vivster said:
I just realized something today regarding ""SSD optimized" games on PC. Console people were trying to shame PC because it doesn't have those and the new consoles will. The thing is that's kind of the consoles' fault to begin with. One reason why new consoles are so close to the PC space is that PCs are held back the whole time, which enables consoles to catch up easily and even bring new features that weren't previously possible on multiplatform games, because they had to work with terrible consoles. Gonna use that as a talking point next time someone wants to claim console superiority.
Not sure about the adoption rate of SSDs in PCs but I have to assume that the majority already have them and no new gaming PC will be built without one.
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Yeah, it is funny how proud they are in advance, since no one of them has these fast loading times yet on console. And for years they ignored or talked down the much shorter loading times of the PC versions of multiplatform games.
Even HDD speeds on PC can now be multiple times of the standard HDDs of the PS4/Pro and Xbox One/X and come closer to the SATA III and USB 3.0 limitations. Some HDDs on PC can even provide shorter loading times than SSDs in the current consoles, since CPU and RAM limitations cripple the performance.
My new external HDD (My Book Duo) reaches 400 MB/s in sequential read (f.e. loading huge levels/files) and comes close to my SATA-limitated SSDs:
Don't wonder about the results of the upper left SSD-test (4.6 - 6.5 GBytes/s) , the drive is still SATA-limited and not that fast. The good results are probably because of Samsung's "Rapid mode" (DRAM caching). With bigger test files (8 GiB or 32 GiB instead of 1 GiB) the results get more in line.