By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Captain_Yuri said:
Zkuq said:

I don't see any reason why we couldn't have ray tracing improvements, but my impression is that path tracing is insanely intensive computationally compared to ray tracing. Maybe I'm wrong or someone has come up with some insane optimizations to solve the problem, but I wouldn't hold my breath for any visually impressive games to use path tracing any time soon.

That said, there seems to be a lot of confusion about what path tracing is, so it's entirely possible we're not even talking about the same thing when we're talking about path tracing... As far as I know, path tracing is the method for (very roughly speaking) simulating the way lighting really, really works, by casting a ridiculous amount of rays compared to ray tracing, which casts only a very limited amount of rays (again very roughly speaking). But of course some authors on the internet seem to reverse the meanings, so there's that...

Yea could be. I am going by Nvidia's article.

https://www.nvidia.com/en-us/geforce/news/minecraft-with-rtx-beta-out-now-download-play/

"Minecraft with RTX brings fully path-traced rendering, physically-based materials, and NVIDIA DLSS 2.0 to Minecraft"

Sounds like ray tracing but with rays casted for more situations than most games that utilize RTX currently use (so just ray tracing, if my understanding of the traditional use of the terms is correct). This is definitely some confusing usage of the term 'path tracing' to me.