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Pemalite said:
Get the Alpha Centauri mod from the Steam Workshop. :)
It's addictive as crap.

I'll take a look at it!



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

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Pemalite said:
Get the Alpha Centauri mod from the Steam Workshop. :)
It's addictive as crap.


aww man, I guess I'm going to have to update Civ V....



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

Glad to see Titanfall having a really low required specs as it allows more people to enjoy the game. Interested to see in what the required specs are for max settings



 

Continental drift: Planetside 2 to leave non-64-bit operating systems behind; "32 bit is dead in gaming"

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Sony Online Entertainment have made the decision to plough ahead with 64-bit only development for Planetside 2 - leaving behind the 6% of players still running the MMOFPS on 32-bit operating systems.

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End of an e-ra: World Cyber Games halt tournaments and events after 14 years in eSports

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This year, World Cyber Games Inc. won’t be running any tournaments and events, including the World Cyber Games finals in Kunshan - for the first time in 14 years.

This is no Glastonbury-style break to let the sticky convention hall floors recover and the Counter-Strike pros graze for a few months, sadly. Rather, it’s the moment we “say goodbye to the WCG”.

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Money-earning career paths and a Dungeon Master role coming to Starbound

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I've played a fair amount of Starbound, and almost every time I jump into the game to explore new worlds and build massive space-castles, I find something new, be it a flying pirate galleon or a musical instrument. There's enough in it for it to be considered a full game, yet Chucklefish still have plans. Future plans

One of the biggest changes coming to Starbound is progression. Right now it's a big sandbox without much guidance, just some UFOs to kill to get to the next sector and some placeholder quests. This is temporary, and Chucklefish intends to implement a brand new progression system.

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EVE players to get a 16 foot erection (in their honour)

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If you're playing EVE, there's a good chance that the name of your main character is going to be immortalised in Reykjavik, Iceland. CCP is constructing a 16ft-tall behemoth in its hometown to honour the players who have joined them on their decade long journey through space. 

All active EVE players as of March 1st will have the name of their main character etched in stone, which is absolutely going to freak archaeologists out when they discover it a thousand years from now. "They named their children things like Bigbootypirateman?"

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South Park: The Stick of Truth won't use Uplay

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Responding to a question on Twitter, Obsidian confirmed that Uplay - Ubisoft's digital platform - wouldn't be featured in South Park: The Stick of Truth. This is despite the game being published by Ubisoft. 

Obsidian further clarified that Uplay wasn't integrated into South Park at all, and that it would be a full Steam game with Steam achievements.

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Assassin's Creed IV DLC, Freedom Cry, to be released as a standalone on February 25th

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Assassin’s Creed IV: Freedom Cry, the story-based DLC for Black Flag, is being re-released as a standalone title later this month. Until now, it’s only been available for those with the core game. 

For £7.99/$9.99, those without Black Flag will be able to pick up Freedom cry for PC when it launches on February 15th.

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SWTOR: Galactic Starfighter now available to everyone along with a gargantuan patch

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Star Wars: The Old Republic’s latest expansion, Galactic Starfighter, has now been made available all players. Previously, premium players were the only ones getting to flit around space and engage in some starfighter PvP.

Galactic Starfighter lets players customise their own ship, engaging in PvE and PvP battles. Along with the doors being opened to everyone, a recent update adds a slew of new features from the Bomber role to a team deathmatch mode.

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Horror-adventure title Nevermind uses your own stress and fear levels against you

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Nevermind is a curious horror adventure game that employs a biofeedback sensor to monitor your stress and fear levels, and the more scared the player becomes, the harder the game gets. 

As you attempt to solve puzzles and face horrific scenes, you’ll need to remain calm and focused or the game will get the better of you. It’s like the insanity mechanic from Amnesia, but it’s tracking your state, not the character’s. Terrifying stuff.

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ArmAgeddon Mod Promises To Bring The Apocalypse In ArmA 3

ArmA 3 fans, get ready for a treat. Bohemia’s forum member ‘super-truite’ on a mod for the latest entry in the ArmA series that promises to bring the Apocalypse with falling meteors, volcanic eruptions, earthquakes and floods. Unfortunately, this mod is not available as of yet, but you can view its first screenshots below. Continue reading

Strider Releases On February 18th, Gets New Screenshots

Capcom has just announced that its 2D/3D remake of one of its classic platformers, Strider, will hit digital stores on February 18th. In addition, the company has released a new batch of screenshots that can be viewed below. Continue reading

New Patch For Star Swarm Significantly Improves Mantle Performance

Oxide Games has released a new update for its stress test program, Star Swarm, that significantly improves performance under AMD’s latest API, Mantle. According to the team, the previous build lacked proper multi-threading functionalities when using Mantle. Continue reading

 

 

 


Call of Duty: Ghosts – Onslaught DLC Comes To The PC On February 27th

Activision announced that the Onslaught DLC for Call of Duty: Ghosts will come to the PC on February 27th. Onslaught delivers four unique and classically designed Call of Duty multiplayer maps, the all-new “Maverick” dual-purpose Assault Rifle/Sniper Rifle, and the first installment in Extinction’s four-part episodic narrative, “Episode 1: Nightfall.” Continue reading

Elite: Dangerous – Alpha Phase 2.0 Launched

Frontier released yesterday to all Elite: Dangerous backers a new alpha version. According to the team, there will be two further major Alpha releases to roll out before Elite: Dangerous reaches Premium Beta stage. Furthermore, Frontier has released a new video for Elite: Dangerous Alpha 2.0 that can be viewed below. Continue reading

Sparkling Sequel: Waves – Arena Tactics Hits Kickstarter

By Adam Smith on February 5th, 2014 at 12:00 pm.

Gorgeous, punishing and rare, Waves was a top-down twin-stick shooter that did more with a single screen and five minute bursts of action than some first-person shooters do with world-spanning multi-million dollar campaigns. I first played it at the Eurogamer Expo and, upon remembering that I’m cack-handed when it comes to speedy action, I shrank away from the controller to save face. And then I went home and bought it to practice in the safety of my own home. The sequel has just arrived on Kickstarter, after two years of development, and £30,000 is needed to complete the design. It looks fantastic, adding procedurally generated arenas, online multiplayer, new weapons and much more. Video below.

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Artificial Adventurers: Guild Of Dungeoneering

By Adam Smith on February 5th, 2014 at 1:00 pm.

The freely available alpha for Guild of Dungeoneering feels a little like a concept in search of some content, which isn’t necessarily a bad place to be at this stage in development. Each dungeon dive plays out like the kind of boardgame that would have me laying out tiles on my bedroom floor, forced to alter the rules of play whenever furniture or a wall blocked a path. The player constructs the dungeon, placing corridors, rooms and monsters, and attempting to guide an adventurer through safely. Whenever the adventurer defeats a monster, points are earned and these can be spent to place treasure. It’s a neat idea and the alpha is worth a look but the adventurers themselves are empty vessels, in need of character and development.

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Iubes Is Shareware, Also A Kind Of Darwinian Minecraft

By Graham Smith on February 5th, 2014 at 5:00 pm.

Iubes: the game with the name that looks a bit unfortunate in our post title font. Iubes: intelligent cubes, who roam around the inside of a spherical world. Iubes: a sort of speeding god game mashed up with a real-time strategy game.

It’s now available to download as shareware, with a paid version if you want to play the game’s online mode.
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Within Striking: Distance Alpha Trailer Cuts To The Chase

By Graham Smith on February 5th, 2014 at 6:00 pm.

It seems a very long time ago – back in 2012 – that scifi racer Distance hit its Kickstarter target. The game promises to expand on the concept laid forth in the original student project – still free, still worth playing – in which you could race cars, fly cars, drive cars up walls, and otherwise try to stay alive amidst a world of giant, neon buzzsaws.

A new trailer from the game’s (private) alpha shows the game’s progress so far towards its (public to those who buy it) beta.

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The EverQuest Landmark Adventure You Might Never Have

By Nathan Grayson on February 5th, 2014 at 7:00 pm.

As we recently reported, EverQuest Next Landmark’s paid alpha is officially up and running, and we’ll bring you streaming video and impressions of it soon. But first, I’d like to tell the story of an EQNL adventure that you probably won’t be able to have, despite the MMO/space-age imagination engine’s formidable voxel-powered flexibility. I have seen the very limits of Landmark’s evergreen realms, tunneled to its deepest depths (and then well below them) and built an even giant-er ice cream in its skies. It was astounding fun – not necessarily more so than regular Landmark, but in a different sort of way. The only problem? I wasn’t playing by the rules.

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New Rain World Trailer As Beautiful As Previous Trailers

By Graham Smith on February 5th, 2014 at 8:00 pm.

With every new trailer, Rain World moves a little further towards being the indie game I’m most looking forward to this year. It’s a challenging platformer set in a dripping alien world, in which you control Slugcat, a bounding white acrobat in an ecosystem of tasty, swarming bats and vicious lizards. Oh, the lizards – look at that one’s tongue!

It’s beautiful and physicsy and ecosystemy and there’s a new trailer below, showing more of its world than ever.
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Phew: EVE Valkyrie Officially An Oculus Launch Title

By Nathan Grayson on February 5th, 2014 at 11:00 pm.

You might remember that I recently encountered a peculiar situation while chatting with CCP about virtual reality magic face-space portal EVE Valkyrie. Namely, the developer refused to confirm that the seeming PC shoe-in would even launch on PC at all, or even Oculus Rift for that matter. Madness, right? I’m leaning toward “yes,” given that CCP and Oculus are now walking down the aisle, eyes locked in the beautiful, undiluted sort of love that can only blossom from a co-publishing deal. You can be rest easy, ladies and gentlemen. Valkyrie is safe. It’s not dodging PC in favor of, um… what were its other options again?

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@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

Total Recall: A Chat With Stephan Martiniere

By Duncan Harris on February 5th, 2014 at 9:00 pm.


This is the latest in the series of articles about the art technology of games, in collaboration with the particularly handsome Dead End Thrills.

With the galaxy’s biggest sci-fi movies using ever more effects houses and artists, it can be hard to pinpoint today’s Ralph McQuarries and Ron Cobbs. They’re out there, though, often known more by work than name. At the top of the pile is Stephan Martiniere, one of those illustrators and art directors whose work is so envied by just about any sci-fi project going that’s he levelled up to ‘Visionary’. Put simply, people want the stuff in his head on their books, in their movies, at their theme parks, and, as luck would have it, in their games.

Examples? In movies, Martiniere’s applied his signature style (eye-popping ‘Golden Age’ snapshots of civilisations in overdrive) to the worlds of I, Robot, Tron: Legacy, Star Wars Episodes II and III, Star Trek, The Fifth Element, the Total Recall remake, 300: Rise Of An Empire, Guardians Of The Galaxy and The Avengers: Age Of Ultron. *and breathe…* Read the rest of this entry »



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

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Strider's gonna be pimp



Forever away: Pillars of Eternity delayed till the second half of 2014

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So we wanted to be publishers, funding the games that the big guys wouldn’t, and it was good. But then, like the publishers, we found that not everything went exactly to plan. Pillars of Eternity, née Project Eternity, for instance, isn’t going to meet its originally scheduled release window.

So: what sort of publisher do you want to be?

Do you a) hold a developer conference call dedicated to one, 40-minute long Wilhelm scream, before redirecting all funds to Gopherz VIII? b) dangle the developer’s COO from your New York office balcony, until the fresh air helps him ‘re-run the numbers’? Or c) return to the forest entrance?

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Counter Strike: Global Offensive goes teenage: updated with underarm throws and stickers

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Leaving the house with an automatic weapon of any sort is usually enough to turn heads - but how do you stand out from the crowd in a scene where every bugger wields a firearm of some kind?

It’s precisely this first-person problem that Valve addressed in yesterday’s Counter-Strike: Global Offensive update. CS:GO players will now come across sticker capsule drops as they play. Opened with a dedicated key, each capsule contains one sticker waiting to be slapped on any weapon you own. Repeat the process ad infinitum, and you can cover the surface of your gun like a teenager’s laptop.

There’s plenty more new: including a way to throw grenades that’s simply not cricket.

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World of Warcraft PvP Season 14 throws its finishing punches

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It might appear from the outside the arena that the fighting never stops - but there are occasional pauses for punctuation in the all-caps story of World of Warcraft PvP. It’s in these moments that the combatants take stock, the points reset, and the awards find new owners.

There’s one such comma due in two weeks’ time.

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Sniper Elite 3 will let you shoot a Nazi right in his blood

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Sniper Elite v2 is the video game where you shoot a man in his testicles in slow motion. It’s the game where the camera flips into Superman’s x-ray vision to reveal a man’s two glossy pink nugs, which had been resting with improbable neatness inside their filthy grot-pouch for the entire war, and then shows a hot bullet whizzing through one or both of them before zipping out the other side, all covered in blood and confused gametes. “Not today,” you gloat triumphantly at the popped nutsack as it flies around like a burst hot air balloon in a cartoon, “your reign/rain of insemination ends here”. Haha! Video games.

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Welcome to the MOBAverse: Transformers MMO switches genres

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It’s been a while since we’ve heard a peep from Runescape developer Jagex in regards to their Transformers MMO, Transformers Universe. It turns out there’s a good reason for that: the MMO has been doing some transforming of its own. 

Transformers Universe is now a MOTA, a Multiplayer Online Tactical Action game. It’s a MOBA, essentially, but with a “T”. 

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Fullbright's Steve Gaynor warns developers that "expectations are very high" for new indie titles

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Speaking at DICE yesterday, Fullbright’s Steve Gaynor warned new indie developers that tougher times are coming compared to “the first wave” of developers - like Gaynor, himself - who rose to prominence thanks to digital platforms and low-cost development. 

“When the first wave came out all they had to worry about was AAA," said Gaynor. "They had this proposition of something different that didn't cost $60 that people were saying was really cool. But the thing that is happening now is that those guys are making their follow-ups and those games are being marketed and perceived differently than the first wave, which were surprises. Expectations are very high.”

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Ubisoft's playable poem Child of Light launches April 30th

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Having recently finished The Wolf Among Us Episode 2, I’m rather in the mood for some more fairytale reimagining. A slice of Aesop and a pinch of Grimm will do nicely, thank you very much. Ubisoft Montreal apparently has me covered, because its “playable poem”, inspired by fairytales, Child of Light is due out on April 30th, priced at £11.99.

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Everyone's watching games: Twitch ranks 4th in peak online traffic in the US

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An infographic posted alongside a Wall Street Journal article on Apple’s online infrastructure details the peak online traffic of various companies in the US. Streaming platform Twitch ranked number 4. 

Twitch garners 1.8 percent of US traffic, putting it ahead of Facebook and Amazon. Above it are Netflix, Google and Apple. Watching games: now more popular than social media stalking and buying stuff. 

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Two weeks of lunacy: Double Fine's Amnesia Fortnight starts with community voting

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The fine folk at Double Fine have once again locked themselves away, presumably in a magical cave, taking a break from current projects to spend two weeks developing four new prototypes. For this year’s Amnesia Fortnight Double Fine has recruited Adventure Time creator Pendleton Ward to take charge of one of the projects. 

Previous Amnesia Fortnights yielded the delightfully nostalgic Costume Quest and curious matryoshka adventure game, Stacking. 

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Oculus founder discuses the future of virtual reality and the problem with light bulbs

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In a passionate but nervous presentation at DICE, Oculus founder Palmer Luckey outlined the possible, ambitious future of virtual reality and the many hurdles ahead. 

“It’s going to be driven by games,” Luckey said. But gaming isn’t the end of the road for VR. Luckey sees it spreading into entertainment more generally, as well as into hospitals and schools. But it’s the game developers at the front of the charge.

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Resident Evil 4 – New Comparison Between Ultimate HD & SD Editions

The Ultimate HD Edition of Resident Evil 4 will hit Steam later this month, and Capcom decided to release yet another comparison between this and the standard edition. As we can clearly see below, Resident Evil 4 Ultimate HD Edition looks similar but better than its SD brother. There are noticeable differences on textures, and contrary to the first PC version, this one will support mouse+keyboard and will run with 60fps. Continue reading

Double Dragon: Neon Releases Today On Steam

Midnight City has announced that Double Dragon: Neon will be available for Windows PC via Steam – listed at a tasty £6.99/€8.99 – later today. Building on the highly successful release on console, the PC version sports full Steam integration and online cooperative play for a true Double Dragon experience. Continue reading

CD Projekt RED In Trouble? The Witcher 3 Gameplay Designers Leave The Studio

Marek Ziemak (gameplay producer at CDPR) and Maciej Szczesnik (lead gameplay designer of The Witcher series) have left CD Projekt RED, something that has been confirmed by Szczesnik himself. These two fellas are joining an indie team 11 Bit Studios and it really puzzles us why they have left CDPR. Moreover, will this have any affect on the game itself? Will its gameplay mechanics change – or have already changed? Continue reading

Kingdom Come: Deliverance – Third Video Update Focuses On Horses

Warhorse Studios has released the third video update for its realistic next-gen RPG, Kingdom Come: Deliverance, that focuses on horses. Kingdom Come: Deliverance is an open-world sandbox RPG with period accurate melee combat, that is powered by CRYENGINE. The game is planned for a 2015 release, and there are still 14 days left to its Kickstarter campaign. Enjoy! Continue reading

Legacy of Kain: Nosgoth – First Official, One Hour Long, Gameplay Footage Surfaced

Square Enix has just revealed the first gameplay videos for its free-to-play Legacy of Kain title, Nosgoth. The first video focuses on the game’s PvP team-based gameplay, featuring a brand new game mode – Siege – plus an exclusive reveal of the game’s first new Vampire character class. The second video focuses on the Siege mode while the third video shows off team deathmatch in Freeport. Enjoy! Continue reading

New Alien: Isolation Screenshots Revealed

Five new screenshots for Creative Assembly’s upcoming Alien title, Alien: Isolation, have surfaced. These new shots gives us a glimpse at the game’s environments, as well as the guts of a cyborg. Alien: Isolation promises to be a true horror title, in which players will have to face an alien creature. The game is currently planned for a 2014 release on PC, Xbox One, PS4, X360 and PS3. Enjoy! Continue reading



@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

Really hope that The Witcher 3 is ok. Im sure just because 2 devs leave doesnt mean much because by now im sure the gameplay is done, but still, you never know:(



 

Call of Duty to be made in three-year cycles by three teams from now on (Sledgehammer are the new one)

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Call of Duty’s famous one-two punch is to become a three-part thwack-bang-wallop, Activision have announced. Series originators Infinity Ward and more-fun cousins Treyarch are to be joined by Sledgehammer - the team who saved Modern Warfare 3.

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Don’t call it a decline: World of Warcraft subscriptions are back up a bit

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MMO doomsayers like to characterise World of Warcraft’s twilight years the way Telltale describe The Walking Dead - like a man slipping inexorably down a hill, desperately grasping for things to hold onto.

In actuality, Blizzard are playing ongoing WoW development more like Tiny Wings - keeping their heads down to ensure the highest possible peak after each trough. Mists of Pandaria came out at the tail end of 2012, and first annual expansion Warlords of Draenor isn’t due till later this year - but the books have already turned up again.

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Riot address LoL spectator cam kerfuffle: "We have no interest in using patents offensively"

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A couple of years ago, Riot Games filed for and won a patent for an in-game “self-moving camera”. The spectator cam automatically follows League of Legends players on any given map, prioritising shots using a server-calculated “interest value”.

Trouble is, Dota 2 had one of those first. Fans reached for the pitchforks when the patent was published last week, prompting Riot to release a statement in response. Their stance: we’re not going to be dicks about it.

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Valve win German court battle: resale of Steam games still a no-no

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Valve have triumphed against a consumer rights lawsuit that sought to undo the no-resale clause in Steam’s terms of service. A German judge has ruled that the copyright laws which allow the sale of second-hand game DVDs do not apply to their digitally-distributed counterparts.

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Elder Scrolls Online beta first impressions: a familiar world made foreign

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Good news: The Elder Scrolls Online is, by some distance, the Elder Scrollsiest of all the MMOs. But that’s not the whole story. Jules, Nick and Jeremy pottered about nu-Tamriel’s green fields and brown wastes for a few days, and have returned veritable loremasters - ready to tell the tale of beta ESO, as I think we now call it. 

A world at once familiar and compromised. And narrated by a bored Dumbledore.

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Driver update: nearly half of Ubisoft Reflections working on The Division

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I am chuffed. Reflections, the Driver lot defining the next generation of brum-brums in Watch Dogs and The Crew, have continued their creep towards Ubisoft’s inner circle of go-to studios. They’ve devoted about 40% of their workforce towards The Division, the third-person survival shooter that filled E3 with positive noises this year.

Best of all, it wasn’t a missive from Paris that compelled Reflections to work with Division directors Ubisoft Massive - they just happened to like each other.

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The saga will go on: The Banner Saga trilogy development to start soon

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 After a short hiatus, Stoic will be starting work on the second game in The Banner Saga trilogy, its melancholy tactical RPG title. The first game was a gorgeous, thoughtful mix of chess-like battles and Oregon Trail-style roaming, and rightfully did rather well. “No game has ever been more worthy of the title 'Saga’,” the developer posted on Facebook, no doubt referring to the trademark debacle with King.

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Watch out for the lava: auto-generating Temple Run in Minecraft

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These running games are all a bit too athletic for me, getting me all sweaty and hungry for a cigarette. And now someone’s only bloody gone and put Temple Run, or a facsimile of Temple Run, into Minecraft. When will the insidious pro-running lobby stop invading our games?

It is actually rather nifty, though, as you will undoubtedly see when you slap your eyes on the gif below.

 

 

Zom-b-gone: Zombies evicted from Rust in latest update

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Despite the apparent popularity of the shambling dead, zombies have been evicted from Rust. It’s no longer a zombie survival game - though it never really seemed like it was, regardless of the presence of the undead - as of the latest update

“Yep. We did it. We decided we couldn’t hold off any longer. The longer we keep zombies in – the more complaints we’d get about removing them. We are forcing ourselves to deal with it. We are no longer a zombie survival game! They’ve been replaced with red bears and wolves. You hate them. We know. They’re just plugging a gap for now. All will be revvvealed,” reads the blog post. Is the triple “v” a hint? Perhaps. 

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Origin jumps the gun and puts up Battlefield 4: Second Assault release date

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Battlefield 4's Second Assault DLC was the first expansion to DICE's beleaguered shooter, but only for those with an Xbox One. It's still not made its way onto PC, and even Origin is apparently sick of the wait. 

EA's digital platform broke free of its shackles and leaked the release date before its human handlers sedated it and removed the release date from the Battlefield 4 page, if screencaps posted on Reddit are to be believed. February 18th was the date thrown up by Origin. 

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Diablo 3 sales reach 15 million across all platforms, which is quite a lot of loot

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Things are looking pretty good over at Blizzard right now. They had a great BlizzCon last year, got everyone addicted to Hearthstone before it’s even released, World of Warcraft subs are up and now Diablo sales have hit 15 million. 

The figure comes from Activision Blizzard’s latest financial report and takes into account sales across all platforms. Bobby Kotick’s obviously pretty optimistic about the success of the upcoming expansion, Reaper of Souls. 

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MXGP – The Official Motocross Videogame – New Gameplay Footage Unveiled

Milestone and PQube have released a new gameplay video for . The new gameplay video for MXGP – The Official Motocross Videogame, featuring Evgeny Bobryshev at Valkenswaard (the Netherlands).This video aims to show two main key points of MXGP’s development: Track Soil Deformation and First-Person View. Continue reading

H-Hour: World’s Elite – Tactical Military Shooter from SOCOM creators – Gets New Screenshots

Special Operations Forces Studios has released a new set of screenshots for its upcoming MP spiritual successor to SOCOM, H-Hour: World’s Elite. These screenshots showcase the graphical difference between an early build (dated back in October 2013) and the latest alpha one. The early build is on the left while the latest alpha build is on the right.  Continue reading

 

 

 


Dying Light Surprise Comes Next Week

Techland and Warner Bros have released a video that teases a surprise for next Tuesday. Although we are not certain what this surprise actually is, rumor has it that it will be a playable demo. After all, the trailer claims that it will be the day of trial for all humanity. Trial. Get it? Question now is whether this rumored demo will hit the PC or not. Continue reading

Gouraud Shading In The Myst: Myst Remake Gets Remade

By Alec Meer on February 7th, 2014 at 8:00 pm.

Do games still use gouraud shading? Probably not, but it’s the only relevant word I could think of that sounded even slightly like ‘gorillas’. Myst is ancient source of division amongst PC gamers, and also one that’s never quite managed to go away. Remade in 2000 as both Myst: Masterpiece Edition and realMyst, with any number of ports and sequels and spin-offs since then, it’s now back again again as realMyst: Masterpiece Edition.

There’s still no sign of a Pyst remake, however.
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Also

https://www.humblebundle.com/doublefine

 

Double Fine is opening their game jam process to the public again!

  • Contribute and vote for your favorite game ideas to be prototyped (week 1)
  • Finalists announced Monday the 10th
  • Watch the live stream and daily recaps by 2 Player Productions as Double Fine creates prototypes of the top four ideas, with one by Pendleton Ward (weeks 2-3)
  • Download the finished prototypes for Windows. Plus, you get five protoypes from the 2012 jam right away (week 5+)

 

Amnesia Fortnight 2014 - A Double Fine Production

A note from Tim Schafer

Where does Double Fine Productions get their ideas? Well, when it’s not from Tim eating spicy food too close to bedtime, it’s from Amnesia Fortnight!

Amnesia Fortnight is a lawless, unforgiving, creative supernova - an internal game jam that we started in 2007 as a behind-the-closed-doors-of-the-chocolate-factory kind of a deal, but have now exposed to the public whether they want it or not!

Here’s how it works: We take two weeks off from whatever we’re working on, split the company into small teams, and give each team two weeks to make a game. It’s not easy or fair; but it is exciting. We do it to test out new ideas, and to test out new project leaders who feel ready to have a project of their own. Some of these project leaders will live, and the others, well, they will also live. But they will NEVER BE THE SAME.

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@TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!

Minecrafting 135: Crafting an Apple

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It's a pretty technical snapshot this week. 14w06a and the subsequent bugfix has a cornucopia of bug fixes (like the UI turning weird colours when you hold certain items, and zombies hiding what they're carrying), but it also adds a few more tools for mapmakers.

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Steam Recently Updated section lets you keep on top of changes to your games

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Last year Valve changed the Steam news tab to show only game releases and updates to Valve games. Overnight users lost a place to see what changes developers were making to their games. With the new Recently Updated section in the Steam client, we’ve got access to that information again.

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SWAT snipers and shield troopers bring a touch of class to Door Kickers

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Door Kickers' latest update leapt it closer to the game it’s promised to be since it began its Early Access alpha. You no longer have varying degrees of rookie to play with. Instead you have five different trooper types, a levelling system, and an offsite sniper, always ready to headshot a bogey.

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Fly to the red planet with a steam powered rocket in 39 Days to Mars

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You might not think much happened in 1876. Sure, it was a leap year, which is always a little exciting. And let’s not forget that it’s the year Melvil Dewey first published the Dewey Decimal Classification system, Alexander Graham Bell patented the telephone, and two men flew to Mars in their steam powered rocket.

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Pillars of Eternity will miss April release: “There's a lot more stuff to do”

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"When we started with a million-dollar budget and a relatively modest game with five classes [there are now 11], that was assuming if we get $1m we can make this game and we'll probably get it done by April,” Obsidian’s project lead on their Kickstarter RPG Pillars of Eternity, Josh Sawyer, told Eurogamer.

“We got almost four-times as much money and that's a much bigger game, and that doesn't mean that immediately we just dump four-times as many people on it and it also gets done in April. There's a lot more stuff to do.”

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Fract’s new video says it’s “about taking a journey in musical discovery”

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Fract’s been on my radar for about three years now. Originally looking like a puzzle game with nice synth music, it now seems to have evolved into something considerably larger. It’s a world of large open spaces, synth inputs, and procedural growth determined by the music you play.

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M.A.V. is the Lego of mech games

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With thousands of different parts, all free to be attached to your chassis of choice before trundling out onto the battlefield to blow your competition to shribbons, M.A.V. sounds enticing.

Considering it’s all being produced by one man, too, ‘ambitious’ doesn’t really cover it.

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Hawken released on Steam ahead of full launch

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Hawken’s been selling mechs and weapons for more than a year so you’d be forgiven to think the thing had launched already. Apparently it was still in open beta, though that tag is not long for this world. As developer Adhesive race towards the semantic finish line they’re making the game even more accessible. To that end, the team are releasing Hawken on Steam.

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Hive Keeper is Dungeon Keeper by way of Starcraft. It’s free, too

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You may be feeling a little burned by EA’s recent Dungeon Keeper mobile release. It’s the first new game in the franchise for 15 years and by all accounts it’s a soulless, microtransaction-filled grind. Boo to you, EA. Boo to you.

Happily, in the complete opposite end of the marketing spectrum, Andrea Mauro has made a Dungeon Keeper clone with Starcraft 2’s modding tools. He’s released it through the Arcade so anyone can play it, whether they own Starcraft 2 or not.

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