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I should be able to handle this with my ol 1080ti/6700k



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"

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Now that the big ones are out, we start getting more info on the other AMD cards:

AMD Radeon RX 6700 (XT) Series to feature Navi 22 GPU and up to 12GB GDDR6 memory
https://videocardz.com/newz/amd-radeon-rx-6700-xt-series-to-feature-navi-22-gpu-and-up-to-12gb-gddr6-memory
Patrick Schur published the first information on Navi 22 GPU power targets. This new GPU is expected to come to the upper mid-range Radeon RX 6000 series as the RX 6700 models.

(...)

New information from Patrick shares some light on the power requirements of the upcoming models. According to him, the Navi 22 XT, which is expected to be used by Radeon RX 6700 XT, is believed to feature total graphics power of 186 to 211W. Even if AMD uses the higher value, it will still be lower than RX 5700 XT, which had a power consumption of 225W.

When it comes to the RX 6700 non-XT, believed to feature Navi 21 XL, this model would require between 146 to 156W. This value is lower than the RX 5700 non-X series as well (with TBP at 180W).

Unlike Navi 21, the 22 is equipped with a 192-bit memory bus, which means that the models based on this GPU should offer either 12 or 6GB of memory.

Nothing new outside of the possible power consumptions, and I'd be very surprised if those cards don't come with 12GB of memory.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

So one cool thing about the new Zen 3 cpus are the fact that 5600x and 5800x now have a lower inter-core latency than Intel's own monolithic design. Now this does technically apply to the 5900x and 5950x as well but because those have CCD to CCD latency, it does make them slightly worse in that department for applications that actually require the cores to communicate between each other that use above 6 for 5900x and above 8 for 5950x.

"Inter-core latencies within the L3 lie in at 15-19ns, depending on the core pair."

"Inter-core latencies between cores in different CCDs still incurs a larger latency penalty of 79-80ns, which is somewhat to be expected as the new Ryzen 5000 parts don’t change the IOD design compared to the predecessor, and traffic would still have to go through the infinity fabric on it."

"For workloads which are synchronisation heavy and are multi-threaded up to 8 primary threads, this is a great win for the new Zen3 CCD and L3 design. AMD’s new L3 complex in fact now offers better inter-core latencies and a flatter topology than Intel’s ring-based consumer designs, with SKUs such as the 10900K varying between 16.5-23ns inter-core latency. AMD still has a way to go to reduce inter-CCD latency, but maybe that something to address in the next generation design."

https://www.anandtech.com/show/16214/amd-zen-3-ryzen-deep-dive-review-5950x-5900x-5800x-and-5700x-tested/5

Intel really is getting killed in more ways than one this generation!



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

Not going to lie. Looked the the link and saw 5700X and blinked for a second.

Hopefully my motherboard get a new Bios soon to support Zen 3. About the reduced latency between cores and caches, this is part of the reason why gaming performance is so strong on these CPU's.



Jizz just can't stop shitting on my poor 5900X I bought out of desperation.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

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vivster said:
Jizz just can't stop shitting on my poor 5900X I bought out of desperation.

Loll the 5900X is still a fantastic CPU that can run circles around 5800X in production, has the best bang per core and can beat the 5800X in various games so I wouldn't worry :P



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

VR benchmarks for 3080 vs 6800 XT



https://babeltechreviews.com/vr-wars-the-rx-6800-xt-vs-the-rtx-3080-15-vr-games-performance-benchmarked/



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

Captain_Yuri said:

VR benchmarks for 3080 vs 6800 XT

https://babeltechreviews.com/vr-wars-the-rx-6800-xt-vs-the-rtx-3080-15-vr-games-performance-benchmarked/

A lot of dropped frames for the RX 6800 XT in Fallout 4 (5% dropped frames), No Man's Sky (3% dropped frames) and especially Subnautica (31% dropped frames)



Captain_Yuri said:

VR benchmarks for 3080 vs 6800 XT



https://babeltechreviews.com/vr-wars-the-rx-6800-xt-vs-the-rtx-3080-15-vr-games-performance-benchmarked/

So, some are better on Radeon, most are better on the 3080. All in all it's not that bad for the 6800XT for a first try.

Conina said:
Captain_Yuri said:

VR benchmarks for 3080 vs 6800 XT

https://babeltechreviews.com/vr-wars-the-rx-6800-xt-vs-the-rtx-3080-15-vr-games-performance-benchmarked/

A lot of dropped frames for the RX 6800 XT in Fallout 4 (5% dropped frames), No Man's Sky (3% dropped frames) and especially Subnautica (31% dropped frames)

What are synth frames?



Bofferbrauer2 said:
Captain_Yuri said:

VR benchmarks for 3080 vs 6800 XT



https://babeltechreviews.com/vr-wars-the-rx-6800-xt-vs-the-rtx-3080-15-vr-games-performance-benchmarked/

So, some are better on Radeon, most are better on the 3080. All in all it's not that bad for the 6800XT for a first try.

Conina said:
Captain_Yuri said:

VR benchmarks for 3080 vs 6800 XT

https://babeltechreviews.com/vr-wars-the-rx-6800-xt-vs-the-rtx-3080-15-vr-games-performance-benchmarked/

A lot of dropped frames for the RX 6800 XT in Fallout 4 (5% dropped frames), No Man's Sky (3% dropped frames) and especially Subnautica (31% dropped frames)

What are synth frames?

Frame reprojection to keep framerates steady at 90 FPS (or 80 FPS or 120 fps, depending on the VR headset).

If a GPU can output a frame every 11 milliseconds, 100% would be "new frames" (green). If some scenes are more complex and the game needs 11 - 22 milliseconds, a whole frame will be dropped and the user sees 22 milliseconds the same image without adapting to his changed head position.

If the GPU needs 22 -33 milliseconds, two whole frames will be dropped and the user sees 33 milliseconds the same image without adapting to his changed head position.

There are some similar frame reprojection methods for PSVR, SteamVR, OculusVR and some other VR platforms, f. e. ASW (asynchronous space warp) for the Oculus devices.They deliver a smoother VR experience.

If the GPU needs 11 - 22 milliseconds, the missing frame will be replaced by the same frame as before BUT adapted to the head movement. But it needs also a few milliseconds for that reprojection and if there ain't enough time, the frame will be dropped instead of reprojected.

Dropped frames are more noticeable than synthetic frames.