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Continental drift: Planetside 2 to leave non-64-bit operating systems behind; "32 bit is dead in gaming"

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Sony Online Entertainment have made the decision to plough ahead with 64-bit only development for Planetside 2 - leaving behind the 6% of players still running the MMOFPS on 32-bit operating systems.

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End of an e-ra: World Cyber Games halt tournaments and events after 14 years in eSports

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This year, World Cyber Games Inc. won’t be running any tournaments and events, including the World Cyber Games finals in Kunshan - for the first time in 14 years.

This is no Glastonbury-style break to let the sticky convention hall floors recover and the Counter-Strike pros graze for a few months, sadly. Rather, it’s the moment we “say goodbye to the WCG”.

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Money-earning career paths and a Dungeon Master role coming to Starbound

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I've played a fair amount of Starbound, and almost every time I jump into the game to explore new worlds and build massive space-castles, I find something new, be it a flying pirate galleon or a musical instrument. There's enough in it for it to be considered a full game, yet Chucklefish still have plans. Future plans

One of the biggest changes coming to Starbound is progression. Right now it's a big sandbox without much guidance, just some UFOs to kill to get to the next sector and some placeholder quests. This is temporary, and Chucklefish intends to implement a brand new progression system.

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EVE players to get a 16 foot erection (in their honour)

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If you're playing EVE, there's a good chance that the name of your main character is going to be immortalised in Reykjavik, Iceland. CCP is constructing a 16ft-tall behemoth in its hometown to honour the players who have joined them on their decade long journey through space. 

All active EVE players as of March 1st will have the name of their main character etched in stone, which is absolutely going to freak archaeologists out when they discover it a thousand years from now. "They named their children things like Bigbootypirateman?"

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South Park: The Stick of Truth won't use Uplay

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Responding to a question on Twitter, Obsidian confirmed that Uplay - Ubisoft's digital platform - wouldn't be featured in South Park: The Stick of Truth. This is despite the game being published by Ubisoft. 

Obsidian further clarified that Uplay wasn't integrated into South Park at all, and that it would be a full Steam game with Steam achievements.

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Assassin's Creed IV DLC, Freedom Cry, to be released as a standalone on February 25th

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Assassin’s Creed IV: Freedom Cry, the story-based DLC for Black Flag, is being re-released as a standalone title later this month. Until now, it’s only been available for those with the core game. 

For £7.99/$9.99, those without Black Flag will be able to pick up Freedom cry for PC when it launches on February 15th.

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SWTOR: Galactic Starfighter now available to everyone along with a gargantuan patch

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Star Wars: The Old Republic’s latest expansion, Galactic Starfighter, has now been made available all players. Previously, premium players were the only ones getting to flit around space and engage in some starfighter PvP.

Galactic Starfighter lets players customise their own ship, engaging in PvE and PvP battles. Along with the doors being opened to everyone, a recent update adds a slew of new features from the Bomber role to a team deathmatch mode.

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Horror-adventure title Nevermind uses your own stress and fear levels against you

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Nevermind is a curious horror adventure game that employs a biofeedback sensor to monitor your stress and fear levels, and the more scared the player becomes, the harder the game gets. 

As you attempt to solve puzzles and face horrific scenes, you’ll need to remain calm and focused or the game will get the better of you. It’s like the insanity mechanic from Amnesia, but it’s tracking your state, not the character’s. Terrifying stuff.

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ArmAgeddon Mod Promises To Bring The Apocalypse In ArmA 3

ArmA 3 fans, get ready for a treat. Bohemia’s forum member ‘super-truite’ on a mod for the latest entry in the ArmA series that promises to bring the Apocalypse with falling meteors, volcanic eruptions, earthquakes and floods. Unfortunately, this mod is not available as of yet, but you can view its first screenshots below. Continue reading

Strider Releases On February 18th, Gets New Screenshots

Capcom has just announced that its 2D/3D remake of one of its classic platformers, Strider, will hit digital stores on February 18th. In addition, the company has released a new batch of screenshots that can be viewed below. Continue reading

New Patch For Star Swarm Significantly Improves Mantle Performance

Oxide Games has released a new update for its stress test program, Star Swarm, that significantly improves performance under AMD’s latest API, Mantle. According to the team, the previous build lacked proper multi-threading functionalities when using Mantle. Continue reading

 

 

 


Call of Duty: Ghosts – Onslaught DLC Comes To The PC On February 27th

Activision announced that the Onslaught DLC for Call of Duty: Ghosts will come to the PC on February 27th. Onslaught delivers four unique and classically designed Call of Duty multiplayer maps, the all-new “Maverick” dual-purpose Assault Rifle/Sniper Rifle, and the first installment in Extinction’s four-part episodic narrative, “Episode 1: Nightfall.” Continue reading

Elite: Dangerous – Alpha Phase 2.0 Launched

Frontier released yesterday to all Elite: Dangerous backers a new alpha version. According to the team, there will be two further major Alpha releases to roll out before Elite: Dangerous reaches Premium Beta stage. Furthermore, Frontier has released a new video for Elite: Dangerous Alpha 2.0 that can be viewed below. Continue reading

Sparkling Sequel: Waves – Arena Tactics Hits Kickstarter

By Adam Smith on February 5th, 2014 at 12:00 pm.

Gorgeous, punishing and rare, Waves was a top-down twin-stick shooter that did more with a single screen and five minute bursts of action than some first-person shooters do with world-spanning multi-million dollar campaigns. I first played it at the Eurogamer Expo and, upon remembering that I’m cack-handed when it comes to speedy action, I shrank away from the controller to save face. And then I went home and bought it to practice in the safety of my own home. The sequel has just arrived on Kickstarter, after two years of development, and £30,000 is needed to complete the design. It looks fantastic, adding procedurally generated arenas, online multiplayer, new weapons and much more. Video below.

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Artificial Adventurers: Guild Of Dungeoneering

By Adam Smith on February 5th, 2014 at 1:00 pm.

The freely available alpha for Guild of Dungeoneering feels a little like a concept in search of some content, which isn’t necessarily a bad place to be at this stage in development. Each dungeon dive plays out like the kind of boardgame that would have me laying out tiles on my bedroom floor, forced to alter the rules of play whenever furniture or a wall blocked a path. The player constructs the dungeon, placing corridors, rooms and monsters, and attempting to guide an adventurer through safely. Whenever the adventurer defeats a monster, points are earned and these can be spent to place treasure. It’s a neat idea and the alpha is worth a look but the adventurers themselves are empty vessels, in need of character and development.

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Iubes Is Shareware, Also A Kind Of Darwinian Minecraft

By Graham Smith on February 5th, 2014 at 5:00 pm.

Iubes: the game with the name that looks a bit unfortunate in our post title font. Iubes: intelligent cubes, who roam around the inside of a spherical world. Iubes: a sort of speeding god game mashed up with a real-time strategy game.

It’s now available to download as shareware, with a paid version if you want to play the game’s online mode.
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Within Striking: Distance Alpha Trailer Cuts To The Chase

By Graham Smith on February 5th, 2014 at 6:00 pm.

It seems a very long time ago – back in 2012 – that scifi racer Distance hit its Kickstarter target. The game promises to expand on the concept laid forth in the original student project – still free, still worth playing – in which you could race cars, fly cars, drive cars up walls, and otherwise try to stay alive amidst a world of giant, neon buzzsaws.

A new trailer from the game’s (private) alpha shows the game’s progress so far towards its (public to those who buy it) beta.

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The EverQuest Landmark Adventure You Might Never Have

By Nathan Grayson on February 5th, 2014 at 7:00 pm.

As we recently reported, EverQuest Next Landmark’s paid alpha is officially up and running, and we’ll bring you streaming video and impressions of it soon. But first, I’d like to tell the story of an EQNL adventure that you probably won’t be able to have, despite the MMO/space-age imagination engine’s formidable voxel-powered flexibility. I have seen the very limits of Landmark’s evergreen realms, tunneled to its deepest depths (and then well below them) and built an even giant-er ice cream in its skies. It was astounding fun – not necessarily more so than regular Landmark, but in a different sort of way. The only problem? I wasn’t playing by the rules.

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New Rain World Trailer As Beautiful As Previous Trailers

By Graham Smith on February 5th, 2014 at 8:00 pm.

With every new trailer, Rain World moves a little further towards being the indie game I’m most looking forward to this year. It’s a challenging platformer set in a dripping alien world, in which you control Slugcat, a bounding white acrobat in an ecosystem of tasty, swarming bats and vicious lizards. Oh, the lizards – look at that one’s tongue!

It’s beautiful and physicsy and ecosystemy and there’s a new trailer below, showing more of its world than ever.
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Phew: EVE Valkyrie Officially An Oculus Launch Title

By Nathan Grayson on February 5th, 2014 at 11:00 pm.

You might remember that I recently encountered a peculiar situation while chatting with CCP about virtual reality magic face-space portal EVE Valkyrie. Namely, the developer refused to confirm that the seeming PC shoe-in would even launch on PC at all, or even Oculus Rift for that matter. Madness, right? I’m leaning toward “yes,” given that CCP and Oculus are now walking down the aisle, eyes locked in the beautiful, undiluted sort of love that can only blossom from a co-publishing deal. You can be rest easy, ladies and gentlemen. Valkyrie is safe. It’s not dodging PC in favor of, um… what were its other options again?

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