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Captain_Yuri said:

So here is the full email that Hardware Unboxed as gotten:

"Hi Steve,

We've reached a critical juncture in the adoption of raytracing, and it has gained industry-wide support from top titles, developers, game engines, APIs, consoles, and GPUs. As you know, NVIDIA is all-in for raytracing. RT is important and core to the future of gaming, but it's also one part of our focused R&D efforts on revolutionizing video games and creating a better experience for gamers. This philosophy is also reflected in developing technologies such as DLSS, Reflex, and Broadcast that offer immense value to customers that are purchasing a GPU. They don't get free GPUs; they work hard for their money and they keep their GPUs for multiple years.

Despite all this progress, your GPU reviews and recommendations have continued to focus singularly on rasterization performance, and you have largely discounted all of the other technologies we offer gamers. It is very clear from your community commentary that you do not see things the same way that we, gamers, and the rest of the industry do. Our Founder's Edition boards and other NVIDIA products are being allocated to media outlets that recognize the changing landscape of gaming and the features that are important to gamers and anyone buying a GPU today, be it for gaming, content creation, or studio and stream.

Hardware Unboxed should continue to work with our add-in card partners to secure GPUs to review. Of course, you will still have access to obtain pre-release drivers and press materials. That won't change. We are open to revisiting this in the future should your editorial direction change.

Bryan Del Rizzo
Director of Global PR, GeForce"

https://www.reddit.com/r/hardware/comments/kbijzo/nvidia_might_actually_be_evil_wan_show_december/

Honestly I don't fully disagree with Nvidia's statement as Hardware Unboxed stance on Ray Tracing is pure nonsense. But I do think Nvidia's wording could be better as one could interpret it as they only want Ray Tracing and nothing else. Which to be fair, they obviously do but realistically, they are obviously fine with Mostly Raster and some Ray Tracing instead of All Raster and No Ray Tracing. A reviewer should present all options to the consumer, not just the ones they see fit as that is not what PC gaming is about.

Still, I am expecting Nvidia to back-peddle at some point from all the pressure they are facing right now.

Is it, though?

Raytracing is the future, nobody is denying that. But that's just it, it's the future.

Right now, the performance loss with RT stands in no relation to the increase in visuals it brings. It's like 4x/8xSSAA 20 years ago: It was a much clearer picture, but it absolutely tanked the performance and thus was seldom really used. For me, RT is exactly the same right now. Today's hardware is not yet powerful enough to make RT truly shine, but in a couple years, it will be, and then RT will truly be the game-changer it wants to be right now. To go back to the 8xSSAA, we got that for a while now; 4K is a larger frame than 1024x768 was with 8x Supersampling and actually pretty close to 1440p in size, while 4xSSAA is just slightly more than Full HD. It just took a while for the hardware to be at the level calculating such large frames making sense.

In other words, Rasterisation is still king. Plus, the games with an RT implementation are still few and far between, let alone those with anywhere near a good implementation.

JEMC said:

^Well, you may want to pay attention to this, Jizz:

Cyberpunk 2077 gets FPS boost with a patch for AMD Ryzen CPUs
https://videocardz.com/newz/cyberpunk-2077-gets-fps-boost-with-a-patch-for-amd-ryzen-cpus
Users and reviewers noticed that Cyberpunk 2077 has problems utilizing the full potential of the AMD Ryzen CPUs, in particular the SMT (Simultaneous Multi-Threading) technology. The issue can easily be observed in Windows Task Manager, where the game is locked to the CPU’s physical cores, rather than logical. This problem is not present on the Intel processors, indicating that the code might have not been optimized for AMD CPUs.

User UnhingedDoork provided a quick solution to this problem, which appears to improve multi-threading support by the game, and as a result, increase minimum and average framerate and overall gaming experience. The solution requires a modification in the game executable file, which appears to affect how the game recognizes the CPU. Do note, it has nothing to do with kernel optimization for Intel.

It is unclear how the game, which was delayed so many times, has not been optimized for AMD Ryzen processors. Whether it was an oversight from the game developer or something that was supposed to work at launch, it remains unclear. Hopefully CD Projekt Red will be able to improve multi-threading performance and provide further optimizations for not only AMD Ryzen processors but also AMD Radeon GPUs which still lack raytracing support.

That's quite a "mistake" CDP did there that, hopefully, they'll fix before they launch the patch for next gen consoles.

Anyway, if someone has a Zen AMD CPU and is comfortable tinkering with the executable file, you should give it a try. There's a step by step guide in the article, as well as a link to a video explaining it.

Looks to me like CDPR used an old FX scheduler on AMD, which tried to just use one core per module.

Last edited by Bofferbrauer2 - on 13 December 2020