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JEMC said:

On another note, I'm surprised no one has mentioned the latest rumor/leak about Navi:

AMD Navi 21 “Big Navi GPU” For Radeon RX 6900 XT Reportedly Features 16 GB VRAM, Radeon RX 6000 Cards With Navi 22 Get 12 GB VRAM

https://wccftech.com/amd-radeon-rx-6000-series-navi-21-16-gb-navi-22-12-gb-gpu-vram/

The specifications for AMD's Radeon RX 6000 series graphics cards have reportedly been confirmed by Rogame. According to his information, AMD's next-generation RDNA 2 (Navi 2X) lineup of GPUs would initially feature two chips with vastly different memory configurations.

That means that either Big Navi uses a 256 or 512-bit memory bus, more likely the former if rumors are to be believed, and that regular Navi goes for 192 or 384-bit, again probably the former as i don't recall AMD going with 384-bit before. I'm not sure if the bandwidth will be enough for those chips.

Redgamingtech leaked this before, 256-bit bus + big cache for big navi (n21) and I think just normal 256-bit bus for navi22. It's possible amd could cut off 2 memory controllers on N22 for 12GB Vram like they did for navi10. But I don't think they will.



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did they lose the orginal source for crysis that they had to use the console version?



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Last edited by green_sky - on 21 September 2020

Trumpstyle said:
JEMC said:

On another note, I'm surprised no one has mentioned the latest rumor/leak about Navi:

Redgamingtech leaked this before, 256-bit bus + big cache for big navi (n21) and I think just normal 256-bit bus for navi22. It's possible amd could cut off 2 memory controllers on N22 for 12GB Vram like they did for navi10. But I don't think they will.

Or maybe Navi 21 will have an asymmetric memory design like the Series X and feature a mix of 1 and 2 GB chips for a 320 or even 384-bit bus.



 

 

 

 

 

kirby007 said:
did they lose the orginal source for crysis that they had to use the console version?

If I remember correctly, the console version used a newer engine so maybe porting it from the console version was easier than the original pc version.



                  

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Because it fits so great and because it's one of the greatest videos of all time.

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Last edited by vivster - on 21 September 2020

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Trumpstyle said:
JEMC said:

On another note, I'm surprised no one has mentioned the latest rumor/leak about Navi:

AMD Navi 21 “Big Navi GPU” For Radeon RX 6900 XT Reportedly Features 16 GB VRAM, Radeon RX 6000 Cards With Navi 22 Get 12 GB VRAM

https://wccftech.com/amd-radeon-rx-6000-series-navi-21-16-gb-navi-22-12-gb-gpu-vram/

The specifications for AMD's Radeon RX 6000 series graphics cards have reportedly been confirmed by Rogame. According to his information, AMD's next-generation RDNA 2 (Navi 2X) lineup of GPUs would initially feature two chips with vastly different memory configurations.

That means that either Big Navi uses a 256 or 512-bit memory bus, more likely the former if rumors are to be believed, and that regular Navi goes for 192 or 384-bit, again probably the former as i don't recall AMD going with 384-bit before. I'm not sure if the bandwidth will be enough for those chips.

Redgamingtech leaked this before, 256-bit bus + big cache for big navi (n21) and I think just normal 256-bit bus for navi22. It's possible amd could cut off 2 memory controllers on N22 for 12GB Vram like they did for navi10. But I don't think they will.

We've seen those numbers before, but this is the first time that a legit leaker states that the numbers have been confirmed.

Also, if you disable two memory controllers of Navi 21 for Navi 22, you get 256-2*32=192-bit memory bus.

haxxiy said:
Trumpstyle said:

Redgamingtech leaked this before, 256-bit bus + big cache for big navi (n21) and I think just normal 256-bit bus for navi22. It's possible amd could cut off 2 memory controllers on N22 for 12GB Vram like they did for navi10. But I don't think they will.

Or maybe Navi 21 will have an asymmetric memory design like the Series X and feature a mix of 1 and 2 GB chips for a 320 or even 384-bit bus.

Do you really think that an asymetrical memoru configuration would work well outside a closed ecosystem like a console?

Captain_Yuri said:
kirby007 said:
did they lose the orginal source for crysis that they had to use the console version?

If I remember correctly, the console version used a newer engine so maybe porting it from the console version was easier than the original pc version.

At this point, I have more faith in the remaster that modders announced a couple weeks ago than in this official one.



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Crysis remastered needed to be Direct X 12/Vulkan. Direct X 11 is archaic and inefficient.



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Pcgameshardware.de did another test with pcie4.
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Looks like you can expect an average of 2% more performance. I would assume that is gonna increase even more in the next few years.



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Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.