16 May 2014 • 18 hours 4 min ago •
Story by Jeremy Peel
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Do you know Jaedong? Jae Dong Lee, the 24 year old sometimes credited with changing the way StarCraft players go Zerg forever. Jaedong is the richest man in eSports - having sourced $519,086.72 in total from prize pools since the beginning of his career in 2006.
72.38% of that figure was taken in StarCraft: Brood War.
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16 May 2014 • 17 hours 17 min ago •
Story by Jeremy Peel
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“Our goal from the beginning with War Thunder was to create a game that allows players to safely experience the perils of a full scale world war,” said Gaijin Entertainment CEO Anton Yudintsev today.
He implies but does not say that Gaijin have now reached that alarming goal with the release of Ground Forces - the expansion that has earthed their fight-and-flight sim with tracked vehicles of all kinds.
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16 May 2014 • 16 hours 1 min ago •
Story by Jeremy Peel
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Battlefield 4’s next expansion is named Dragon’s Teeth, after its two-handed ballistic shields - the dirty great lizard molars players will be hiding behind once it’s released.
DICE are convinced the shields will irrecoverably change the dynamics of the game, and they may well do - but they’re hardly the most exciting feature in upcoming Battlefield DLC. Instead, we bring you bullet trains crashing into tanks and tiny drones drifting at head-height through forests.
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16 May 2014 • 13 hours 10 min ago •
Story by Jeremy Peel
Comments4
South Park: The Stick of Truth was ace: the most vital translation of Stone and Parker’s humour to the medium yet, and the most unusual RPG Obsidian had ever made.
We were happily surprised, and so were Ubisoft: South Park sold well, thanks in part to its placement on Steam and other digital distribution platforms. In fact, 25% of The Stick of Truth’s sales were digital - an “all-time high” for Ubisoft.
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16 May 2014 • 12 hours 40 min ago •
Story by Jeremy Peel
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Come, look at this. A large group of amateurs are still hard at work putting together Skywind - Morrowind in the Skyrim engine. But a small contingent has broken off from the main mod team to work on Skyblivion, which is exactly what it sounds like.
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16 May 2014 • 12 hours 8 min ago •
Story by Jeremy Peel
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Ascendancy to the big leagues happened fast for Full Control - or as fast as anything ever happens in the sphere of turn-based tactics. Before they’d even finished work on Space Hulk, they were handed the keys to Jagged Alliance and lunged confidently into the Kickstarter spotlight - besting their $350,000 goal with hours to spare.
But Space Hulk got lost in translation, taking its loyal players from board to bored. Despite that, as Flashback expends valuable action points hopping onto Steam Early Access, it remains our best chance for a calculated, cruel and classical revival of Jagged Alliance.
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Transistor, Supergiant games’ stunning-looking follow up to the lovely Bastion, is released next week. And whilst it’s less than seven days away, we know surprisingly little about it. This is on purpose say Supergiant, who have eschewed from the usual PR hype machine in order to offer players some genuine surprises.
They are willing to offer up one spoiler before release though; Recursion mode. Transistor will have its own version of New Game +, and it should keep you playing through at least a couple of times.
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Going to a SpyParty could, understandably, make you a little nervous. How should one compose themselves? Who are you allowed converse with? What person should I shoot in the face? So many questions, but no real answers.
Until now. A new trailer for the asynchronous multiplayer game SpyParty explains exactly what you should be doing in the game, so your first experience of a SpyParty should be a hoot, not a horror.
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We can sit here until Half-Life 3 is released talking about why PC gaming is great, but one of its winning qualities is almost certainly long-term support. Games that have long been forgotten in the mainstream are still being tweaked and perfected by developers in service of these games’ still notable communities.
Valve is, naturally, at the forefront of this kind of activity. This week it has patched the Source Engine to provide tweaks to games like Counter-Strike: Source, a game that first game out when dinosaurs still ruled the earth.
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This week Respawn patched Titanfall to support refresh rates of up to 144hz, hoping to make its robot rock-em-sock-em shooter just that bit smoother for people with great rigs. But there was an unforeseen consequence in the patch: with increased framerates comes increased rates of fire.
Thankfully Respawn were hot on the case, and have quickly cooked up a fix that maintains the 144hz support and keeps those fire rates steady.
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