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ethomaz said:
Bajablo said:
Bajablo said:
Polygon count is a bit misleading as the only source on "how good something looks". you can make a box out of 1000milion polygons.. it is still going to look as god as a box with 2polygons per side (12) so.. sure, polygons CAN make something look better but it doesn't have to do that.
Smoother models (or more uneven details) is usually the outcome of using a higher polygon count.

Clarification on what i mean:

First image is a box, the wireframe shows 2 polygons per side (a polygon is a triangle)
Second is a box with 9 squares per side, 18 polygons, though it is exactly the same shape as the first. it provides no more detail to the model than the first, polygons for polygons sake, not for extra details.

 

Thanks that the games are not cubes lol.

More polygons means more details.

But that's where you are wrong :P more polygons dosn't translate directly to more details.. it COULD if you use it right, but you could also just have a shitty optimized game.
like crysis 1 :P (that game goes overboard with polygons/visual detail/performance)



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