, they'll fix before they launch the patch for next gen consoles. Anyway, if someone has a Zen AMD CPU and is comfortable tinkering with the executable file, you should give it a try. There's a step by step guide in the article, as well as a link to a video explaining it. |
Looks to me like CDPR used an old FX scheduler on AMD, which tried to just use one core per module.
Last edited by Bofferbrauer2 - on 13 December 2020The Nintendo eShop rating Thread: http://gamrconnect.vgchartz.com/thread.php?id=237454 List as Google Doc: https://docs.google.com/spreadsheets/d/1aW2hXQT1TheElVS7z-F3pP-7nbqdrDqWNTxl6JoJWBY/edit?usp=sharing
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