Captain_Yuri said:
Well if we are gonna spend $2100 on 3090. Only having Ray Traced reflections is gonna be yawn worthy with 2nd generation of RTX and Tensor Cores. Minecraft RTX already has path tracing so 3000 series + DLSS could have it be implemented at some level with better looking games. Or at least give us ray tracing through global illumination as well as reflections. |
I don't see any reason why we couldn't have ray tracing improvements, but my impression is that path tracing is insanely intensive computationally compared to ray tracing. Maybe I'm wrong or someone has come up with some insane optimizations to solve the problem, but I wouldn't hold my breath for any visually impressive games to use path tracing any time soon.
That said, there seems to be a lot of confusion about what path tracing is, so it's entirely possible we're not even talking about the same thing when we're talking about path tracing... As far as I know, path tracing is the method for (very roughly speaking) simulating the way lighting really, really works, by casting a ridiculous amount of rays compared to ray tracing, which casts only a very limited amount of rays (again very roughly speaking). But of course some authors on the internet seem to reverse the meanings, so there's that...