happydolphin said:
The problem with that historical constant is that in two very important cases, the weakest system wasn't the cheapest (PSOne and PS2). Also, the PS2 demolished the Dreamcast, which violates the "weaker system sells" principle.
It seems that being the weakest system, even being the cheapest system is not what always makes you win (see the dreamcast). It's always a combination of games (sorry cube), price (sorry cube) and marketting (sorry dreamcast).
So if the U gets the 3DS type of games library and marketing, all it will need is the price that goes with the winning combination.
The PSOne and PS2 really were exceptional to sell at the prices they were sold at.
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I said middle or low for a reason. The best conclusion I can come to is that the market "ideal" console is usually in the middle of the bell curve, but that marketing and the specifics of the generation can tweak the victor's specific placement. In the Playstation's case, Sony bet three times in a row on optical media technology and won the first two. Blu-Ray turned out to be kind of irrelevant against streaming media.
It's not like cost is the only factor behind power, either. Reputation is key, too. One of the key reasons developers are opting for the 3DS over the Vita is that Vita gamers expect high production values because it's the power system. Even though the 3DS is a rather powerful system, it has the low power reputation, so developers can take short-cuts.