BenVTrigger said: So noob question here guys, Mantle will do nothing for my 780ti correct? Only helps AMD cards correct?
For now it is exclusive to recent AMD GPUs, so no it won't do anything for Nvidia cards at this time. It has been said that Mantle is open and is in theroy compatable with any modern GPU, so it is theoretically possible that Nvida will add support in the future. However being a AMD co-developed API and Nvidia's commitment to improving exisitng DX and OpenGL APIs rather than adopting a new one it seems unlikely at the moment.
Tom “Who Made Gunpoint” Francis is making a new game! In fact, Tom “who I worked with for eight years” Francis is making two new games simultaneously and making videos about both as development progresses. One of those games is about a grappling hook and that’s all we know. The other, called Heat Signature, is a space game about sneaking up on spaceships and that’s all we knew.
Knew, because Tom “I still do a podcast with him every week and we’re good friends” Francis just released a video in which he reveals ship-boarding and explains the objective of the game more fully. Read the rest of this entry »
I love it when developers talk about their user interfaces. Not their personal buttons, which I’d rather not push, but the systems that they build as a means of communication between players and games. A good UI, like strong visual design, creates a sort of language all of its own, and Limit Theory’s node-based interface has an elegant grammar. In the latest dev diary, Josh Parnell covers the spiffy customisable HUD and the most attractive scanner since Michael Ironside.
Hunting Anubis is something special, though I can’t work out how special because I’m bad at it and it quickly begins to feel a little too Hunting A-noob-ish. It’s a combat flight sim about dogfighting multiplayer and bot opponents above an artfully glitchy monochrome wrongscape, in which shimmering oceans bleed into polygonal mountain ranges.
It’s beautiful, there’s a trailer below, and there’s a free beta build you can play right now. Read the rest of this entry »
Old facts: Hyper Light Drifter is a 2D action RPG with i) beautifully drawn and animated pixel art ii) a Kickstarter campaign that asked for $27,000 and received $645,158 iii) the best videogame name around. New facts: i) Hyper Light Drifter won’t come out in June as originally planned ii) a closed beta will arrive near June instead iii) the development team are targeting an end-of-year date for the release of the final game.
Here’s one of the many routes to becoming a game journalist: 1) Follow a bunch of game developers on Twitter, Tumblr, or anywhere else you find developers in the wild. 2) When they release a game or announce a game, tell people. Here’s apparently the only route left to being a game developer: 1) Make a procedurally-generated game set in space.
Thankfully there’s lots of different kinds of space games. StarCrawlers is “an endless first-person RPG adventure with procedurally generated levels, enemies, events, and loot.” StarCrawlers has “deep character customization and a tactical time-unit based combat system to create an endless dungeon crawling experience.” StarCrawlers “looks a bit Legend of Grimrock but set inside derelict spaceships instead of underground dungeons.”
BenVTrigger said: I figured Mantle wouldn't work on my setup. Don't really care but was just curious
It is possible that it could work in the future but considering the bad blood between nVidia and AMD....not anytime soon that is for sure.
Yep. Any chance Nvidia implements something similar you think?
As I said they are focusing on existing APIs. Howevver there are extensions in OpenGL that should allow similar performance improvements in theory. THo no game has used them so far. Valve is also pushing for development of OpenGL as part of their SteamOS/Linux push, and Source eingine 2 will likely have a modern OpenGL renderer when it launches. Also there will likely be a new version of DirectX along with Windows 9, that will hopefully modernise that API to match some of the features that are exposed in Mantle.
So there is hope that similar performance will come to everyone in the future.
Not sure if you covered it Zarx. :3
Easily the most profitable platform for developers for a long time to come as the new consoles have tiny install bases, which should translate into games with any luck.
Not sure if you covered it Zarx. :3 Easily the most profitable platform for developers for a long time to come as the new consoles have tiny install bases, which should translate into games with any luck.
Honestly I'm not sure either, I remember reading the article but no idea if I posted it lol. I post too much shit to keep track of it all...
Not sure if you covered it Zarx. :3 Easily the most profitable platform for developers for a long time to come as the new consoles have tiny install bases, which should translate into games with any luck.
From someone who works in gaming retail I can definitly tell you there are a LOT of gamers switching over to PC.
You have to give Valve some props cause Steam is a big part of why