Games with a shorter draw distance should look extremely impressive. For instance if Quantic dream makes another game similar to Heavy rain it will be a sight to behold.
Games with a shorter draw distance should look extremely impressive. For instance if Quantic dream makes another game similar to Heavy rain it will be a sight to behold.
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Attoyou said: I don't know. 4GB just for that room and a couple of characters isn't amazing . No real AI or gameplay going on. |
It's ~400MB of texture RAM per character... impressive.
And AI didn't use RAM at all... more heavly processing.
| Bajablo said: Polygon count is a bit misleading as the only source on "how good something looks". you can make a box out of 1000milion polygons.. it is still going to look as god as a box with 2polygons per side (12) so.. sure, polygons CAN make something look better but it doesn't have to do that. Smoother models (or more uneven details) is usually the outcome of using a higher polygon count. |
Clarification on what i mean:
First image is a box, the wireframe shows 2 polygons per side (a polygon is a triangle)
Second is a box with 9 squares per side, 18 polygons, though it is exactly the same shape as the first. it provides no more detail to the model than the first, polygons for polygons sake, not for extra details.


Attoyou said:
I don't know. 4GB just for that room and a couple of characters isn't amazing . No real AI or gameplay going on. |
Yeah that's the problem. Though i guess there is a full 12 minute demo of this that I have yet to see that has multiple goblins being multiplied which is even more impressive. Is that what this article is going off of? And TBH, the polycounts are really overkill. You could keep this same visual fidelity with way less polycounts. I believe we will get close to this and based on QD's track record they always outdo their tech demos. Even though their games are linear.
| Branko2166 said: Games with a shorter draw distance should look extremely impressive. For instance if Quantic dream makes another game similar to Heavy rain it will be a sight to behold. |
As this gen goes on devs will figure out ways to make large draw distances look crazy. GTA6, Elder Scrolls 6, Red Dead 2 will probably be more jaw dropping than anything you'll see in a closed room. No doubt a QD PS4 game will look stunning, though.
Atto Suggests...:
Book - Malazan Book of the Fallen series
Game - Metro Last Light
TV - Deadwood
Music - Forest Swords
Bajablo said:
Clarification on what i mean: First image is a box, the wireframe shows 2 polygons per side (a polygon is a triangle)
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Thanks that the games are not cubes lol.
More polygons means more details.
I don't get it. It looks SO close to CGI. I thought we were years away from accomplishing this, let alone on games consoles.

ethomaz said:
Thanks that the games are not cubes lol. More polygons means more details. |
But that's where you are wrong :P more polygons dosn't translate directly to more details.. it COULD if you use it right, but you could also just have a shitty optimized game.
like crysis 1 :P (that game goes overboard with polygons/visual detail/performance)
| ClassicGamingWizzz said: Remember “Old Man Face” from the reveal conference of the PS4 that a lot of people mocked as unimpressive or irrelevant? wtf , people said this was unimpressive lol this was the most good looking thing in all e3 in terms of graphics, ofcourse in the games we will not get that level i think, its too good to be true xD |
People mocked because that was only a "Ond Man Face"... no body, no scene, etc...
Now they are mocking because it's not a real game (for now lol).
Attoyou said:
Yeah, from what I've seen thats the best one pc. Drake in Uncharted 2 was 35k+ so I can only imagine Uncharted 3 characters being around 40k found this thread, has some interesting stuff: http://forum.beyond3d.com/showthread.php?t=43975 |
Snake's model that's smoking a cigarrete is 400k polygons. Apparently the dragon and rider in Lair is 120k.
