By using this site, you agree to our Privacy Policy and our Terms of Use. Close

 

World of Diving Gets New Update & Gameplay Trailer

 

Vertigo Games has launched an update for the Rift-enabled underwater exploration game World of Diving, which lets early access players explore the deep ocean, equipped with their Rift or without, for the very first time. Continue reading

 

Wasteland 2′s Opening Movie To Be Showcased At MCM London Comic Con, New Screenshots

inXile Entertainment announced today that its Founder and Director Brian Fargo will take the Game Stage at MCM London Comic Con on Saturday, May 24th, 4PM BST/8AM PST for an exclusive Wasteland 2 presentation. During the presentation at Britain’s most popular pop-culture festival, which will be available via live stream, Fargo will world premiere the highly anticipated, post-apocalyptic turn-based RPG’s opening cinematic via TwitchTV. Continue reading

 

Nvidia’s PhysX Unified Particle Physics Solution Looks Spectacular – New Video From SIGGRAPH 2014

During SIGGRAPH 2014, Miles Macklin, Matthias Muller, Nuttapong Chentanez and Tae-Yong Kim presented a unified dynamics framework for real-time visual effects. It looks amazing and comes close to CG quality particle effects, so make sure to give it a go. According to its description, by taking advantage of Nvidia’s CUDA FLEX capabilities, this solution is capable of modeling gases, liquids, deformable solids, rigid bodies and clothing with two-way interactions. Enjoy! Continue reading

 

World War Machine – Post-Human Isometric 3D Action RPG – IndieGoGo Campaign Launched

Tuque Games has launched an IndieGoGo campaign for its upcoming post-human isometric 3D action RPG, World War Machine. World War Machine is described as a fast-paced, Action-RPG set in a procedural post-human world with meaningful customization, tactical coop and steel-shattering destruction. Continue reading

 

Halo: Combat Evolved – New Update Resolves GameSpy Server Shutdown, Brings Additional Fixes

Bungie has revealed the changelog for the latest update of Halo: Combat Evolved that will be released later this month. According to the changelog, this update addresses the closure of GameSpy’s server, enables refractive Active Camo on Nvidia cards and fixes handling of video cards with more than 2GB of memory. Continue reading

 

Batman: Arkham Knight – New Screenshots Released

The official Twitter account of the Batman: Arkham series has revealed four new screenshots from Rocksteady’s upcoming Batman title, Batman: Arkham Knight. These new images show off the batmobile, Batman’s Crime Lab, Batman himself and Harley Quinn. Enjoy! Continue reading

 

UT2014 Will Be “New But Familiar”, Aims To Blend Together Best Elements From All Previous Games

During a length interview with RPS, Unreal Tournament 2014 project lead Steve Polge revealed that the remake of Unreal Tournament is not built on any of the previous games. Instead, Epic Games aims to create something new by bringing together the best elements of each UT title. And as you may have thought, the community itself will decide those gameplay elements that must be featured in it. Continue reading

 

MechWarrior Online competitive Tournament Series starts Sunday

0 Comments
Patrick Carlson at 11:20 on 17 May 2014

Now that private matchmaking has been firmly bolted in place, MechWarrior Online's first official competitive event is set to launch Sunday. It's been dubbed Tournament Series: First Engagement and will to pit 12-man teams against each other across a variety of maps and game modes leading to the finals on May 30.

Read and comment > 

No more Witcher 3 delays coming, this one unrelated to Dragon Age: Inquisition release date

0 Comments
Omri Petitte at 10:02 on 17 May 2014

It was originally scheduled for this fall, but we won't see Geralt stonily stare down his next monstrous foe in The Witcher 3: Wild Hunt until next February. According to CD Projekt Red co-founder Marcin Iwinski, the extra development time is a commitment to quality, not a reaction to the October 7 release of BioWare's Dragon Age: Inquisition.

Elite: Dangerous reaches final alpha phase, adding impossibly cool hyperspace jumps

0 Comments
Phil Savage at 03:17 on 17 May 2014

Okay, look, I've got a confession to make. We will get to all the newsy stuff about how Elite: Dangerous is entering a new alpha phase, thus bridging another of the many gaps between its inception and public release. But that's not really why I'm writing this. I'm writing this because of an excellent video that's surfaced showing the game's new hyperspace jumps. Let's ditch this paragraph of boring text, and get to the exciting space stuff...

Aardman and Nominet Trust launch competition to help young people get into coding

0 Comments
Phil Savage at 00:14 on 17 May 2014

If Hearthstone has done anything, it's proven that you can make a compelling game about sheep. Now, a new collaboration between Wallace & Gromit creators Aardman and the UK's Nominet Trust is hoping to give the world more sheep-shaped digital adventure; hopefully without the corresponding white-hot hatred of jerk mages. Shaun’s Game Academy is their new initiative, and it's designed to help kids get into coding.

Buck is an Aussie Metroidvania adventure about a dog

0 Comments
Shaun Prescott at 12:58 on 16 May 2014

People love dogs. It is difficult to dislike dogs because there are many different kinds. Somewhere in the world there is a breed of dog for you. But if you want a dog that walks on its hindlegs like a human, can punch, lives in a desert and is capable of solving mysteries and puzzles, you may struggle. That's where Buck comes in.

Big Trouble In EVE China

By Rich Stanton on May 16th, 2014 at 9:00 pm.

One of EVE Online‘s most important features is that everything takes place on a single UK-based server called Tranquility. Cool story bro, but the only problem is that’s not quite true. The Chinese version of EVE Online has its own server, Serenity, operated by the publisher Tiancity – and it has just as much, if not more, capacity for the enormous player-driven events EVE is known for. Barely two months after all those headlines about B-R5 being ‘the biggest / most expensive videogame battle ever,’ a 23-hour war in EVE China made that look like a dry run. It was given a simple name: the slaughterhouse.

Read the rest of this entry »

 

Interview: How Will Unreal Tournament 2014 Work? Can It?

By Nathan Grayson on May 16th, 2014 at 7:00 pm.

A new Unreal Tournament is happening. Fiiiiiiinally! It feels like it’s been eons since the decent-ish Unreal Tournament III brought hoverboards to a shock rifle fight, but Unreal Tournament 2014 is coming to the rescue. This one, though, stands to be a massive departure from previous entries in the arena shooter pioneer series. Epic is keeping its team lean and developing the entire game – from day one – alongside fans. Meanwhile, the whole thing will be free, with Epic making precious pennies off cuts from a user-driven mod/map store.

Sounds pretty neat, right? But it’s also a logistical can of worms that could fit 100 of the things from Tremors. How will Epic stop its audience from fragmenting, especially if maps aren’t free? Do creators *have* to charge for maps? With source code out in the open, won’t it be especially easy for cheaters to meander their mucky fingers into this game’s DNA? Will the basic game even have much meat on its bones? I asked Unreal Tournament 2014 project lead Steve Polge all of that and more. 

Read the rest of this entry »

 

Terror From The Details: XCOM’s Amazing Long War Mod

By Alec Meer on May 16th, 2014 at 5:00 pm.

“Why am I playing XCOM through for the sixth time?” is a question I’ve asked myself several times over the last week. There are so many other games I should and would like to play, yet I find myself once again knee-deep in something I by this point know every aspect of. One of the answers to that question is that the game just had a belated Android release, so I found my way to it in waiting rooms and bathroom breaks. Much as it’s a surprisingly natural fit for phone play, the combination of camera control issues, not being able to change the colours of my soldiers’ armour and no Enemy Within expansion drew me to firing up the PC version yet again instead.

Only this time, I switched things up, and have had a completely different experience. A rather more Gollopy experience, one might say.
Read the rest of this entry »



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!