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Minecrafting 135: Crafting an Apple

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It's a pretty technical snapshot this week. 14w06a and the subsequent bugfix has a cornucopia of bug fixes (like the UI turning weird colours when you hold certain items, and zombies hiding what they're carrying), but it also adds a few more tools for mapmakers.

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Steam Recently Updated section lets you keep on top of changes to your games

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Last year Valve changed the Steam news tab to show only game releases and updates to Valve games. Overnight users lost a place to see what changes developers were making to their games. With the new Recently Updated section in the Steam client, we’ve got access to that information again.

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SWAT snipers and shield troopers bring a touch of class to Door Kickers

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Door Kickers' latest update leapt it closer to the game it’s promised to be since it began its Early Access alpha. You no longer have varying degrees of rookie to play with. Instead you have five different trooper types, a levelling system, and an offsite sniper, always ready to headshot a bogey.

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Fly to the red planet with a steam powered rocket in 39 Days to Mars

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You might not think much happened in 1876. Sure, it was a leap year, which is always a little exciting. And let’s not forget that it’s the year Melvil Dewey first published the Dewey Decimal Classification system, Alexander Graham Bell patented the telephone, and two men flew to Mars in their steam powered rocket.

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Pillars of Eternity will miss April release: “There's a lot more stuff to do”

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"When we started with a million-dollar budget and a relatively modest game with five classes [there are now 11], that was assuming if we get $1m we can make this game and we'll probably get it done by April,” Obsidian’s project lead on their Kickstarter RPG Pillars of Eternity, Josh Sawyer, told Eurogamer.

“We got almost four-times as much money and that's a much bigger game, and that doesn't mean that immediately we just dump four-times as many people on it and it also gets done in April. There's a lot more stuff to do.”

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Fract’s new video says it’s “about taking a journey in musical discovery”

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Fract’s been on my radar for about three years now. Originally looking like a puzzle game with nice synth music, it now seems to have evolved into something considerably larger. It’s a world of large open spaces, synth inputs, and procedural growth determined by the music you play.

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M.A.V. is the Lego of mech games

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With thousands of different parts, all free to be attached to your chassis of choice before trundling out onto the battlefield to blow your competition to shribbons, M.A.V. sounds enticing.

Considering it’s all being produced by one man, too, ‘ambitious’ doesn’t really cover it.

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Hawken released on Steam ahead of full launch

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Hawken’s been selling mechs and weapons for more than a year so you’d be forgiven to think the thing had launched already. Apparently it was still in open beta, though that tag is not long for this world. As developer Adhesive race towards the semantic finish line they’re making the game even more accessible. To that end, the team are releasing Hawken on Steam.

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Hive Keeper is Dungeon Keeper by way of Starcraft. It’s free, too

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You may be feeling a little burned by EA’s recent Dungeon Keeper mobile release. It’s the first new game in the franchise for 15 years and by all accounts it’s a soulless, microtransaction-filled grind. Boo to you, EA. Boo to you.

Happily, in the complete opposite end of the marketing spectrum, Andrea Mauro has made a Dungeon Keeper clone with Starcraft 2’s modding tools. He’s released it through the Arcade so anyone can play it, whether they own Starcraft 2 or not.

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Check out my hype threads: Cyberpunk, and The Witcher 3!