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Gunpoint Creator Making Procedural Space Stealth Game

By Graham Smith on February 3rd, 2014 at 8:00 pm.

Tom “Who Made Gunpoint” Francis is making a new game! In fact, Tom “who I worked with for eight years” Francis is making two new games simultaneously and making videos about both as development progresses. One of those games is about a grappling hook and that’s all we know. The other, called Heat Signature, is a space game about sneaking up on spaceships and that’s all we knew.

Knew, because Tom “I still do a podcast with him every week and we’re good friends” Francis just released a video in which he reveals ship-boarding and explains the objective of the game more fully.
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Me, Myself And UI: Limit Theory

By Adam Smith on February 3rd, 2014 at 7:00 pm.

I love it when developers talk about their user interfaces. Not their personal buttons, which I’d rather not push, but the systems that they build as a means of communication between players and games. A good UI, like strong visual design, creates a sort of language all of its own, and Limit Theory’s node-based interface has an elegant grammar. In the latest dev diary, Josh Parnell covers the spiffy customisable HUD and the most attractive scanner since Michael Ironside.

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Fight Over The Monochrome Wrongscape Of Hunting Anubis

By Graham Smith on February 3rd, 2014 at 5:00 pm.

Hunting Anubis is something special, though I can’t work out how special because I’m bad at it and it quickly begins to feel a little too Hunting A-noob-ish. It’s a combat flight sim about dogfighting multiplayer and bot opponents above an artfully glitchy monochrome wrongscape, in which shimmering oceans bleed into polygonal mountain ranges.

It’s beautiful, there’s a trailer below, and there’s a free beta build you can play right now.
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Hyper Light Drifter Gets New Release Date, Is Not Hyper

By Graham Smith on February 3rd, 2014 at 4:00 pm.

Old facts: Hyper Light Drifter is a 2D action RPG with i) beautifully drawn and animated pixel art ii) a Kickstarter campaign that asked for $27,000 and received $645,158 iii) the best videogame name around. New facts: i) Hyper Light Drifter won’t come out in June as originally planned ii) a closed beta will arrive near June instead iii) the development team are targeting an end-of-year date for the release of the final game.

Hows, whys and new images below.
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Space Party: StarCrawlers Swaps Dungeons For Derelicts

By Graham Smith on February 3rd, 2014 at 3:00 pm.

Here’s one of the many routes to becoming a game journalist: 1) Follow a bunch of game developers on Twitter, Tumblr, or anywhere else you find developers in the wild. 2) When they release a game or announce a game, tell people. Here’s apparently the only route left to being a game developer: 1) Make a procedurally-generated game set in space.

Thankfully there’s lots of different kinds of space games. StarCrawlers is “an endless first-person RPG adventure with procedurally generated levels, enemies, events, and loot.” StarCrawlers has “deep character customization and a tactical time-unit based combat system to create an endless dungeon crawling experience.” StarCrawlers “looks a bit Legend of Grimrock but set inside derelict spaceships instead of underground dungeons.”

That last quote was from me. Trailer below.
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