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Captain_Yuri said:
Zkuq said:

Uh, what's with everyone talking about path tracing? We're barely at a point where ray tracing is getting sort of viable, and people are already wanting path tracing? I mean sure, eventually, but in at least five years for any actually useful purposes? Nope?

Well if we are gonna spend $2100 on 3090. Only having Ray Traced reflections is gonna be yawn worthy with 2nd generation of RTX and Tensor Cores. Minecraft RTX already has path tracing so 3000 series + DLSS could have it be implemented at some level with better looking games. Or at least give us ray tracing through global illumination as well as reflections.

I don't see any reason why we couldn't have ray tracing improvements, but my impression is that path tracing is insanely intensive computationally compared to ray tracing. Maybe I'm wrong or someone has come up with some insane optimizations to solve the problem, but I wouldn't hold my breath for any visually impressive games to use path tracing any time soon.

That said, there seems to be a lot of confusion about what path tracing is, so it's entirely possible we're not even talking about the same thing when we're talking about path tracing... As far as I know, path tracing is the method for (very roughly speaking) simulating the way lighting really, really works, by casting a ridiculous amount of rays compared to ray tracing, which casts only a very limited amount of rays (again very roughly speaking). But of course some authors on the internet seem to reverse the meanings, so there's that...



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Zkuq said:
Captain_Yuri said:

Well if we are gonna spend $2100 on 3090. Only having Ray Traced reflections is gonna be yawn worthy with 2nd generation of RTX and Tensor Cores. Minecraft RTX already has path tracing so 3000 series + DLSS could have it be implemented at some level with better looking games. Or at least give us ray tracing through global illumination as well as reflections.

I don't see any reason why we couldn't have ray tracing improvements, but my impression is that path tracing is insanely intensive computationally compared to ray tracing. Maybe I'm wrong or someone has come up with some insane optimizations to solve the problem, but I wouldn't hold my breath for any visually impressive games to use path tracing any time soon.

That said, there seems to be a lot of confusion about what path tracing is, so it's entirely possible we're not even talking about the same thing when we're talking about path tracing... As far as I know, path tracing is the method for (very roughly speaking) simulating the way lighting really, really works, by casting a ridiculous amount of rays compared to ray tracing, which casts only a very limited amount of rays (again very roughly speaking). But of course some authors on the internet seem to reverse the meanings, so there's that...

Yea could be. I am going by Nvidia's article.

https://www.nvidia.com/en-us/geforce/news/minecraft-with-rtx-beta-out-now-download-play/

"Minecraft with RTX brings fully path-traced rendering, physically-based materials, and NVIDIA DLSS 2.0 to Minecraft"



                  

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Captain_Yuri said:

Yea we will see how it goes but I am starting to believe those rumours about Big Navi being 3070/3070 Ti performance.

The one thing to remember is that RDNA 2 does now have full support for Direct X 12 Ultimate while RDNA 1 doesn't. So it should perform better than RDNA 1 on the games that use those Direct X 12 Ultimate feature set so there are changes for sure. The kicker is Turing's RTX GPUs also has full support for Direct X 12 Ultimate.

So in theory, for those games that don't use Direct X 12 Ultimate, it could be that RDNA 2 performs similarly to RDNA 1. But those that use Direct X 12 Ultimate, RDNA 2 should see performance gains.

But when Ampere arrives, both AMD and our wallets still start to sweat.

There's no need to worry, so far everything still points toward AMD will win in perf/W and Perf/mm2. The revealed of Gddr6x, recently registered geforce 3090 says the rumors are true.

That big navi will have 3070/3070 ti performance comes from Baidu, he made a mistake and said big navi will be released in October, big navi will be released earliest november, Baidu is just making guesses based on rumors. He don't have leaks.

If Ampere has very impressive rtx performance we shall see, there's nothing reliable I seen that says so. For consoles ray-tracing performance is tough to guess but I will go with around ~25% above geforce 2080 ti but this is a bit unrealiable.



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Trumpstyle said:
Captain_Yuri said:

Yea we will see how it goes but I am starting to believe those rumours about Big Navi being 3070/3070 Ti performance.

The one thing to remember is that RDNA 2 does now have full support for Direct X 12 Ultimate while RDNA 1 doesn't. So it should perform better than RDNA 1 on the games that use those Direct X 12 Ultimate feature set so there are changes for sure. The kicker is Turing's RTX GPUs also has full support for Direct X 12 Ultimate.

So in theory, for those games that don't use Direct X 12 Ultimate, it could be that RDNA 2 performs similarly to RDNA 1. But those that use Direct X 12 Ultimate, RDNA 2 should see performance gains.

But when Ampere arrives, both AMD and our wallets still start to sweat.

There's no need to worry, so far everything still points toward AMD will win in perf/W and Perf/mm2. The revealed of Gddr6x, recently registered geforce 3090 says the rumors are true.

That big navi will have 3070/3070 ti performance comes from Baidu, he made a mistake and said big navi will be released in October, big navi will be released earliest november, Baidu is just making guesses based on rumors. He don't have leaks.

If Ampere has very impressive rtx performance we shall see, there's nothing reliable I seen that says so. For consoles ray-tracing performance is tough to guess but I will go with around ~25% above geforce 2080 ti but this is a bit unrealiable.

Sorry how does everything point towards AMD winning? I'd like them to win but so far, I haven't seen any reason to believe they will.

Probably but every time I hear something new about RDNA 2, it feels more and more like it will be the case. Would like to be proven wrong though, specially my wallet.

And you are basing this on?



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

Captain_Yuri said:
Zkuq said:

I don't see any reason why we couldn't have ray tracing improvements, but my impression is that path tracing is insanely intensive computationally compared to ray tracing. Maybe I'm wrong or someone has come up with some insane optimizations to solve the problem, but I wouldn't hold my breath for any visually impressive games to use path tracing any time soon.

That said, there seems to be a lot of confusion about what path tracing is, so it's entirely possible we're not even talking about the same thing when we're talking about path tracing... As far as I know, path tracing is the method for (very roughly speaking) simulating the way lighting really, really works, by casting a ridiculous amount of rays compared to ray tracing, which casts only a very limited amount of rays (again very roughly speaking). But of course some authors on the internet seem to reverse the meanings, so there's that...

Yea could be. I am going by Nvidia's article.

https://www.nvidia.com/en-us/geforce/news/minecraft-with-rtx-beta-out-now-download-play/

"Minecraft with RTX brings fully path-traced rendering, physically-based materials, and NVIDIA DLSS 2.0 to Minecraft"

Sounds like ray tracing but with rays casted for more situations than most games that utilize RTX currently use (so just ray tracing, if my understanding of the traditional use of the terms is correct). This is definitely some confusing usage of the term 'path tracing' to me.



The way how neither consoles have brought up RT as a big deal makes me believe that the RT performance will be that of a 2080ti or worse.



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Captain_Yuri said:

Speaking of 3000 series...

3060 $400
3070 $600
3080 $800
3090 $1400

https://twitter.com/GarnetSunset/status/1296916731378704391?ref_src=twsrc%5Etfw

Don't believe any of the price rumours though.

Man, that thing is huge! i mean, we already had that Asus Strix leak from July pointing that the cards would be big, but that's insanely big. Many will have troubles fitting that in their cases, both for the length and the width.

Also, I hope the pricing is wrong. $400 for a xx60 card and $600 for the xx70 part is stupidly expensive and, if AMD were smart with their pricing, would allow them to reap most of the low and mid range market.

EricHiggin said:

This might be budget DIY, but it's kinda impressive for what it is. Never would have thought of building a PC case out of foam board.

https://www.youtube.com/watch?v=cJveIh78y-w

I'd like to see him build a mini PC this way, and see how much he can get away with in terms of lack of airflow vs case durability.

The only things holding that thing in place are the acrylic and the hardware itself, and with so many fans vibrating, it won't last long.

it's interesting as a concept, but it's in no way a valid substitude for a case.

vivster said:
The way how neither consoles have brought up RT as a big deal makes me believe that the RT performance will be that of a 2080ti or worse.

What are you talking about? Sony talked about rtand used Gran Turismo to show how they're using it. Digital Foundry made a video about it and someone made the correspinding thread in the forums.



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